Phillip wrote:Jo-Shadow wrote:Tool/Mode Selection
- None of the number shortcuts listed work, except 8 and 9.
Hmm, they all work for me. They just don't change the editor palette display yet. But if you try editing with them, I think you will see they do change the tool
.
Ah, good =)
Phillip wrote:Jo-Shadow wrote:When translating object along normal/normal plane the object stays under the cursor (correct behavior) however when holding control for snapping the object moves much less distance for the distance the mouse moves (bad behavior). Snapping should not affect the overall range of distance
Interesting. There is a bit of a lag that can accumulate, but for me it's only ever a very small amount, especially for the usual usage of short, quick translations when snapping. I didn't think it would be a problem for normal usage. Still might be worth polishing.
Yeah, you're right, it's not a big issue, but I'm finicky about stuff like that
Another thing that happens sometimes is that somehow the moving the mouse causes the cube to try to move (while snapping) into infinity (or very far away) even when I move the mouse only a little. I'm unable to recreate it on demand, but once i do i'll try to video capture it. when it does happen it only seems to happen for the face that is facing the 'camera'.
Phillip wrote:Jo-Shadow wrote:Tool/Mode Selection
- None of the number shortcuts listed work, except 8 and 9.
Hmm, they all work for me. They just don't change the editor palette display yet. But if you try editing with them, I think you will see they do change the tool
.
Ah, good. They do. I'm so much geared towards a graphical reaffirmation that 'something changed' that I didn't think anything had
Phillip wrote:Jo-Shadow wrote:Also axis/plane scaling in normal direction does not work with group as it does with single objects.
This is intentional. Non-uniform scaling of groups requires skewing. This probably won't be supported.
I'm a bit confused... wouldn't it just require translating each object while scaling them so their relative distances remain correct?
The mechanics I imagine for group non-uniform scaling I can create if I make a 3D model containing all the shapes I have in the group, then loading that as one object and then free transform it. that behavior is what I would think one could do with groups. No skewing necessary.