Animation editor UI

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zipil
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Re: Animation editor UI

Post by zipil » Sun Oct 18, 2009 11:13 pm

It works on safari very good work anyway

mostley
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Re: Animation editor UI

Post by mostley » Wed Sep 01, 2010 3:36 pm

The link ist broken...

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Endoperez
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Re: Animation editor UI

Post by Endoperez » Thu Sep 02, 2010 1:43 am

The animation editor has been incorporated into the game since this thread. To see the Animation editor UI in-game:

1) load object, characters, choose a rabbit and place it in the scene
2) choose the rabbit character and press Ctrl-R to open rigging (skeleton) editor, then Load the rabbit guard .phxbn (Phoenix Bone) file.
3) now that you have a character and it has bones, you can press Ctrl-A and drag points of the skeleton around to animate the character.

webjeff
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Re: Animation editor UI

Post by webjeff » Tue Feb 11, 2014 11:14 pm

Sorry to bump such an old thread, but I'm doing some work and wanted to see how you put together that timeline HTML5 control. Do you still have that original html page that you were testing the control with?

Thanks

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Endoperez
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Re: Animation editor UI

Post by Endoperez » Wed Feb 12, 2014 12:25 am

It might be in the HTML files that come with the game! /data/ui or something.

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VictorSeven
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Re: Animation editor UI

Post by VictorSeven » Wed Mar 12, 2014 3:33 pm

I keep hearing that they took this feature out of Overgrowth.

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Thomason1005
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Re: Animation editor UI

Post by Thomason1005 » Thu Mar 13, 2014 12:21 am

VictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
yeah animations are now done in blender and then exported which works sometimes

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Endoperez
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Re: Animation editor UI

Post by Endoperez » Thu Mar 13, 2014 11:31 am

Thomason1005 wrote:
VictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
yeah animations are now done in blender and then exported which works sometimes
That is, they work if you know exactly what you need to do, but it isn't well documented, so modders have to go through some trial and error.

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Thomason1005
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Re: Animation editor UI

Post by Thomason1005 » Thu Mar 13, 2014 11:53 am

Endoperez wrote:
Thomason1005 wrote:
VictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
yeah animations are now done in blender and then exported which works sometimes
That is, they work if you know exactly what you need to do, but it isn't well documented, so modders have to go through some trial and error.
the export script isnt reliable either, i couldnt get my damn animation exported
but for sometimes it does the job and blender has far more features so its a two sided coin

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