Animation editor UI
Re: Animation editor UI
It works on safari very good work anyway
Re: Animation editor UI
The link ist broken...
Re: Animation editor UI
The animation editor has been incorporated into the game since this thread. To see the Animation editor UI in-game:
1) load object, characters, choose a rabbit and place it in the scene
2) choose the rabbit character and press Ctrl-R to open rigging (skeleton) editor, then Load the rabbit guard .phxbn (Phoenix Bone) file.
3) now that you have a character and it has bones, you can press Ctrl-A and drag points of the skeleton around to animate the character.
1) load object, characters, choose a rabbit and place it in the scene
2) choose the rabbit character and press Ctrl-R to open rigging (skeleton) editor, then Load the rabbit guard .phxbn (Phoenix Bone) file.
3) now that you have a character and it has bones, you can press Ctrl-A and drag points of the skeleton around to animate the character.
Re: Animation editor UI
Sorry to bump such an old thread, but I'm doing some work and wanted to see how you put together that timeline HTML5 control. Do you still have that original html page that you were testing the control with?
Thanks
Thanks
Re: Animation editor UI
It might be in the HTML files that come with the game! /data/ui or something.
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Re: Animation editor UI
I keep hearing that they took this feature out of Overgrowth.
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Re: Animation editor UI
yeah animations are now done in blender and then exported which works sometimesVictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
Re: Animation editor UI
That is, they work if you know exactly what you need to do, but it isn't well documented, so modders have to go through some trial and error.Thomason1005 wrote:yeah animations are now done in blender and then exported which works sometimesVictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
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Re: Animation editor UI
the export script isnt reliable either, i couldnt get my damn animation exportedEndoperez wrote:That is, they work if you know exactly what you need to do, but it isn't well documented, so modders have to go through some trial and error.Thomason1005 wrote:yeah animations are now done in blender and then exported which works sometimesVictorSeven wrote:I keep hearing that they took this feature out of Overgrowth.
but for sometimes it does the job and blender has far more features so its a two sided coin