Features
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Re: Features
You have to enable AO.
Just get the SUMLauncher. Load it up, go to the Config tab. Enable Ambient Occlusion and any other settings you want.
And like I said, HDR is complex. It will likely be implemented in some form, but saying "Add HDR" makes no sense whatsoever. Even if you can't see it, HDR might still exist.
Just get the SUMLauncher. Load it up, go to the Config tab. Enable Ambient Occlusion and any other settings you want.
And like I said, HDR is complex. It will likely be implemented in some form, but saying "Add HDR" makes no sense whatsoever. Even if you can't see it, HDR might still exist.
Re: Features
I have been playing Overgrowth alot lately and I think the graphics are great, from landscape to dynamic shadows to character textures. I hope you don't take what I'm saying the wrong way, I'm not saying they're bad I'm just saying that it would be nice to see new types of shaders in-game.
Re: Features
Yeah, I have SUMLauncher, its on highest, but I don't see any AO? Another thing I've noticed recently is there is a 50FPS cap not due to VSync...Jaz wrote:You have to enable AO.
Just get the SUMLauncher. Load it up, go to the Config tab. Enable Ambient Occlusion and any other settings you want.
And like I said, HDR is complex. It will likely be implemented in some form, but saying "Add HDR" makes no sense whatsoever. Even if you can't see it, HDR might still exist.
Re: Features
The textures vary from map to map.
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Re: Features
Then that's a case-to-case issue. That's not a universal issue that the devs need to deal with.
HD textures should be done by whoever originally drew them, probably modders if it's low quality. I think the original maps' textures are a little low quality too, so that desert texture might be one of them, but they're probably going to be updated eventually, yeah.
HD textures should be done by whoever originally drew them, probably modders if it's low quality. I think the original maps' textures are a little low quality too, so that desert texture might be one of them, but they're probably going to be updated eventually, yeah.
Re: Features
How do you find AO? I really can't find it.
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Re: Features
Can't remember. Got OG uninstalled atm and can't install it until at earliest Monday. Waiting for a new HDD, and then gonna install Ubuntu and install OG on that.
Re: Features
Okay, but my SUM has no AO, hmmm... I want to get rid of 50fps cap as well.
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Re: Features
There's no 50fps cap that I know of. I run at over 60fps sometimes.LugaruFan wrote:Okay, but my SUM has no AO, hmmm... I want to get rid of 50fps cap as well.
What are your specs?
Re: Features
Yes, the graphics of this alpha version are not the same as they will be in the final version. They will be improved. We don't know how. We don't know if they'll change a lot, or just a little.LugaruFan wrote:what I'm saying is will the graphics get even a bit better over time?
Here's an oldish list of graphical features in Overgrowth.
http://blog.wolfire.com/2010/12/Overgro ... s-overview
Overgrowth uses OpenGL. Overgrowth does not use DirectX.Jaz wrote:Overgrowth has ambient occlusion. Your Overgrowth most certainly does too. You need to have a DX10 card though I believe.
Here's a video demonstrating the baked ambient occlusion:
There's also a dynamic, shader-based AO for the editor mode. I don't remember which alpha video demonstrates it though. Edit: I'm not actually sure if it's shader-based AO or shader-based shadows. It's real-time, though, and it's in there to allow for faster editing and stuff.
Re: Features
Thanks Endoperez, now I remember, you have to bake AO, forgot all about that
Also my specs are GTX 680 with an i7 3770k intel processor.
Also my specs are GTX 680 with an i7 3770k intel processor.
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Re: Features
Most "fancy new graphics stuff" you described are achieved via screen space shaders. Overgrowth comes bundled with loads of them, but they cannot be used unless you open up a level.xml-file in notepad and change the <Shader></Shader>-tag to another shader.
Here's an example of the bundled shaders on the same map:
Default:
Edge detection:
Infrared:
Madworld:
Smalltank:
Sepia:
Blur:
Screen space ambient occlusion:
Bloom:
Here's an example of the bundled shaders on the same map:
Default:
Edge detection:
Infrared:
Madworld:
Smalltank:
Sepia:
Blur:
Screen space ambient occlusion:
Bloom:
Last edited by SteelRaven7 on Sun Sep 02, 2012 9:43 am, edited 1 time in total.
Re: Features
The 7th one down is great, I love fine blur filters.
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Re: Features
I know. He noted that he had a DX11 card, so I assumed he's not very knowledgable in which OpenGL version his card supports, so I just referred to DX10 instead.Endoperez wrote:Overgrowth uses OpenGL. Overgrowth does not use DirectX.Jaz wrote:Overgrowth has ambient occlusion. Your Overgrowth most certainly does too. You need to have a DX10 card though I believe.
Re: Features
Got rid of 50fps cap, due to TV moniter.