You consider Starcraft to contain an example of a good tutorial? Well, then perhaps we do not disagree as much as I first thought. I would most certainly consider the SC tutorial to be "skippable" rather then "meaningful". It contained no story or setting information, therefore the player lost nothing of significance by skipping it. However, as you correctly point out, it was solidly grounded in the game's overall setting.Vilebeast wrote:What's with the defeatist attitude? Sure, the balance is hard to achieve, but it's possible: I think Starcraft did this best with their prologue tutorial...Vhukoz wrote:"meaningful" and "skippable" are mutually exclusive.
I was under the impression that by "meaningful" you meant something like "integral".
Ah... here is where we differ. I was not in the least bit dissatisfied with the presentation of Lugaru's tutorial. It's purpose was to instruct the player in the basic mechanics of the game. It fulfilled that purpose to a sufficient degree. Without that knowledge, "playing the goddamn game" would have been an exercise in frustration.Vilebeast wrote:Lugaru's tutorial felt like a chore, don't deny it: I want to play the goddamn game, not sit through some inexplicable lecture emanating from a disembodied voice!
I am quite content to endure a few minutes of necessary tedium. If anything, it only whets my appetite for the main course.
Yes... you're probably right. Unfortunately, watching one cater to the lowest common dominator leaves me with a certain unpleasant aftertaste.Vilebeast wrote:The sad truth is that Digital Natives have no attention span - they want instant gratification and they're not going to bother learning how to play your game unless the very act of learning is fun in itself, right off the bat.
Huh. That would explain the deja vu.tokage wrote:Why do I think we discussed all of this already? Oh, because we have, never mind.
Incidentally, I still advocate what I said in that thread.