Have you rigged him? If you want to replace the turner model with yours you'll probably have to rig it to the turner rig in the blend files in the data folder of your OG directory. And it's a pretty damn intense rig, so quite frankly I think you'll be better off rigging and animating it yourself. It's quite an undertaking to put your own character into the game, and there's no guarantee that any update won't ruin it for you, it's still an alpha after all.Ozaffer wrote:Well it's not quite what I was looking for but at least he's in the game now.. (scale issue was a quick fix, now for alpha, and animations)
[.Tga was the only texture format that wouldn't give me an error btw.]
Behaves like an object rather than a character. Does anyone know how to designate an object as a character?
For the time being you're probably better off getting it all rigged, animated and ready to import into the engine when the updates are stable enough to not wreck it. That or modify the turner mesh - being careful to not move around or create too many verts - and rename your new model as the turner model.
It looks like you need a bit more practice making models before you tackle something as complex as a character though, no offense. What program are you using? Organic models are particularly tricky to make, you should look at some theory for poles and loops. Here's a great thread for that. But you also might want to model more props in the mean time to get more used to your software, and the engine. I envy your tenacity at getting that character in engine though, I always give up halfway through
EDIT: While I'm here and on the subject, here's one of those such models that I gave up on. Well, I didn't give up on it entirely, but this is version a0.1, and isn't going to be worked on further since I learned so much making it I pretty much have to start again.
It's the first time I had a proper punt at a full character model, and I used that poles and loops thread as a direct reference as I was making it. I stole Aubreys hands and traced his feet though... I'm not sure I'll be making a character for the game just yet, I need to do some serious study first, but maybe one day.