Yeah so after that OGWeekly with my map in it, I decided to make some major changes to my battle tower level. Download at bottom of post.
-The boss battle is now much more difficult (2 wolves *Gasp!*).
-I've pretty much cut the amount of scaffolding walkways in half, yet increased their size greatly, making it much easier to climb the tower.
-Changed the wall type from an super-enlarged tile to a stretched out stucco-wall.
-To advance to the next floor you MUST cross the floor you're currently on, therefore, forcing you to fight the opponent(s) of that floor.
-Obviously, both the left and right sides of the tower are open to give the aforementioned floor-crossing necessity.
-I've added another floor, giving a total of 4 different fights.
-The top floor has been redesigned a bit with new borders
-The logs that originally held back enemies have been doubled and are more of a wall now
-Statues!
-New hole in the wall on the first floor
-Added tools and the sort to the first floor
-Everything's bigger. I literally grouped the whole tower and scaled it up a bit.
Check out the screenshots!
- As you can see, I've changed the wall type, added some statues, significantly reduced the scaffolding, made both side walls open, and added a floor.
- First floor has been changed a bit. New hole in the wall, and tools & backpacks. Looks like it was planned to fix the wall...
- Top floor now with two wolves and stone border walls
*Note- By the time you've defeated the final two wolves, it'll probably be pretty laggy if you haven't revived yourself up to that point. So I suggest reviving everyone with X before you start the final fight so lag stay at a minimum.