There are no Overgrowth-specific guides. You need to have a basic understanding of coding or scripting from somewhere else ATM. If you know the basics of C or Java or JavaScript or any other similar ones, it won't be difficult to pick up AngelScript. If you have ever done any scripting, you can pick up Overgrowth scripting with just a little few extra knowledge, like that Vector3(x,y,z) can be used to imply position, rotation, movement or force vector depending on context. However, there's very little documentation for the scripts, so Overgrowth isn't the easiest place to learn the basics of scripting.Conner_36 wrote:Where are the tutorials for writing scripts?Samusaaron3 wrote:Not much, but last night someone on the IRC requested the ability to freeze the camera's rotation/zoom relative to the player.
Press F to lock the camera, G to unlock (alpha 133).
Project Showoff
Re: Project Showoff
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Helmerdrake
- Posts: 1
- Joined: Sat Jan 08, 2011 3:23 am
Re: Project Showoff
Is anyone thinking of Rifles? I am. Hmm might make a couple of rifles in blender and script them...
Re: Project Showoff
I made a new mod/map that is set in the arena. You will have to defeat waves of enemies, but through some clever pooling there can be maximum of three ragdolls at the same time.
Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle.
To install just download the zip, extract it and copy the Data folder to your main Overgrowth folder. And then just open level 'arena.xml'
Please tell me what you think about it.
The level is updated so you don't have to download the fixes.
Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle.
To install just download the zip, extract it and copy the Data folder to your main Overgrowth folder. And then just open level 'arena.xml'
Please tell me what you think about it.
The level is updated so you don't have to download the fixes.
- Attachments
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- Arena.zip
- (1.99 MiB) Downloaded 340 times
Last edited by ZramuliZ on Fri Jun 03, 2011 4:26 am, edited 5 times in total.
Re: Project Showoff
I'm really excited to try this mod! But I don't seem to have the spawndust particle...ZramuliZ wrote:I made a new mod/map that is set in the arena. You will have to defeat waves of enemies, but through some clever pooling there can be maximum of three ragdolls at the same time.
Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle.
To install just download the zip, extract it and copy the Data folder to your main Overgrowth folder.
Please tell me what you think about it.
EDIT: also missing gong.xml?
Re: Project Showoff
ZramuliZ,
AMAZING MOD!!!
So, I used a different particle, and had to create a gong.xml file, that I'm not totally sure if it was working or not. (I heard the gong, but I don't know if that was your intention or not.) I then received these two errors: However, after that, the level seemed to play correctly... and it was AWESOME! I'm very excited that you were able to make the game work like this so early on... It was a lot of fun to play! Being warped to the top, and watching the action was pretty cool as well!
AMAZING MOD!!!
So, I used a different particle, and had to create a gong.xml file, that I'm not totally sure if it was working or not. (I heard the gong, but I don't know if that was your intention or not.) I then received these two errors: However, after that, the level seemed to play correctly... and it was AWESOME! I'm very excited that you were able to make the game work like this so early on... It was a lot of fun to play! Being warped to the top, and watching the action was pretty cool as well!
Re: Project Showoff
This is awesome! I've got a quick question thoughZramuliZ wrote:Please tell me what you think about it.
Why do you have to use the "QueryIntFunction()" function? I tried modifying the code to just run the methods (return type set to void) but it started throwing loss of precision errors.
Re: Project Showoff
Oh, it seems that I forgot a few files from thr zip (i was very tired). I'll upload the missing files when I get to the computer...
EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).
EDIT2: Here's the missing files (also, updated the script a bit):
EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).
EDIT2: Here's the missing files (also, updated the script a bit):
- Attachments
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- Arena_fix.zip
- (339.53 KiB) Downloaded 202 times
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Starkiller2000
- Posts: 98
- Joined: Fri Jan 14, 2011 7:05 pm
Re: Project Showoff
That arena mod is awesome!!!!!! The only problem i had was the skybox did not load so everything had a purplish tint to it but other than that it was totally awesome.
Re: Project Showoff
Glad you guys like it! Sorry, it seems I forgot more files. Here's them. Also updated the main Arena post.
- Attachments
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- Arena_fix_2.zip
- (996.09 KiB) Downloaded 251 times
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Starkiller2000
- Posts: 98
- Joined: Fri Jan 14, 2011 7:05 pm
Re: Project Showoff
I think you should make it so after you defeat the two wolves that a sword drops down and more and more enemies will spawn until you die, a survival mode. The only problem is that eventually you would have so many enemies running around that it would kill the frame rate. To remedy this whenever a enemy is killed he could disappear instantly.
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Starkiller2000
- Posts: 98
- Joined: Fri Jan 14, 2011 7:05 pm
Re: Project Showoff
Something else you should take a look at is the fact that no other levels will run with arena mod on. It says there is no movement object 1. I assume this has to do with the spawning in the arena mode, it is no big deal but it would be nice if you could find a way to fix it.
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Silverfish
- Posts: 1451
- Joined: Sun Oct 26, 2008 6:24 pm
- Location: Sweden
- Contact:
Re: Project Showoff
That Arena mod is amazing!
By far the most awesome mod so far!
By far the most awesome mod so far!
Re: Project Showoff
What makes the method different though? I'm just a bit confused because I've never seen it or anything else like it before.ZramuliZ wrote:EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).
Re: Project Showoff
I'm having some problem in running the arena mod.
Were do I have to extract the "data" folder? In the .../documents/overgrowth/... , or the /program/wolfire/overgrowth/..
I've already tried to extract all the data in "document/overgowth" folder, but the game gives me an error (bad xml files in level....) and shut down automatically.

Were do I have to extract the "data" folder? In the .../documents/overgrowth/... , or the /program/wolfire/overgrowth/..
I've already tried to extract all the data in "document/overgowth" folder, but the game gives me an error (bad xml files in level....) and shut down automatically.
Re: Project Showoff
Extract everything to your Program Files/Wolfire/Overgrowth/Data folder.seawolf wrote:I'm having some problem in running the arena mod.![]()
Were do I have to extract the "data" folder? In the .../documents/overgrowth/... , or the /program/wolfire/overgrowth/..
I've already tried to extract all the data in "document/overgowth" folder, but the game gives me an error (bad xml files in level....) and shut down automatically.