Project Showoff

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Endoperez
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Re: Project Showoff

Post by Endoperez » Wed Jun 01, 2011 9:37 am

Conner_36 wrote:
Samusaaron3 wrote:Not much, but last night someone on the IRC requested the ability to freeze the camera's rotation/zoom relative to the player.

Press F to lock the camera, G to unlock (alpha 133).
Where are the tutorials for writing scripts?
There are no Overgrowth-specific guides. You need to have a basic understanding of coding or scripting from somewhere else ATM. If you know the basics of C or Java or JavaScript or any other similar ones, it won't be difficult to pick up AngelScript. If you have ever done any scripting, you can pick up Overgrowth scripting with just a little few extra knowledge, like that Vector3(x,y,z) can be used to imply position, rotation, movement or force vector depending on context. However, there's very little documentation for the scripts, so Overgrowth isn't the easiest place to learn the basics of scripting.

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Helmerdrake
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Re: Project Showoff

Post by Helmerdrake » Wed Jun 01, 2011 2:46 pm

Is anyone thinking of Rifles? I am. Hmm might make a couple of rifles in blender and script them...

ZramuliZ
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Re: Project Showoff

Post by ZramuliZ » Wed Jun 01, 2011 5:36 pm

I made a new mod/map that is set in the arena. You will have to defeat waves of enemies, but through some clever pooling there can be maximum of three ragdolls at the same time.
Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle.

To install just download the zip, extract it and copy the Data folder to your main Overgrowth folder. And then just open level 'arena.xml'

Please tell me what you think about it.

The level is updated so you don't have to download the fixes.
Attachments
Arena.zip
(1.99 MiB) Downloaded 340 times
Last edited by ZramuliZ on Fri Jun 03, 2011 4:26 am, edited 5 times in total.

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Anton
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Re: Project Showoff

Post by Anton » Wed Jun 01, 2011 7:09 pm

ZramuliZ wrote:I made a new mod/map that is set in the arena. You will have to defeat waves of enemies, but through some clever pooling there can be maximum of three ragdolls at the same time.
Once you finish the level, you will be rewarded with a VIP spot in the audience and you can watch AIs battle.

To install just download the zip, extract it and copy the Data folder to your main Overgrowth folder.

Please tell me what you think about it.
I'm really excited to try this mod! But I don't seem to have the spawndust particle...

EDIT: also missing gong.xml?

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Anton
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Re: Project Showoff

Post by Anton » Wed Jun 01, 2011 7:33 pm

ZramuliZ,

AMAZING MOD!!!

So, I used a different particle, and had to create a gong.xml file, that I'm not totally sure if it was working or not. (I heard the gong, but I don't know if that was your intention or not.) I then received these two errors:
Screen shot 2011-06-01 at 7.22.09 PM.png
Screen shot 2011-06-01 at 7.22.09 PM.png (43.91 KiB) Viewed 3871 times
Screen shot 2011-06-01 at 7.22.33 PM.png
Screen shot 2011-06-01 at 7.22.33 PM.png (32.03 KiB) Viewed 3871 times
However, after that, the level seemed to play correctly... and it was AWESOME! I'm very excited that you were able to make the game work like this so early on... It was a lot of fun to play! Being warped to the top, and watching the action was pretty cool as well!

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Aaron
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Re: Project Showoff

Post by Aaron » Wed Jun 01, 2011 9:56 pm

ZramuliZ wrote:Please tell me what you think about it.
This is awesome! I've got a quick question though ;)

Why do you have to use the "QueryIntFunction()" function? I tried modifying the code to just run the methods (return type set to void) but it started throwing loss of precision errors.

ZramuliZ
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Re: Project Showoff

Post by ZramuliZ » Thu Jun 02, 2011 4:56 am

Oh, it seems that I forgot a few files from thr zip (i was very tired). I'll upload the missing files when I get to the computer...

EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).

EDIT2: Here's the missing files (also, updated the script a bit):
Attachments
Arena_fix.zip
(339.53 KiB) Downloaded 202 times

Starkiller2000
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Re: Project Showoff

Post by Starkiller2000 » Thu Jun 02, 2011 9:10 am

That arena mod is awesome!!!!!! The only problem i had was the skybox did not load so everything had a purplish tint to it but other than that it was totally awesome.

ZramuliZ
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Re: Project Showoff

Post by ZramuliZ » Thu Jun 02, 2011 9:51 am

Glad you guys like it! Sorry, it seems I forgot more files. Here's them. Also updated the main Arena post.
Attachments
Arena_fix_2.zip
(996.09 KiB) Downloaded 251 times

Starkiller2000
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Re: Project Showoff

Post by Starkiller2000 » Thu Jun 02, 2011 2:27 pm

I think you should make it so after you defeat the two wolves that a sword drops down and more and more enemies will spawn until you die, a survival mode. The only problem is that eventually you would have so many enemies running around that it would kill the frame rate. To remedy this whenever a enemy is killed he could disappear instantly.

Starkiller2000
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Re: Project Showoff

Post by Starkiller2000 » Thu Jun 02, 2011 2:37 pm

Something else you should take a look at is the fact that no other levels will run with arena mod on. It says there is no movement object 1. I assume this has to do with the spawning in the arena mode, it is no big deal but it would be nice if you could find a way to fix it.

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Silverfish
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Re: Project Showoff

Post by Silverfish » Fri Jun 03, 2011 5:39 am

That Arena mod is amazing!
By far the most awesome mod so far! :D

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Aaron
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Re: Project Showoff

Post by Aaron » Fri Jun 03, 2011 11:07 pm

ZramuliZ wrote:EDIT: @Samusaaron3: I don't know if you can call normal methods from GetCharacterID(int).
What makes the method different though? I'm just a bit confused because I've never seen it or anything else like it before.

seawolf
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Re: Project Showoff

Post by seawolf » Sat Jun 04, 2011 4:02 am

I'm having some problem in running the arena mod. :!:

Were do I have to extract the "data" folder? In the .../documents/overgrowth/... , or the /program/wolfire/overgrowth/..

I've already tried to extract all the data in "document/overgowth" folder, but the game gives me an error (bad xml files in level....) and shut down automatically.

:?:

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Aaron
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Re: Project Showoff

Post by Aaron » Sat Jun 04, 2011 12:38 pm

seawolf wrote:I'm having some problem in running the arena mod. :!:

Were do I have to extract the "data" folder? In the .../documents/overgrowth/... , or the /program/wolfire/overgrowth/..

I've already tried to extract all the data in "document/overgowth" folder, but the game gives me an error (bad xml files in level....) and shut down automatically.

:?:
Extract everything to your Program Files/Wolfire/Overgrowth/Data folder.

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