Showoff thread

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Count Roland
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Re: Showoff thread

Post by Count Roland » Sun Mar 15, 2009 5:31 pm

if he only had his skateboard. xD

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Johannes
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Re: Showoff thread

Post by Johannes » Sat Mar 21, 2009 3:32 am

OpethRockr55, would you do us the honor of posting the the object/textures for that whaleman? He is truly epic, and I would like to include him in the user-created-content pack.

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Johannes
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Re: Showoff thread

Post by Johannes » Mon Mar 30, 2009 3:33 am

Here's a little taste of what I'm working on terrain-wise:
Lugaru 2ScreenSnapz002.png
Lugaru 2ScreenSnapz003.png
(did you see the little rabbots there for size comparison? :lol: )

And a crappy little movie

Made in World Machine 2:
screenshot9z.png
Right now this is only a 512x512 texture(the limit for the free version of WM2), scaled up in photoshop to be 1024 and then plopped onto the standard 2048 Heightmap.

I've been having massive problemsrendering this stuff (it's a miracle i managed to throw this together correctly as is)
and especially with the snow, which is why it looks kinda odd and unrealistic right now.

Perhaps Sometime someone with a full version of world machine 2, and whose windows drivers don't majorly suck, could, out of the pure goodness of their heart, help me render this in its full-scale glory =)

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Ninjas
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Re: Showoff thread

Post by Ninjas » Mon Mar 30, 2009 7:07 am

Awesome! Yeah, I had a lot of issues with RAM when rendering also. I will PM you if I find the time to render it :)

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Johannes
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Re: Showoff thread

Post by Johannes » Mon Mar 30, 2009 9:05 am

Ninjas wrote:Awesome! Yeah, I had a lot of issues with RAM when rendering also. I will PM you if I find the time to render it :)
Hmm, do you think the limitations of the basic version might be the issue? I tend to get random holes that like to propagate through the render. I've posted about it on the WM2 forum, since there was a pre-existing thread, but so far there doesn't seem to be any solution: http://forum.world-machine.com/index.ph ... 28#msg6128 however it does seem to be the case that others can render my terrain just fine...

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John
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Re: Showoff thread

Post by John » Mon Sep 07, 2009 8:19 pm

I get a lot of questions about the alphas and using the editors so I thought I should keep up my modding strength wrestling with XML files. I brought Rabboss back from the land of the dead and created a new monster called: Birdman. Both XML's are attached below so you may use, abuse and improve upon them.
birdman.jpg
BirdmanvsRabboss.jpg
rabbossobject.xml
(18.51 KiB) Downloaded 415 times
birdmanobject.xml
(9.71 KiB) Downloaded 284 times

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Nimai
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Re: Showoff thread

Post by Nimai » Mon Sep 07, 2009 11:49 pm

WOO! Awesome john!

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Silverfish
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Re: Showoff thread

Post by Silverfish » Tue Sep 08, 2009 4:59 am

I got inspired by John to make a character in OG. Though I think it got lost, I've been having massive trouble with maps not saving correctly for a while now, it sucks! I spent a few hours on this guy.. But anyways, I took a few pics.
skele_2.jpg
skele_3.jpg

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nutcracker
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Re: Showoff thread

Post by nutcracker » Tue Sep 08, 2009 6:45 am

damm, these are sweating good

Dragoon_Jett
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Re: Showoff thread

Post by Dragoon_Jett » Wed Sep 09, 2009 8:36 pm

I didn't know where else to post it, I am not really showing anything off but I didn't want to create a new thread.
Well anyways here it is.
Attachments
What is that
What is that

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John
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Re: Showoff thread

Post by John » Wed Sep 09, 2009 8:45 pm

Nice job Silverfish.

I recommend that people try try saving and loading test objects without sinking much time into a project.

Then once it seems safe, If you are going to try to make something fancy press ctrl-shift-s frequently to save multiple copies of your project as you build it (don't just overwrite the same file or you might end up replacing a good file with a corrupt one, stay away from ctrl-s for this reason). I saved birdman with ctrl-shift-s at least 9 times as I built him.

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Hale
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Re: Showoff thread

Post by Hale » Wed Sep 09, 2009 10:12 pm

John wrote: Then once it seems safe, If you are going to try to make something fancy press ctrl-shift-s frequently to save multiple copies of your project as you build it (don't just overwrite the same file or you might end up replacing a good file with a corrupt one, stay away from ctrl-s for this reason). I saved birdman with ctrl-shift-s at least 9 times as I built him.
...

Why can't this be in the readme? D:

Dark
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Re: Showoff thread

Post by Dark » Fri Sep 11, 2009 7:03 am

no one said what to show of so here goes completely off topic ;O
Image
when you hover over the O button, a window like that shows up to preview :3 (yes it gets resized to square dimensions, its a preview anyway, maxed to 512*512)

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Nimai
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Re: Showoff thread

Post by Nimai » Fri Sep 11, 2009 9:08 pm

Dark wrote:no one said what to show of so here goes completely off topic ;O
Image
when you hover over the O button, a window like that shows up to preview :3 (yes it gets resized to square dimensions, its a preview anyway, maxed to 512*512)
Awesome!!

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Nimai
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Re: Showoff thread

Post by Nimai » Mon Sep 14, 2009 3:17 am

thing i drew today...
No Cake For You
No Cake For You

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