Bug reporting station

A secret forum for people who preorder Overgrowth!
Histrionic
Posts: 3
Joined: Sun Jan 26, 2014 3:27 am

Re: Bug reporting station

Post by Histrionic » Wed Jan 29, 2014 8:53 pm

I was messing around on a map, trying out the stealth choke grip. Since stealth doesn't seem to be fully implemented (can't sneak up on enemies from behind without them noticing), I had to jump from a distance and hold RMB to get the enemy into a choke grip (when timed right). About a third of the time, myself and the enemy would teleport (or fly very fast) directly away from one another a short distance, only on the X and Z axes. This seems to be an issue with the physics engine handling jumping into a choke grip, and may be affected by the angle the player jumps at the enemy.

thejohne94
Posts: 7
Joined: Sun Aug 04, 2013 9:33 pm

Re: Bug reporting station

Post by thejohne94 » Wed Jan 29, 2014 10:13 pm

Histrionic wrote:myself and the enemy would teleport (or fly very fast) directly away from one another a short distance...
I have run into this also. If I disable the aggressive AI my character and the enemy start uncontrollably spinning while latched onto each other. Though funny, it is a problem.

also, unrelated, how can I switch hands? If I have a weapon in my inactive hand, how do I move it to my active hand without dropping it; would be a better way to phrase it.

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: Bug reporting station

Post by EPR89 » Wed Jan 29, 2014 11:44 pm

thejohne94 wrote:
Histrionic wrote:also, unrelated, how can I switch hands? If I have a weapon in my inactive hand, how do I move it to my active hand without dropping it; would be a better way to phrase it.
With a bit of editing.
viewtopic.php?f=16&t=25329

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kyroila
Posts: 12
Joined: Wed Jan 29, 2014 8:26 am

Re: Bug reporting station

Post by kyroila » Thu Jan 30, 2014 4:17 pm

I have an interesting one I was playing the arena portion and it crashed due to no dodge animation file when its been using dodging animation's the whole time.

BlueFurio
Posts: 1
Joined: Tue Feb 07, 2012 11:27 am

Re: Bug reporting station

Post by BlueFurio » Sat Feb 08, 2014 1:50 pm

Besides having that odd choke bug that everyone already knows about, I also have a bug that on any level or challenge I don't get either starting or ending screens (just like in he older alphas). Even if I complete the objective nothing happens. I have a Steam version of the game.

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last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: Bug reporting station

Post by last » Sat Feb 08, 2014 1:52 pm

BlueFurio wrote:I also have a bug that on any level or challenge I don't get either starting or ending screens (just like in he older alphas). Even if I complete the objective nothing happens. I have a Steam version of the game.
It's not a bug when something is disabled.

FiskStrider
Posts: 1
Joined: Sun Feb 23, 2014 2:14 pm

Re: Bug reporting station

Post by FiskStrider » Sun Feb 23, 2014 2:39 pm

Uh, hi. I have bug with launch game, something with GLSL. I don't know, why I'm have with bug, because early game launch normal and i can play any map.

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last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: Bug reporting station

Post by last » Sun Feb 23, 2014 5:40 pm

I think this should help you. viewtopic.php?f=13&t=25081&start=30#p212412
I think maybe if you don't know how to do this you should send a PM to this guy and ask if he can share he's allready modified file for you

i2yung
Posts: 38
Joined: Wed Aug 21, 2013 3:55 pm

Re: Bug reporting station

Post by i2yung » Wed Feb 26, 2014 6:25 pm

I want to report a bug but since my computer is a bit new I don't really have the client to send a email reporting the bug and it doesn't say what client I need so should I just say it here or should I keep on trying to find out what I need to message the email address

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: Bug reporting station

Post by EPR89 » Thu Feb 27, 2014 5:36 am

i2yung wrote:I want to report a bug but since my computer is a bit new I don't really have the client to send a email reporting the bug and it doesn't say what client I need so should I just say it here or should I keep on trying to find out what I need to message the email address
You can use any email client.
All you need to do to report a bug to Wolfire is to send them a detailed description of what is going on and the hardware report. Read the first post for details. And check the forums to see if that issue has been discussed before.
It would also be helpful if you actually explained what is going on. Maybe people could help you right here.

Dahn
Posts: 2
Joined: Fri Feb 28, 2014 12:30 pm

Re: Bug reporting station

Post by Dahn » Sun Mar 02, 2014 7:21 am

Anyone had bugs such as these?

Image

Image

I get these on almost all custom maps whilst loading, then the map doesn't play as these errors are constantly coming up.

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last
Posts: 2154
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Location: Estonia

Re: Bug reporting station

Post by last » Sun Mar 02, 2014 8:58 am

Have you checked that there is actually this fs_light_sand_walk_2.wav file in the Data/Sounds/sand_foley folder?

Dahn
Posts: 2
Joined: Fri Feb 28, 2014 12:30 pm

Re: Bug reporting station

Post by Dahn » Sun Mar 02, 2014 9:09 am

They are all in there:

Image

It's not just that sound file, on other maps it can be all of the sound files related to it, such as the drygrass_foley sound files.

William
Posts: 26
Joined: Mon Aug 06, 2012 7:33 am

Re: Bug reporting station

Post by William » Mon Mar 31, 2014 2:52 pm

Alpha 205 crashes on "Getting path set..."

Running Windows 8.1, 64-bit. AMD Radeon HD 8650G. Up to date drivers.

The game itself loads fine, but crashes after trying to load a map. The standard "Overgrowth.exe has stopped working". No crash dump is generated, but a quick look in the logfile.txt shows this:

Code: Select all

2014/3/31 16:42:50: Starting program...
2014/3/31 16:43:0: Showing main menu...
2014/3/31 16:43:5: Cleanly disposing of loaded assets...
2014/3/31 16:43:5: Program terminated successfully.

2014/3/31 16:48:43: Starting program...
2014/3/31 16:48:44: Showing main menu...
2014/3/31 16:48:50: Starting to load "Data/Levels/Challenge/tree_canyon_summer.xml"
2014/3/31 16:48:50: Loading terrain object...
2014/3/31 16:48:50: Loading terrain textures...
2014/3/31 16:48:51: Checking for terrain cache file...
2014/3/31 16:48:51: Loading cached terrain...
2014/3/31 16:48:52: Adding terrain to ODE world...
2014/3/31 16:48:53: Adding loaded objects to scene..
2014/3/31 16:49:5: Loading shadows...
2014/3/31 16:49:15: Loading nav mesh...
2014/3/31 16:49:15: Loading ambient sounds and music...
2014/3/31 16:49:15: Getting path set...

2014/3/31 19:51:28: Starting program...
2014/3/31 19:51:31: Showing main menu...
2014/3/31 19:51:37: Starting to load "Data/Levels/arenas/stucco_courtyard_arena.xml"
2014/3/31 19:51:37: Loading terrain object...
2014/3/31 19:51:37: Loading terrain textures...
2014/3/31 19:51:38: Checking for terrain cache file...
2014/3/31 19:51:38: Loading cached terrain...
2014/3/31 19:51:41: Adding terrain to ODE world...
2014/3/31 19:51:41: Adding loaded objects to scene..
2014/3/31 19:51:53: Loading shadows...
2014/3/31 19:51:57: Loading nav mesh...
2014/3/31 19:51:57: Loading ambient sounds and music...
2014/3/31 19:51:57: Getting path set...

2014/3/31 19:53:40: Starting program...
2014/3/31 19:53:40: Showing main menu...
2014/3/31 19:53:45: Starting to load "Data/Levels/Project60/22_grass_beach.xml"
2014/3/31 19:53:45: Loading terrain object...
2014/3/31 19:53:45: Loading terrain textures...
2014/3/31 19:53:46: Checking for terrain cache file...
2014/3/31 19:53:46: Loading cached terrain...
2014/3/31 19:53:52: Adding terrain to ODE world...
2014/3/31 19:53:53: Adding loaded objects to scene..
2014/3/31 19:54:2: Loading shadows...
2014/3/31 19:54:4: Loading nav mesh...
2014/3/31 19:54:4: Loading ambient sounds and music...
2014/3/31 19:54:4: Getting path set...

2014/3/31 20:2:50: Starting program...
2014/3/31 20:2:51: Showing main menu...
2014/3/31 20:3:10: Starting to load "Data/Levels/Challenge/tree_canyon_summer.xml"
2014/3/31 20:3:10: Loading terrain object...
2014/3/31 20:3:10: Loading terrain textures...
2014/3/31 20:3:11: Checking for terrain cache file...
2014/3/31 20:3:11: Loading cached terrain...
2014/3/31 20:3:12: Adding terrain to ODE world...
2014/3/31 20:3:12: Adding loaded objects to scene..
2014/3/31 20:3:21: Loading shadows...
2014/3/31 20:3:29: Loading nav mesh...
2014/3/31 20:3:29: Loading ambient sounds and music...
2014/3/31 20:3:30: Getting path set...

2014/3/31 20:13:6: Starting program...
2014/3/31 20:13:7: Showing main menu...
2014/3/31 20:13:16: Starting to load "Data/Levels/Project60/22_grass_beach.xml"
2014/3/31 20:13:17: Loading terrain object...
2014/3/31 20:13:17: Loading terrain textures...
2014/3/31 20:13:17: Checking for terrain cache file...
2014/3/31 20:13:17: Loading cached terrain...
2014/3/31 20:13:19: Adding terrain to ODE world...
2014/3/31 20:13:19: Adding loaded objects to scene..
2014/3/31 20:13:26: Loading shadows...
2014/3/31 20:13:27: Loading nav mesh...
2014/3/31 20:13:27: Loading ambient sounds and music...
2014/3/31 20:13:27: Getting path set...

2014/3/31 20:21:45: Starting program...
2014/3/31 20:21:46: Showing main menu...
2014/3/31 20:21:55: Starting to load "Data/Levels/Project60/4_red_hills.xml"
2014/3/31 20:21:55: Loading terrain object...
2014/3/31 20:21:55: Loading terrain textures...
2014/3/31 20:21:56: Checking for terrain cache file...
2014/3/31 20:21:56: Loading cached terrain...
2014/3/31 20:21:58: Adding terrain to ODE world...
2014/3/31 20:21:59: Adding loaded objects to scene..
2014/3/31 20:22:2: Loading shadows...
2014/3/31 20:22:5: Loading nav mesh...
2014/3/31 20:22:6: Loading ambient sounds and music...
2014/3/31 20:22:6: Getting path set...
This is the first time I've installed OG on this PC.

(Any suggestions to fix would be welcome.)

UPDATE: Works in windowed mode.

Meat_Grinder
Posts: 4
Joined: Mon Jan 08, 2007 11:49 am

Re: Bug reporting station

Post by Meat_Grinder » Tue Apr 08, 2014 11:46 am

Tabbing into slo-mo at the end of the tumble, freezes the visual. Redactor works, but game has to be restarted.
Windows 8.1, no dump file for obvious reasons.

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