Unofficial Overgrowth a128, weekly build
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Re: Unofficial Overgrowth a128, weekly build
I downloaded the 127-128 diff files, and I nothing happens when I hit ','. No bleeding or anything. Am I supposed to put the diff files in My Documents/Wolfire/Data as well, or is there something missing from the files?
Re: Unofficial Overgrowth a128, weekly build
Window mode. Guess I'll try downloading the whole package again instead of using the autoupdater.mycathasrabies wrote:Keksus wrote:Still no ice map?
And I can't open Red Shards anymore ... again. Worked fine with 127.
But the blood looks nice.
I just tested Red Shards.... works for me. But, instead of it being blue like before, it's red!
It seems to run REALLY slow though. Very choppy..(and then I restart and it runs smooth again.. thats alpha for ya )
Are you playing in fullscreen? Maybe try loading it in a window?
I hope they'll make the blood appear during fights in the next version. But I hope that you won't get blood all over the plave if you're just hit by a punch or something like it. Because that would be a little bit unrealistic. But blood on the characters during a normal fistfight and blood all over the place when using weapons would be awesome.
I also hope they'll add dismemberments ... even though I think I'm going to puke if they do ... the dismemberments looked really nasty in the Overgrowth comic. Good job.
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Re: Unofficial Overgrowth a128, weekly build
Download isnt finished, but it would be nice if you would only bleed from weapons, but also from hard falls, but then it would need a more "blunt" feel and not really splurting out, but definitely dripping over the body
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Re: Unofficial Overgrowth a128, weekly build
It looks like you included the .svn folders with the diffs this week Jeff!
Re: Unofficial Overgrowth a128, weekly build
For people saying this is over the top, im guessing you have'nt seen a severed jugular in th neck, it would spurt like this, the blood effects are not going to be like where ever the damage is just on main blood vessels.
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Re: Unofficial Overgrowth a128, weekly build
Blood-painting minigame! I'm calling it!
"This one's a flower...and this one's...a...puppy...doHGRK"
"This one's a flower...and this one's...a...puppy...doHGRK"
Re: Unofficial Overgrowth a128, weekly build
I really like the new blood effect... but it doesnt look very fluid it looks like some kind of dots on the ground not like a real continious fluid. It always looks like someone drawed on the ground and not like blood. It should be like on the youtube video you posted years ago. Also should the rabbit body be able to "interact" with the blood....
Ahh I´m getting out of words...
well you get what I mean
Ahh I´m getting out of words...
well you get what I mean
Re: Unofficial Overgrowth a128, weekly build
Didn't crash on my second try.
It did curiously decide to load, and then load it again before working.
Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
It did curiously decide to load, and then load it again before working.
Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
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Re: Unofficial Overgrowth a128, weekly build
The config file has moved to... My Documents/Wolfire/Overgrowth/Data/Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.
Re: Unofficial Overgrowth a128, weekly build
Mac -Silverfish wrote:The config file has moved to... My Documents/Wolfire/Overgrowth/Data/Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.
~/Libray/Application Support/Lugaru 2/Data?
Re: Unofficial Overgrowth a128, weekly build
It seems like the egg model may have been left out. Here it is:
http://dl.dropbox.com/u/3289323/egg.zip
There are 3 eggs total in Red Shards.
http://dl.dropbox.com/u/3289323/egg.zip
There are 3 eggs total in Red Shards.
Re: Unofficial Overgrowth a128, weekly build
Sorry, forgot to mention I'm indeed on Windows.Silverfish wrote:The config file has moved to... My Documents/Wolfire/Overgrowth/Data/Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.
Thanks. Now I found it.
Re: Unofficial Overgrowth a128, weekly build
Ooh, I like the new blood effect! Holding 'x' and ',' creates a bloody cloud!
Red Shards still works fine for me, and they're the correct color now.
Red Shards still works fine for me, and they're the correct color now.
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Re: Unofficial Overgrowth a128, weekly build
Yeah, I see this too. This would explain why I can't hit ',' for blood, I don't have the proper character .as file.Silverfish wrote:It looks like you included the .svn folders with the diffs this week Jeff!
Re: Unofficial Overgrowth a128, weekly build
Doh! My hard drive died a couple of days ago, so my alpha procedure is a bit off... I will investigate