Unofficial Overgrowth a128, weekly build

A secret forum for people who preorder Overgrowth!
User avatar
Shadowfury333
Posts: 85
Joined: Fri Feb 04, 2005 12:45 am

Re: Unofficial Overgrowth a128, weekly build

Post by Shadowfury333 » Tue Apr 26, 2011 1:48 am

I downloaded the 127-128 diff files, and I nothing happens when I hit ','. No bleeding or anything. Am I supposed to put the diff files in My Documents/Wolfire/Data as well, or is there something missing from the files?

Keksus
Posts: 45
Joined: Wed Nov 10, 2010 2:48 pm

Re: Unofficial Overgrowth a128, weekly build

Post by Keksus » Tue Apr 26, 2011 2:00 am

mycathasrabies wrote:
Keksus wrote:Still no ice map?

And I can't open Red Shards anymore ... again. Worked fine with 127.

But the blood looks nice.

I just tested Red Shards.... works for me. But, instead of it being blue like before, it's red!
It seems to run REALLY slow though. Very choppy..(and then I restart and it runs smooth again.. :?: :?: thats alpha for ya :lol: )

Are you playing in fullscreen? Maybe try loading it in a window?
Window mode. Guess I'll try downloading the whole package again instead of using the autoupdater.

I hope they'll make the blood appear during fights in the next version. But I hope that you won't get blood all over the plave if you're just hit by a punch or something like it. Because that would be a little bit unrealistic. But blood on the characters during a normal fistfight and blood all over the place when using weapons would be awesome.

I also hope they'll add dismemberments ... even though I think I'm going to puke if they do ... the dismemberments looked really nasty in the Overgrowth comic. Good job.

User avatar
MinorThreat
Posts: 53
Joined: Sun Jan 16, 2011 3:48 pm
Location: Netherlands
Contact:

Re: Unofficial Overgrowth a128, weekly build

Post by MinorThreat » Tue Apr 26, 2011 4:02 am

Download isnt finished, but it would be nice if you would only bleed from weapons, but also from hard falls, but then it would need a more "blunt" feel and not really splurting out, but definitely dripping over the body

User avatar
Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
Contact:

Re: Unofficial Overgrowth a128, weekly build

Post by Silverfish » Tue Apr 26, 2011 6:21 am

It looks like you included the .svn folders with the diffs this week Jeff!

tenchi24
Posts: 24
Joined: Tue Dec 07, 2010 8:22 am

Re: Unofficial Overgrowth a128, weekly build

Post by tenchi24 » Tue Apr 26, 2011 6:30 am

For people saying this is over the top, im guessing you have'nt seen a severed jugular in th neck, it would spurt like this, the blood effects are not going to be like where ever the damage is just on main blood vessels.

User avatar
Disco Science
Posts: 90
Joined: Fri Feb 04, 2011 10:33 am
Location: Nova Scotia, Canuckistan

Re: Unofficial Overgrowth a128, weekly build

Post by Disco Science » Tue Apr 26, 2011 7:03 am

Blood-painting minigame! I'm calling it! :lol:

"This one's a flower...and this one's...a...puppy...doHGRK"

MaxiBra
Posts: 13
Joined: Tue Jan 18, 2011 11:39 am

Re: Unofficial Overgrowth a128, weekly build

Post by MaxiBra » Tue Apr 26, 2011 7:07 am

I really like the new blood effect... but it doesnt look very fluid it looks like some kind of dots on the ground not like a real continious fluid. It always looks like someone drawed on the ground and not like blood. It should be like on the youtube video you posted years ago. Also should the rabbit body be able to "interact" with the blood....
Ahh I´m getting out of words...
well you get what I mean :D

Romtos
Posts: 8
Joined: Tue Oct 12, 2010 5:30 am

Re: Unofficial Overgrowth a128, weekly build

Post by Romtos » Tue Apr 26, 2011 8:25 am

Didn't crash on my second try. :)
It did curiously decide to load, and then load it again before working.

Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.

User avatar
Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
Contact:

Re: Unofficial Overgrowth a128, weekly build

Post by Silverfish » Tue Apr 26, 2011 8:54 am

Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
The config file has moved to... My Documents/Wolfire/Overgrowth/Data/

If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: Unofficial Overgrowth a128, weekly build

Post by Anton » Tue Apr 26, 2011 9:02 am

Silverfish wrote:
Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
The config file has moved to... My Documents/Wolfire/Overgrowth/Data/

If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.
Mac -
~/Libray/Application Support/Lugaru 2/Data?

User avatar
Ninjas
Posts: 292
Joined: Sun Sep 18, 2005 9:01 pm

Re: Unofficial Overgrowth a128, weekly build

Post by Ninjas » Tue Apr 26, 2011 9:44 am

It seems like the egg model may have been left out. Here it is:

http://dl.dropbox.com/u/3289323/egg.zip

There are 3 eggs total in Red Shards.

Romtos
Posts: 8
Joined: Tue Oct 12, 2010 5:30 am

Re: Unofficial Overgrowth a128, weekly build

Post by Romtos » Tue Apr 26, 2011 11:23 am

Silverfish wrote:
Romtos wrote:Question: How to change the resolution?
a112 still had the config.txt, but that file is gone now.
The config file has moved to... My Documents/Wolfire/Overgrowth/Data/

If you're on Mac, I don't know, I think it's somewhere under your Home folder or something.
Sorry, forgot to mention I'm indeed on Windows.
Thanks. :) Now I found it.

User avatar
Inepte
Posts: 5
Joined: Wed Apr 13, 2011 1:57 pm
Location: Wonderland

Re: Unofficial Overgrowth a128, weekly build

Post by Inepte » Tue Apr 26, 2011 12:43 pm

Ooh, I like the new blood effect! Holding 'x' and ',' creates a bloody cloud!
Red Shards still works fine for me, and they're the correct color now. :P

User avatar
Shadowfury333
Posts: 85
Joined: Fri Feb 04, 2005 12:45 am

Re: Unofficial Overgrowth a128, weekly build

Post by Shadowfury333 » Tue Apr 26, 2011 2:16 pm

Silverfish wrote:It looks like you included the .svn folders with the diffs this week Jeff!
Yeah, I see this too. This would explain why I can't hit ',' for blood, I don't have the proper character .as file.

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: Unofficial Overgrowth a128, weekly build

Post by Jeff » Tue Apr 26, 2011 2:38 pm

Doh! My hard drive died a couple of days ago, so my alpha procedure is a bit off... I will investigate

Post Reply