Unofficial Overgrowth a128, weekly build
Re: Unofficial Overgrowth a128, weekly build
Dude every time i try to download, its not a winrar file, but i converted it intoo one anyways, but then the alpha file wasn't .exe I have tried multiple times, please help!
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Re: Unofficial Overgrowth a128, weekly build
A few tweaks and the blood is triggered on successful hits!
Re: Unofficial Overgrowth a128, weekly build
Ok every time i Try to download it its not a winrar file, so i make it a winrar archive but the internal file (Should be .exe) is not .exe, I really want to try the blood affects so please respond
Re: Unofficial Overgrowth a128, weekly build
People, if you don't want it to take an hour, use BitTorrent and seed.
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Re: Unofficial Overgrowth a128, weekly build
Howdy everyone, I just purchased and downloaded this game. Fantastic stuff so far, but I am unable to make the game either a higher resolution, or fullscreen.
I have done some basic searches, and found the way to edit the settings (IE the config file in the data folder). The only file I can find fitting the description is one called default, with the following parameters:
screenwidth: 1650
screenheight: 1050
fullscreen: true
vsync: false
multisample: 0
anisotropy: 0
I have tried several different resolutions and fullscreen settings, but it still uses only 800x600.
Sorry that my virgin post has to be something entirely nooby.
Edit: Apparently I hadn't done enough research, as in the later builds the config file has moved to My Documents/Wolfire/Overgrowth/Data.
I have done some basic searches, and found the way to edit the settings (IE the config file in the data folder). The only file I can find fitting the description is one called default, with the following parameters:
screenwidth: 1650
screenheight: 1050
fullscreen: true
vsync: false
multisample: 0
anisotropy: 0
I have tried several different resolutions and fullscreen settings, but it still uses only 800x600.
Sorry that my virgin post has to be something entirely nooby.
Edit: Apparently I hadn't done enough research, as in the later builds the config file has moved to My Documents/Wolfire/Overgrowth/Data.
Last edited by YummYummtheMan on Tue Apr 26, 2011 7:18 pm, edited 1 time in total.
Re: Unofficial Overgrowth a128, weekly build
WHALEEEEEEEE MAAAAAAAAAAAAAAAAAAN
Re: Unofficial Overgrowth a128, weekly build
How did you did that?TheBigCheese wrote:A few tweaks and the blood is triggered on successful hits!
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Re: Unofficial Overgrowth a128, weekly build
loving the game so far guys! keep it up!
1 problem and i know very picky of me..but the blood sprays way to far
and the leaf shape looks pretty average
1 problem and i know very picky of me..but the blood sprays way to far
and the leaf shape looks pretty average
Re: Unofficial Overgrowth a128, weekly build
Heh, that was exactly my problem. I'd never search there for config files.YummYummtheMan wrote:
Edit: Apparently I hadn't done enough research, as in the later builds the config file has moved to My Documents/Wolfire/Overgrowth/Data.
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Re: Unofficial Overgrowth a128, weekly build
Angelscript dump.
Code: Select all
* Angelscript Dumper v1.0 by learn_more
* Generated: 27-Apr-2011 11:42:38
* Overgrowth version a128
> See 'angelscript_vm_layout.png' for the general VM layout.
> See the directory 'script' for the preloaded data in the VM's.
(Please note that the 'shared' file is not a VM, it's just the objects that always get preloaded).
> The VM 'player' and the VM 'enemy' have the same data preloaded, only included the VM 'player'.
> See 'a128_classes.xml' for all the preloaded objects / functions.
> See 'a128_changes.txt' for the changes from a127 to a128.
Code: Select all
Changes from a127 to a128.
VM player {
MovementObject {
+ Function: void CreateBloodDrip(string, int, vec3)
+ Function: void CleanBlood()
};
};
VM shared {
+ GlobalFunction: void PlaySoundGroup(string, vec3, float)
+ GlobalFunction: void ConnectParticles(uint32, uint32)
+ GlobalFunction: uint32 MakeParticle(string, vec3, vec3)
+ GlobalFunction: void ClearTemporaryDecals()
- GlobalFunction: void MakeParticle(string, vec3, vec3)
};
- Attachments
-
- a128.zip
- (56.37 KiB) Downloaded 24 times
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Re: Unofficial Overgrowth a128, weekly build
so how do i add this to the game exacly? would really apreciate itlearn_more wrote:Angelscript dump.
Code: Select all
* Angelscript Dumper v1.0 by learn_more * Generated: 27-Apr-2011 11:42:38 * Overgrowth version a128 > See 'angelscript_vm_layout.png' for the general VM layout. > See the directory 'script' for the preloaded data in the VM's. (Please note that the 'shared' file is not a VM, it's just the objects that always get preloaded). > The VM 'player' and the VM 'enemy' have the same data preloaded, only included the VM 'player'. > See 'a128_classes.xml' for all the preloaded objects / functions. > See 'a128_changes.txt' for the changes from a127 to a128.
Code: Select all
Changes from a127 to a128. VM player { MovementObject { + Function: void CreateBloodDrip(string, int, vec3) + Function: void CleanBlood() }; }; VM shared { + GlobalFunction: void PlaySoundGroup(string, vec3, float) + GlobalFunction: void ConnectParticles(uint32, uint32) + GlobalFunction: uint32 MakeParticle(string, vec3, vec3) + GlobalFunction: void ClearTemporaryDecals() - GlobalFunction: void MakeParticle(string, vec3, vec3) };
Re: Unofficial Overgrowth a128, weekly build
Nice particle textures! I look forward to the next update,
bless.
bless.
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Re: Unofficial Overgrowth a128, weekly build
You're not meant to add it to the game, this is a tool for modders.McSteezy69 wrote:so how do i add this to the game exacly? would really apreciate it
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Re: Unofficial Overgrowth a128, weekly build
ohh i see, but how can i make it so my game does what it does in the pictures up there ^^^Silverfish wrote:You're not meant to add it to the game, this is a tool for modders.McSteezy69 wrote:so how do i add this to the game exacly? would really apreciate it
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Re: Unofficial Overgrowth a128, weekly build
This is weird:
I'm missing a file; "DesertFort_IGF324.png"
can someone upload this file for me?
I'm missing a file; "DesertFort_IGF324.png"
can someone upload this file for me?