Unofficial Overgrowth a135, weekly build

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Jeff
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Unofficial Overgrowth a135, weekly build

Post by Jeff » Tue Jun 14, 2011 3:00 am

UPDATE: REUPLOADING THE FILES, PLEASE WAIT FOR a135-1









The unofficial, Overgrowth a135 leaked build is here!


(watch in hd)

Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d

Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.

Marshy
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Re: Unofficial Overgrowth a135, weekly build

Post by Marshy » Tue Jun 14, 2011 3:21 am

I love the addition of new weapon attacks - can't wait to see armed combat fleshed out a little, to the point that AI actually use them.

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Anton
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Re: Unofficial Overgrowth a135, weekly build

Post by Anton » Tue Jun 14, 2011 3:27 am

Getting two errors when loading weapons now... :(
Screen shot 2011-06-14 at 1.12.52 AM.png
Screen shot 2011-06-14 at 1.12.52 AM.png (51.21 KiB) Viewed 2677 times
and
Screen shot 2011-06-14 at 1.13.03 AM.png
Screen shot 2011-06-14 at 1.13.03 AM.png (31.81 KiB) Viewed 2677 times
This looks similar to the GLSL issues we had last week. :(

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dash3k3
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Re: Unofficial Overgrowth a135, weekly build

Post by dash3k3 » Tue Jun 14, 2011 3:44 am

Crap, I hope the errors aren't to over-encumbered.. /:

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dash3k3
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Re: Unofficial Overgrowth a135, weekly build

Post by dash3k3 » Tue Jun 14, 2011 3:56 am

The Special Server Download is also an incomplete file

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Silverfish
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Re: Unofficial Overgrowth a135, weekly build

Post by Silverfish » Tue Jun 14, 2011 3:58 am

bradyntrey wrote:The Special Server Download is also an incomplete file
It's not really an incomplete file, it's just that HTTP download is unreliable. I (and Wolfire should to, because a lot of people are having trouble with the HTTP download giving broken files) highly recommend using the torrents.

I noticed there are no seeds on the torrents, but I'm going to fix that in a few minutes.

EDIT:
Looks like it was an incomplete file, lols!
Last edited by Silverfish on Tue Jun 14, 2011 4:16 am, edited 1 time in total.

chadista
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Re: Unofficial Overgrowth a135, weekly build

Post by chadista » Tue Jun 14, 2011 4:00 am

bradyntrey wrote:The Special Server Download is also an incomplete file
I would recommend to ALWAYS use the torrent file when dowloading the complete alpha. This way you don't get any problems with corrupt/missing files.

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Anton
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Re: Unofficial Overgrowth a135, weekly build

Post by Anton » Tue Jun 14, 2011 4:01 am

Silverfish wrote:
bradyntrey wrote:The Special Server Download is also an incomplete file
It's not really an incomplete file, it's just that HTTP download is unreliable. I (and Wolfire should to, because a lot of people are having trouble with the HTTP download giving broken files) highly recommend using the torrents.

I noticed there are no seeds on the torrents, but I'm going to fix that in a few minutes.
Also, the special download files are less than 500MB... probably an incomplete file...

Jeff
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Re: Unofficial Overgrowth a135, weekly build

Post by Jeff » Tue Jun 14, 2011 4:03 am

bradyntrey wrote:The Special Server Download is also an incomplete file
Could you please let me know what your IP is, and which file you are downloading so I can debug? The HTTP servers are supposed to work all the time.

I will check out the other errors tomorrow morning

Jeff
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Re: Unofficial Overgrowth a135, weekly build

Post by Jeff » Tue Jun 14, 2011 4:10 am

Looks like something went wrong in my upload process -- one moment, re-syncing

nylos
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Re: Unofficial Overgrowth a135, weekly build

Post by nylos » Tue Jun 14, 2011 4:11 am

Code: Select all

---------------------------
Error in "enemycontrol.as"
---------------------------
Compiling const float _spurt_delay_amount
    WARN: aschar.as (178, 35) Conversion from double to float, possible loss of precision
Compiling void Update(bool, int)
    WARN: aschar.as (262, 65) Conversion from double to float, possible loss of precision
    WARN: aschar.as (262, 41) Conversion from double to float, possible loss of precision
Compiling void Ragdoll(int)
    ERR: aschar.as (891, 5) 'ledge_info' is not declared
Compiling void UpdateMovementControls()
    ERR: aschar.as (1577, 12) 'ledge_info' is not declared
    ERR: aschar.as (1577, 12) Expression must be of boolean type
    ERR: aschar.as (1578, 23) Illegal operation on 'int'
    ERR: aschar.as (1602, 42) No matching signatures to 'JumpInfo::GetFlailingAmount()'
Compiling void HandleLedgeCollisions()
    ERR: aschar.as (1983, 8) 'ghost_movement' is not declared
    ERR: aschar.as (1983, 8) Expression must be of boolean type
Compiling void HandleCollisions()
    ERR: aschar.as (2021, 12) 'ledge_info' is not declared
    ERR: aschar.as (2021, 12) Expression must be of boolean type
Compiling void ApplyCameraCones(vec3)
    WARN: aschar.as (2908, 42) Conversion from double to float, possible loss of precision
    WARN: aschar.as (2911, 53) Conversion from double to float, possible loss of precision
I updated my last alpha to this one and now get this error when i try to run a level.

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Re: Unofficial Overgrowth a135, weekly build

Post by David » Tue Jun 14, 2011 4:41 am

ariehl wrote:Getting two errors when loading weapons now... :(
This should fix those errors: http://dl.dropbox.com/u/3236655/a135weapfix2.zip

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Anton
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Re: Unofficial Overgrowth a135, weekly build

Post by Anton » Tue Jun 14, 2011 4:45 am

David wrote:
ariehl wrote:Getting two errors when loading weapons now... :(
This should fix those errors: http://dl.dropbox.com/u/3236655/a135weapfix2.zip
It did :) Thanks David!

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learn_more
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Re: Unofficial Overgrowth a135, weekly build

Post by learn_more » Tue Jun 14, 2011 5:56 am

is the download fixed?

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Silverfish
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Re: Unofficial Overgrowth a135, weekly build

Post by Silverfish » Tue Jun 14, 2011 7:02 am

learn_more wrote:is the download fixed?
Jeff made a new stickied thread with the correct download. :)

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