Unofficial Overgrowth a135, weekly build
Unofficial Overgrowth a135, weekly build
UPDATE: REUPLOADING THE FILES, PLEASE WAIT FOR a135-1
The unofficial, Overgrowth a135 leaked build is here!
(watch in hd)
Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.
The unofficial, Overgrowth a135 leaked build is here!
(watch in hd)
Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.
Re: Unofficial Overgrowth a135, weekly build
I love the addition of new weapon attacks - can't wait to see armed combat fleshed out a little, to the point that AI actually use them.
Re: Unofficial Overgrowth a135, weekly build
Getting two errors when loading weapons now...
and
This looks similar to the GLSL issues we had last week. Re: Unofficial Overgrowth a135, weekly build
Crap, I hope the errors aren't to over-encumbered.. /:
Re: Unofficial Overgrowth a135, weekly build
The Special Server Download is also an incomplete file
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Re: Unofficial Overgrowth a135, weekly build
It's not really an incomplete file, it's just that HTTP download is unreliable. I (and Wolfire should to, because a lot of people are having trouble with the HTTP download giving broken files) highly recommend using the torrents.bradyntrey wrote:The Special Server Download is also an incomplete file
I noticed there are no seeds on the torrents, but I'm going to fix that in a few minutes.
EDIT:
Looks like it was an incomplete file, lols!
Last edited by Silverfish on Tue Jun 14, 2011 4:16 am, edited 1 time in total.
Re: Unofficial Overgrowth a135, weekly build
I would recommend to ALWAYS use the torrent file when dowloading the complete alpha. This way you don't get any problems with corrupt/missing files.bradyntrey wrote:The Special Server Download is also an incomplete file
Re: Unofficial Overgrowth a135, weekly build
Also, the special download files are less than 500MB... probably an incomplete file...Silverfish wrote:It's not really an incomplete file, it's just that HTTP download is unreliable. I (and Wolfire should to, because a lot of people are having trouble with the HTTP download giving broken files) highly recommend using the torrents.bradyntrey wrote:The Special Server Download is also an incomplete file
I noticed there are no seeds on the torrents, but I'm going to fix that in a few minutes.
Re: Unofficial Overgrowth a135, weekly build
Could you please let me know what your IP is, and which file you are downloading so I can debug? The HTTP servers are supposed to work all the time.bradyntrey wrote:The Special Server Download is also an incomplete file
I will check out the other errors tomorrow morning
Re: Unofficial Overgrowth a135, weekly build
Looks like something went wrong in my upload process -- one moment, re-syncing
Re: Unofficial Overgrowth a135, weekly build
Code: Select all
---------------------------
Error in "enemycontrol.as"
---------------------------
Compiling const float _spurt_delay_amount
WARN: aschar.as (178, 35) Conversion from double to float, possible loss of precision
Compiling void Update(bool, int)
WARN: aschar.as (262, 65) Conversion from double to float, possible loss of precision
WARN: aschar.as (262, 41) Conversion from double to float, possible loss of precision
Compiling void Ragdoll(int)
ERR: aschar.as (891, 5) 'ledge_info' is not declared
Compiling void UpdateMovementControls()
ERR: aschar.as (1577, 12) 'ledge_info' is not declared
ERR: aschar.as (1577, 12) Expression must be of boolean type
ERR: aschar.as (1578, 23) Illegal operation on 'int'
ERR: aschar.as (1602, 42) No matching signatures to 'JumpInfo::GetFlailingAmount()'
Compiling void HandleLedgeCollisions()
ERR: aschar.as (1983, 8) 'ghost_movement' is not declared
ERR: aschar.as (1983, 8) Expression must be of boolean type
Compiling void HandleCollisions()
ERR: aschar.as (2021, 12) 'ledge_info' is not declared
ERR: aschar.as (2021, 12) Expression must be of boolean type
Compiling void ApplyCameraCones(vec3)
WARN: aschar.as (2908, 42) Conversion from double to float, possible loss of precision
WARN: aschar.as (2911, 53) Conversion from double to float, possible loss of precision
Re: Unofficial Overgrowth a135, weekly build
This should fix those errors: http://dl.dropbox.com/u/3236655/a135weapfix2.zipariehl wrote:Getting two errors when loading weapons now...
Re: Unofficial Overgrowth a135, weekly build
It did Thanks David!David wrote:This should fix those errors: http://dl.dropbox.com/u/3236655/a135weapfix2.zipariehl wrote:Getting two errors when loading weapons now...
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Re: Unofficial Overgrowth a135, weekly build
is the download fixed?
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Re: Unofficial Overgrowth a135, weekly build
Jeff made a new stickied thread with the correct download.learn_more wrote:is the download fixed?