Unofficial Overgrowth a135-1, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a135-1, weekly build

Post by Jeff » Tue Jun 14, 2011 5:02 am

Note, there was a problem with the original upload of a135, so I have attempted to upload it a second time.

----------------------

The unofficial, Overgrowth a135 leaked build is here!


(watch in hd)

Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d

Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.

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MinorThreat
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Location: Netherlands
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Re: Unofficial Overgrowth a135-1, weekly build

Post by MinorThreat » Tue Jun 14, 2011 5:11 am

Im really appreciating these recent updates, it looks like this game is really coming together.

Good luck :P

stev
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Joined: Thu Mar 10, 2011 12:58 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by stev » Tue Jun 14, 2011 5:43 am

Great stuff, keep it coming!

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livedboy
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Joined: Tue Jan 13, 2009 1:12 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by livedboy » Tue Jun 14, 2011 5:55 am

Seriously! This game is beginning to look freaking epic!

Green_Fig
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Joined: Thu Jan 13, 2011 2:54 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by Green_Fig » Tue Jun 14, 2011 6:02 am

special server test - file size: 720MB - name: a135-win-1.exe
fast EU mirror - file size: 1,4GB - name: a135-win.exe

Those files don't match.

Jeff
Evil Twin
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Re: Unofficial Overgrowth a135-1, weekly build

Post by Jeff » Tue Jun 14, 2011 6:17 am

Oops, should be good now.

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Alucard-666
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Re: Unofficial Overgrowth a135-1, weekly build

Post by Alucard-666 » Tue Jun 14, 2011 6:40 am

Someone know why have i this error ?

http://www.hapshack.com/images/bugog.png

It does it with the old & the new alpha 135 :(

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dyrvere
Posts: 26
Joined: Tue Sep 14, 2010 2:13 am

Re: Unofficial Overgrowth a135-1, weekly build

Post by dyrvere » Tue Jun 14, 2011 7:03 am

Alucard-666 wrote:Someone know why have i this error ?

http://www.hapshack.com/images/bugog.png

It does it with the old & the new alpha 135 :(
Aw I know what's wrong. Try the torrent server instead if you can, the installer got corrupted for you along the way, somehow. I recommend µtorrent. :)

Karan Vess
Posts: 33
Joined: Fri Feb 11, 2011 6:46 am

Re: Unofficial Overgrowth a135-1, weekly build

Post by Karan Vess » Tue Jun 14, 2011 7:34 am

jhlf hugl. l.gu h
Last edited by Karan Vess on Thu Aug 22, 2019 4:03 pm, edited 1 time in total.

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Alucard-666
Posts: 27
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Location: France

Re: Unofficial Overgrowth a135-1, weekly build

Post by Alucard-666 » Tue Jun 14, 2011 7:51 am

dyrvere wrote:
Alucard-666 wrote:Someone know why have i this error ?

http://www.hapshack.com/images/bugog.png

It does it with the old & the new alpha 135 :(
Aw I know what's wrong. Try the torrent server instead if you can, the installer got corrupted for you along the way, somehow. I recommend µtorrent. :)


Oh ... I know why ... The special server have a bad version, i have redownloading this from another server and it's ok. :D

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learn_more
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Re: Unofficial Overgrowth a135-1, weekly build

Post by learn_more » Tue Jun 14, 2011 9:04 am

Code: Select all

 * Angelscript Dumper v1.1 by learn_more
 * Generated: 14-Jun-2011 16:02:16
 * Overgrowth version a135
 * If you use this (dumper or output), please credit me (learn_more)


> See 'angelscript_vm_layout.png' for the general VM layout.
> See the directory 'script' for the preloaded data in the VM's.
  (Please note that the 'shared' file is not a VM, it's just the objects that always get preloaded).
>The VM 'player' and the VM 'enemy' have the same data preloaded, only included the VM 'player'.
> See 'a135_classes.xml' for all the preloaded objects / functions.
> See 'a135_changes.txt' for the changes from a134 to a135.

Code: Select all

Changes from a134 to a135.

VM player {
  MovementObject {
    + Function: void CutPlane(vec3,vec3,vec3,int)
    + Function: void Stab(vec3,vec3,int)
    - Function: void CutPlane(vec3,vec3,vec3)
    + Property: int weapon_id
  };
  AttackScriptGetter {
    + Function: int GetCutPlaneType()
    + Function: vec3 GetStabDir()
    + Function: int GetStabDirType()
    + Function: bool HasStabDir()
  };
  ItemObjectScriptReader {
    + Function: mat4 GetPhysicsTransform()
  };
};
Attachments
a135.zip
(57.19 KiB) Downloaded 34 times

crab
Posts: 7
Joined: Sun Oct 05, 2008 2:12 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by crab » Tue Jun 14, 2011 9:40 am

The special server test doesn't work for me; it tells me my key is invalid. Fallback works fine.

mycathasrabies
Posts: 44
Joined: Sun Apr 24, 2011 7:53 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by mycathasrabies » Tue Jun 14, 2011 11:00 am

Nice update guys, good job as always!

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MinorThreat
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Re: Unofficial Overgrowth a135-1, weekly build

Post by MinorThreat » Tue Jun 14, 2011 1:12 pm

What settings are you using?

Because even if I have AA turned on the motion blur still looks like many pixels with space inbetween

Starkiller2000
Posts: 98
Joined: Fri Jan 14, 2011 10:05 pm

Re: Unofficial Overgrowth a135-1, weekly build

Post by Starkiller2000 » Tue Jun 14, 2011 1:39 pm

I cannot place any weapons, if i try i get these error messages
Screen shot 2011-06-14 at 1.34.31 PM.png
Screen shot 2011-06-14 at 1.34.31 PM.png (115.13 KiB) Viewed 5392 times
Screen shot 2011-06-14 at 1.36.16 PM.png
Screen shot 2011-06-14 at 1.36.16 PM.png (56.29 KiB) Viewed 5392 times

Also i cannot change characters, if i try the game crashes.

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