Unofficial Overgrowth a135-1, weekly build
Unofficial Overgrowth a135-1, weekly build
Note, there was a problem with the original upload of a135, so I have attempted to upload it a second time.
----------------------
The unofficial, Overgrowth a135 leaked build is here!
(watch in hd)
Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.
----------------------
The unofficial, Overgrowth a135 leaked build is here!
(watch in hd)
Changelog:
- Merging shadow decals
- Optimized spawner with added icons
- Weapons can catch shadows
- Added spear attacks and stances
- Glaive uses spear slashes
- Testing some new ambient sounds (especially on dead volcano)
- Added motion blur to weapons
- Added distinction between light and heavy cuts
- Added cut lines (like cut planes but for stabbing)
- Characters revert to un-mirrored stance after moving
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 28fc4ad75f5bd97481b6b64cc5db5c4d
Mac: New! Test out this new geographically located server: special server test
S3 fallback fast EU mirror 1 BitTorrent - please seed
MD5 = 206bab0ae098fd28b2ed4d8148ba62f6
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a135? http://cdn.wolfire.com/alpha/diffs/a135.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- we are currently waiting on Ryan Gordon's soonest availability.
-
- Posts: 53
- Joined: Sun Jan 16, 2011 3:48 pm
- Location: Netherlands
- Contact:
Re: Unofficial Overgrowth a135-1, weekly build
Im really appreciating these recent updates, it looks like this game is really coming together.
Good luck
Good luck
Re: Unofficial Overgrowth a135-1, weekly build
Great stuff, keep it coming!
Re: Unofficial Overgrowth a135-1, weekly build
Seriously! This game is beginning to look freaking epic!
Re: Unofficial Overgrowth a135-1, weekly build
special server test - file size: 720MB - name: a135-win-1.exe
fast EU mirror - file size: 1,4GB - name: a135-win.exe
Those files don't match.
fast EU mirror - file size: 1,4GB - name: a135-win.exe
Those files don't match.
Re: Unofficial Overgrowth a135-1, weekly build
Oops, should be good now.
-
- Posts: 27
- Joined: Sat Jan 22, 2011 9:34 am
- Location: France
Re: Unofficial Overgrowth a135-1, weekly build
Someone know why have i this error ?
http://www.hapshack.com/images/bugog.png
It does it with the old & the new alpha 135
http://www.hapshack.com/images/bugog.png
It does it with the old & the new alpha 135
Re: Unofficial Overgrowth a135-1, weekly build
Aw I know what's wrong. Try the torrent server instead if you can, the installer got corrupted for you along the way, somehow. I recommend µtorrent.Alucard-666 wrote:Someone know why have i this error ?
http://www.hapshack.com/images/bugog.png
It does it with the old & the new alpha 135
-
- Posts: 33
- Joined: Fri Feb 11, 2011 6:46 am
Re: Unofficial Overgrowth a135-1, weekly build
jhlf hugl. l.gu h
Last edited by Karan Vess on Thu Aug 22, 2019 4:03 pm, edited 1 time in total.
-
- Posts: 27
- Joined: Sat Jan 22, 2011 9:34 am
- Location: France
Re: Unofficial Overgrowth a135-1, weekly build
dyrvere wrote:Aw I know what's wrong. Try the torrent server instead if you can, the installer got corrupted for you along the way, somehow. I recommend µtorrent.Alucard-666 wrote:Someone know why have i this error ?
http://www.hapshack.com/images/bugog.png
It does it with the old & the new alpha 135
Oh ... I know why ... The special server have a bad version, i have redownloading this from another server and it's ok.
-
- Posts: 158
- Joined: Tue Mar 15, 2011 6:32 am
Re: Unofficial Overgrowth a135-1, weekly build
Code: Select all
* Angelscript Dumper v1.1 by learn_more
* Generated: 14-Jun-2011 16:02:16
* Overgrowth version a135
* If you use this (dumper or output), please credit me (learn_more)
> See 'angelscript_vm_layout.png' for the general VM layout.
> See the directory 'script' for the preloaded data in the VM's.
(Please note that the 'shared' file is not a VM, it's just the objects that always get preloaded).
>The VM 'player' and the VM 'enemy' have the same data preloaded, only included the VM 'player'.
> See 'a135_classes.xml' for all the preloaded objects / functions.
> See 'a135_changes.txt' for the changes from a134 to a135.
Code: Select all
Changes from a134 to a135.
VM player {
MovementObject {
+ Function: void CutPlane(vec3,vec3,vec3,int)
+ Function: void Stab(vec3,vec3,int)
- Function: void CutPlane(vec3,vec3,vec3)
+ Property: int weapon_id
};
AttackScriptGetter {
+ Function: int GetCutPlaneType()
+ Function: vec3 GetStabDir()
+ Function: int GetStabDirType()
+ Function: bool HasStabDir()
};
ItemObjectScriptReader {
+ Function: mat4 GetPhysicsTransform()
};
};
- Attachments
-
- a135.zip
- (57.19 KiB) Downloaded 34 times
Re: Unofficial Overgrowth a135-1, weekly build
The special server test doesn't work for me; it tells me my key is invalid. Fallback works fine.
-
- Posts: 44
- Joined: Sun Apr 24, 2011 7:53 pm
Re: Unofficial Overgrowth a135-1, weekly build
Nice update guys, good job as always!
-
- Posts: 53
- Joined: Sun Jan 16, 2011 3:48 pm
- Location: Netherlands
- Contact:
Re: Unofficial Overgrowth a135-1, weekly build
What settings are you using?
Because even if I have AA turned on the motion blur still looks like many pixels with space inbetween
Because even if I have AA turned on the motion blur still looks like many pixels with space inbetween
-
- Posts: 98
- Joined: Fri Jan 14, 2011 10:05 pm
Re: Unofficial Overgrowth a135-1, weekly build
I cannot place any weapons, if i try i get these error messages
Also i cannot change characters, if i try the game crashes.
Also i cannot change characters, if i try the game crashes.