Suggestion: visiting your house?

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thecrazehbunneh
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Suggestion: visiting your house?

Post by thecrazehbunneh » Tue Jun 14, 2011 1:36 pm

what about if, at the end every mission after you've completed it on the campain, you had the choice of visiting your house or home so that you can rest, change armor or forge new armor from the loot you recieved from the dead enemies in the last few missions or whatever. sort of like the sanctuary in fable 3.Image

it would be helpfull if you want to change what weapon you carry (if any) or if you wanted to change your armor from a light leather set to a heavy chain armor set.

what do you think?



let meh know!

DillonBarba
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Re: Suggestion: visiting your house?

Post by DillonBarba » Tue Jun 14, 2011 2:27 pm

i thought more along the lines of hitman.
were not even sure what the gameplay will be like campaign wise, but this is a pretty decent idea.

Starkiller2000
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Re: Suggestion: visiting your house?

Post by Starkiller2000 » Tue Jun 14, 2011 3:47 pm

This is a awesome idea, it would work really good with deciding what weapons you would take with and this idea would work well with the modular armor systemhttp://forums.wolfire.com/viewtopic.php?f=13&t=11791

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Xorath
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Re: Suggestion: visiting your house?

Post by Xorath » Tue Jun 14, 2011 9:31 pm

I like the idea of your own personal space within the game. If you could customize it? This would be my face: :o

I like this idea, though I think it's more likely to pop up as a mod of some sort.

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Wilbefast
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Re: Suggestion: visiting your house?

Post by Wilbefast » Wed Jun 15, 2011 6:30 am

Advantage of having been here for ages: I can just quote previous posts :D As it happens, 58% of pre-orders voted in favour of accumulating weapons over the course of the game :wink:

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m3nace
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Re: Suggestion: visiting your house?

Post by m3nace » Wed Jun 15, 2011 9:16 am

I'd say it depends on the story.
If we're having a story that is driven by a long journey, then having to go back to your house all the time would seem ridiculous when you were in fact (maybe) moving further and further away from your house with every level.
I can see other alternatives to having your accumulated weapons at your disposal but I'm not in favor of it being Turner's house. Hitman was something else entirely because, well, he was an international hitman, travelling across the globe in cars, airplanes and whatnot. Turner, Turner lives in a rather medieval setting with the fastest vehicle being the ship, seeing as there probably wont be water in Overgrowth that cuts the fastest vehicle down to be... You, running on all four. Travelling all the way back to your house each and every time you'd killed 10 guys would be quite straining on Turner wot wot?
Alternatives could be travelling merchants and other shops. But again, it would be weird shit to buy weapons each time you were going somewhere. If Turner had a mule however, things might look different. But the idea of a travelling assassin who's got a price on his head being slowed down by a mule?.... Ergh back to square 1
Last edited by m3nace on Wed Jun 15, 2011 9:20 am, edited 1 time in total.

Precastwig
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Re: Suggestion: visiting your house?

Post by Precastwig » Wed Jun 15, 2011 9:19 am

I was thinking like the ebon hawk in KoToR.
Oui? :D

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Wilbefast
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Re: Suggestion: visiting your house?

Post by Wilbefast » Wed Jun 15, 2011 9:22 am

m3nace wrote:I'd say it depends on the story.
Agreed. Shops could lead to potential balance issues however: say you blow too much cash early on and end up in an un-winnable situation :?

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m3nace
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Re: Suggestion: visiting your house?

Post by m3nace » Wed Jun 15, 2011 9:42 am

Wilbefast wrote:
m3nace wrote:I'd say it depends on the story.
Agreed. Shops could lead to potential balance issues however: say you blow too much cash early on and end up in an un-winnable situation :?
Well, when I was thinking about shops it could as well easily be selling the weapons for free. Say you spend fictional cash and the array of weapons of your disposal still depends on what weapons you've fought with so far.

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Wilbefast
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Re: Suggestion: visiting your house?

Post by Wilbefast » Thu Jun 16, 2011 1:53 am

m3nace wrote:
Wilbefast wrote:
m3nace wrote:I'd say it depends on the story.
Agreed. Shops could lead to potential balance issues however: say you blow too much cash early on and end up in an un-winnable situation :?
Well, when I was thinking about shops it could as well easily be selling the weapons for free. Say you spend fictional cash and the array of weapons of your disposal still depends on what weapons you've fought with so far.
I'm not sure I quite understand what you mean :?

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Conner36
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Re: Suggestion: visiting your house?

Post by Conner36 » Thu Jun 16, 2011 2:04 am

Would any of you mind adding this to http://wiki.wolfire.com/index.php/Wolfi ... ity_Portal?

We need to start somewhere and this is as good a suggestion as any other.

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Wilbefast
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Re: Suggestion: visiting your house?

Post by Wilbefast » Thu Jun 16, 2011 3:58 am

Nice one Conner: I'll put all my previous TLDR ideas there :P

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m3nace
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Re: Suggestion: visiting your house?

Post by m3nace » Thu Jun 16, 2011 4:29 am

Wilbefast wrote:I'm not sure I quite understand what you mean :?
You don't spend any kind of money at the stores. It would basically just work as the house idea, no money involved, it's purely for the sake of immersion. Say every time you'd finished a mission there'd be a shop in some nearby town. That would require the missions to be a bit more than one stage/level, so it won't seem ridiculous that he's visiting a shop every time he's killed a couple of guys.

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Wilbefast
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Re: Suggestion: visiting your house?

Post by Wilbefast » Thu Jun 16, 2011 5:17 am

m3nace wrote:
Wilbefast wrote:I'm not sure I quite understand what you mean :?
You don't spend any kind of money at the stores. It would basically just work as the house idea, no money involved, it's purely for the sake of immersion. Say every time you'd finished a mission there'd be a shop in some nearby town. That would require the missions to be a bit more than one stage/level, so it won't seem ridiculous that he's visiting a shop every time he's killed a couple of guys.
So effectively a "load-out" system then? Importantly that we agree on a vocabulary: when I say "shop" I'm applying that there's some kind of in-game currency and hence a ressource management system. I don't like the idea too much because in OG the fighting is supposed to be an end in itself, no a way of getting money and loot.

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m3nace
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Re: Suggestion: visiting your house?

Post by m3nace » Thu Jun 16, 2011 6:12 am

Yep. A loadout system disguised as a shop. No monetary exchange involved at all.
However I still prefer we only keep the weapons from the last level above having a loadout system at all.

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