FX SYSTEM
Re: FX SYSTEM
Do you mean particles, post-processing effects, something else, or what? Your question is pretty vague as-is.
Re: FX SYSTEM
Hi there,
I am referring to the actual particle effects system inside of the game engine.
Since special effects is my thing, I am curious to know more about it. So yes, it might sound very vague to you, and it is a vague however this is a very broad and yet specific question since I would like to know about the whole thing. Want me to be more specific? ok
"Particle Effects"
Destroy stuff, Screen FX, burn it down, burn it up, weather effects such as rain, snow post processing effects, effects for cinematics. Does the current engine will allow artist to to create dynamic particle effects that add life to our games? If so, can the creators of this engine talk about it?
Hope this made sense!
M
I am referring to the actual particle effects system inside of the game engine.
Since special effects is my thing, I am curious to know more about it. So yes, it might sound very vague to you, and it is a vague however this is a very broad and yet specific question since I would like to know about the whole thing. Want me to be more specific? ok
"Particle Effects"
Destroy stuff, Screen FX, burn it down, burn it up, weather effects such as rain, snow post processing effects, effects for cinematics. Does the current engine will allow artist to to create dynamic particle effects that add life to our games? If so, can the creators of this engine talk about it?
Hope this made sense!
M
Re: FX SYSTEM
I asked for clarification so that I'd know what kind of blog posts you might be interested in.
Screen FX is probably what they have called Post Processing effects, and there have been two blog posts about those:
http://blog.wolfire.com/2009/04/post-pr ... -part-one/
http://blog.wolfire.com/2009/04/post-pr ... -part-two/
There's very little information about particles in the blog, except for this explanation of soft particles:
http://blog.wolfire.com/2010/04/Soft-Particles
So far, most particle effects seem to have been done directly through script with no visual helpers, GUI, nodes or other such things. So whatever the engine's limits are, the necessity to create the particle effects through code will cause trouble for many guys who have no trouble doing particles through visual editors in other engines.
There's few other mentions about particle effects in the blog posts, for example, they can use stippling to add shadows to particles, but particles are usually only a small mention and they don't explain much about the inner workings of the particle systems in them.
http://blog.wolfire.com/2009/10/transpa ... stippling/
Screen FX is probably what they have called Post Processing effects, and there have been two blog posts about those:
http://blog.wolfire.com/2009/04/post-pr ... -part-one/
http://blog.wolfire.com/2009/04/post-pr ... -part-two/
There's very little information about particles in the blog, except for this explanation of soft particles:
http://blog.wolfire.com/2010/04/Soft-Particles
So far, most particle effects seem to have been done directly through script with no visual helpers, GUI, nodes or other such things. So whatever the engine's limits are, the necessity to create the particle effects through code will cause trouble for many guys who have no trouble doing particles through visual editors in other engines.
There's few other mentions about particle effects in the blog posts, for example, they can use stippling to add shadows to particles, but particles are usually only a small mention and they don't explain much about the inner workings of the particle systems in them.
http://blog.wolfire.com/2009/10/transpa ... stippling/
Re: FX SYSTEM
Do you mind posting that stuff to http://wiki.wolfire.com/index.php/Portal:Overgrowth?Endoperez wrote:I asked for clarification so that I'd know what kind of blog posts you might be interested in.
Screen FX is probably what they have called Post Processing effects, and there have been two blog posts about those:
http://blog.wolfire.com/2009/04/post-pr ... -part-one/
http://blog.wolfire.com/2009/04/post-pr ... -part-two/
There's very little information about particles in the blog, except for this explanation of soft particles:
http://blog.wolfire.com/2010/04/Soft-Particles
So far, most particle effects seem to have been done directly through script with no visual helpers, GUI, nodes or other such things. So whatever the engine's limits are, the necessity to create the particle effects through code will cause trouble for many guys who have no trouble doing particles through visual editors in other engines.
There's few other mentions about particle effects in the blog posts, for example, they can use stippling to add shadows to particles, but particles are usually only a small mention and they don't explain much about the inner workings of the particle systems in them.
http://blog.wolfire.com/2009/10/transpa ... stippling/
I'm trying to restart the wiki and need as much help as I can get.
Re: FX SYSTEM
Feel free to copy&paste anything you'd like. I like the idea of what you're doing, but I'm busy doing my own stuff right now, so unfortunately can't help with the wiki at least for a week. Even after that, I should be focusing more on modding and texturing, but I might take some time off that to help a bit with the wiki.
Re: FX SYSTEM
Ok sounds good. Its just I've been trying to get to bed for 5 hours already but the wiki keeps calling me to edit it.Endoperez wrote:Feel free to copy&paste anything you'd like. I like the idea of what you're doing, but I'm busy doing my own stuff right now, so unfortunately can't help with the wiki at least for a week. Even after that, I should be focusing more on modding and texturing, but I might take some time off that to help a bit with the wiki.
AAAhh... It will be the death of me, or at least make me tired.