FX SYSTEM

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martin
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Joined: Sat Jun 11, 2011 9:25 pm

FX SYSTEM

Post by martin » Wed Jun 15, 2011 9:12 am

Hi there,

I was just wondering about the fx system that you guys are using, can you guys talk more about it, how can we use it?

Is the fx system going to be similar to the Unreal one or the CryEngine 2 or 3?

Thanks

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Endoperez
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Re: FX SYSTEM

Post by Endoperez » Wed Jun 15, 2011 10:20 am

Do you mean particles, post-processing effects, something else, or what? Your question is pretty vague as-is.

martin
Posts: 3
Joined: Sat Jun 11, 2011 9:25 pm

Re: FX SYSTEM

Post by martin » Wed Jun 15, 2011 9:58 pm

Hi there,

I am referring to the actual particle effects system inside of the game engine.
Since special effects is my thing, I am curious to know more about it. So yes, it might sound very vague to you, and it is a vague however this is a very broad and yet specific question since I would like to know about the whole thing. Want me to be more specific? ok

"Particle Effects"
Destroy stuff, Screen FX, burn it down, burn it up, weather effects such as rain, snow post processing effects, effects for cinematics. Does the current engine will allow artist to to create dynamic particle effects that add life to our games? If so, can the creators of this engine talk about it?

Hope this made sense! 8)
M

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Endoperez
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Re: FX SYSTEM

Post by Endoperez » Thu Jun 16, 2011 12:17 am

I asked for clarification so that I'd know what kind of blog posts you might be interested in.

Screen FX is probably what they have called Post Processing effects, and there have been two blog posts about those:

http://blog.wolfire.com/2009/04/post-pr ... -part-one/
http://blog.wolfire.com/2009/04/post-pr ... -part-two/

There's very little information about particles in the blog, except for this explanation of soft particles:
http://blog.wolfire.com/2010/04/Soft-Particles

So far, most particle effects seem to have been done directly through script with no visual helpers, GUI, nodes or other such things. So whatever the engine's limits are, the necessity to create the particle effects through code will cause trouble for many guys who have no trouble doing particles through visual editors in other engines.

There's few other mentions about particle effects in the blog posts, for example, they can use stippling to add shadows to particles, but particles are usually only a small mention and they don't explain much about the inner workings of the particle systems in them.

http://blog.wolfire.com/2009/10/transpa ... stippling/

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Conner36
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Re: FX SYSTEM

Post by Conner36 » Thu Jun 16, 2011 2:02 am

Endoperez wrote:I asked for clarification so that I'd know what kind of blog posts you might be interested in.

Screen FX is probably what they have called Post Processing effects, and there have been two blog posts about those:

http://blog.wolfire.com/2009/04/post-pr ... -part-one/
http://blog.wolfire.com/2009/04/post-pr ... -part-two/

There's very little information about particles in the blog, except for this explanation of soft particles:
http://blog.wolfire.com/2010/04/Soft-Particles

So far, most particle effects seem to have been done directly through script with no visual helpers, GUI, nodes or other such things. So whatever the engine's limits are, the necessity to create the particle effects through code will cause trouble for many guys who have no trouble doing particles through visual editors in other engines.

There's few other mentions about particle effects in the blog posts, for example, they can use stippling to add shadows to particles, but particles are usually only a small mention and they don't explain much about the inner workings of the particle systems in them.

http://blog.wolfire.com/2009/10/transpa ... stippling/
Do you mind posting that stuff to http://wiki.wolfire.com/index.php/Portal:Overgrowth?

I'm trying to restart the wiki and need as much help as I can get.

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Endoperez
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Re: FX SYSTEM

Post by Endoperez » Thu Jun 16, 2011 2:07 am

Feel free to copy&paste anything you'd like. I like the idea of what you're doing, but I'm busy doing my own stuff right now, so unfortunately can't help with the wiki at least for a week. Even after that, I should be focusing more on modding and texturing, but I might take some time off that to help a bit with the wiki.

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Conner36
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Re: FX SYSTEM

Post by Conner36 » Thu Jun 16, 2011 2:18 am

Endoperez wrote:Feel free to copy&paste anything you'd like. I like the idea of what you're doing, but I'm busy doing my own stuff right now, so unfortunately can't help with the wiki at least for a week. Even after that, I should be focusing more on modding and texturing, but I might take some time off that to help a bit with the wiki.
Ok sounds good. Its just I've been trying to get to bed for 5 hours already but the wiki keeps calling me to edit it.
AAAhh... It will be the death of me, or at least make me tired.

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