Unofficial Overgrowth a144, weekly build

A secret forum for people who preorder Overgrowth!
Jeff
Evil Twin
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Unofficial Overgrowth a144, weekly build

Post by Jeff » Tue Aug 16, 2011 12:25 am

The unofficial, Overgrowth a144 leaked build is here!


(watch in hd)

Changelog:
- Can active block during hit reactions to break combos
- Faster attack or throw following active block
- Smoother throw transition
- Escape throws by holding grab while being thrown
- Attack feints by holding grab during attack
- Added weapon grab sound
- Enemies can pick up and use weapons
- Dodge by tapping movement key while being attacked
- Slower windup for huge sword attacks
- Character script can query level script
- Level end dialog gets focus

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = c27afafaf2a20ca748bc7694393cbe58

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = dd41d17ca80761b30ece1411d09b90e3

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a144? http://cdn.wolfire.com/alpha/diffs/a144.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- we are waiting on Ryan Gordon's soonest availability.

Patacorow
Posts: 9
Joined: Mon Aug 15, 2011 3:26 pm

Re: Unofficial Overgrowth a144, weekly build

Post by Patacorow » Tue Aug 16, 2011 12:31 am

Image

Sweet.

jaedream
Posts: 33
Joined: Tue Mar 01, 2011 5:57 pm

Re: Unofficial Overgrowth a144, weekly build

Post by jaedream » Tue Aug 16, 2011 12:44 am

nice

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OldManJenkins
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Re: Unofficial Overgrowth a144, weekly build

Post by OldManJenkins » Tue Aug 16, 2011 12:44 am

Can't wait to get sliced up by some big swords.

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last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: Unofficial Overgrowth a144, weekly build

Post by last » Tue Aug 16, 2011 12:47 am

I am still waiting that you guys add those missing texture and obj files that i asked in alpha 141 here is the link viewtopic.php?f=13&t=12147#p136624
EDIT: there is a obj file missing also in data/models/gear/standard.bucker.obj

Thanx for the great weapon combat
Last edited by last on Sun Aug 21, 2011 4:40 pm, edited 1 time in total.

Rushakoff
Posts: 4
Joined: Mon Nov 23, 2009 2:59 am

Re: Unofficial Overgrowth a144, weekly build

Post by Rushakoff » Tue Aug 16, 2011 1:09 am

The combat is starting to prove more fun than any game i have ever played before as lugaru proved to be back when it first came out. Keep up the great work! I love what has been made so far :D

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Shadowfury333
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Re: Unofficial Overgrowth a144, weekly build

Post by Shadowfury333 » Tue Aug 16, 2011 1:14 am

I mentioned this on the blog page, but it is worth mentioning twice: This looks like the best parts of 2D fighting defense systems (esp. Melty Blood (dodge, block-into-attack) and Guilty Gear(throw break)) properly incorporated in a 3D system. Well done.

NZJenkins
Posts: 24
Joined: Wed May 25, 2011 10:44 pm

Re: Unofficial Overgrowth a144, weekly build

Post by NZJenkins » Tue Aug 16, 2011 1:33 am

Pick up weapon, delete the weapon, invisible undroppable spear. Interesting effects if you pick up another weapon

Elmepo
Posts: 2
Joined: Mon Aug 15, 2011 5:45 am

Re: Unofficial Overgrowth a144, weekly build

Post by Elmepo » Tue Aug 16, 2011 2:26 am

This is probably a nooby question, but Will the Torrent form Last week have changed to reflect this weeks changes, because I went to start the Torrent earlier today, but Bittorrent replied that It had been edited by an outside program, So Should I start the torrent, or Should I delete it and get the torrent for this week?

Cheers

guelosk
Posts: 1
Joined: Wed Jan 26, 2011 9:29 pm

Re: Unofficial Overgrowth a144, weekly build

Post by guelosk » Tue Aug 16, 2011 3:09 am

Oh god, I can't stop playing this build.
Last edited by guelosk on Tue Aug 16, 2011 4:43 pm, edited 1 time in total.

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Picasso11
Posts: 11
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Re: Unofficial Overgrowth a144, weekly build

Post by Picasso11 » Tue Aug 16, 2011 5:23 am

Wooh. I don't really post a lot here, but this time I do an exception because this build seems to rox my rabbit. :shock:
Last edited by Picasso11 on Tue Aug 16, 2011 9:59 am, edited 3 times in total.

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Carlz0r
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Re: Unofficial Overgrowth a144, weekly build

Post by Carlz0r » Tue Aug 16, 2011 7:13 am

Nice build. I love the new combat features. Kinda think that maybe the dodging should require you to be holding down another button like right-mouse or something, though. it's too easy to accidentally turn away from your enemy when you're trying to dodge, and simply got the timing wrong.

I don't know, play with it a little, and see what feels right.

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adwuga
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Joined: Tue Aug 18, 2009 12:09 pm
Location: America... Fuck yeah.

Re: Unofficial Overgrowth a144, weekly build

Post by adwuga » Tue Aug 16, 2011 7:23 am

Technically, it's an alpha, not a build. :evil: HAIL GRAMMAR.(Im a grammer nasi lol)

mattjohn0169
Posts: 23
Joined: Mon May 10, 2010 8:46 pm

Re: Unofficial Overgrowth a144, weekly build

Post by mattjohn0169 » Tue Aug 16, 2011 7:37 am

adwuga wrote:Im
adwuga wrote:grammer
adwuga wrote:nasi
...

This alpha looks amazing btw!

Marcus
Posts: 201
Joined: Wed Nov 03, 2010 10:35 am
Location: Denmark

Re: Unofficial Overgrowth a144, weekly build

Post by Marcus » Tue Aug 16, 2011 8:35 am

Dodging looks beautiful!

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