Thanks!mrbstro wrote:you press the comma buttonJellydonut wrote:What button do you press for the character to start spurting blood?
Unofficial Overgrowth a145, weekly build
-
- Posts: 101
- Joined: Mon Aug 15, 2011 9:32 pm
Re: Unofficial Overgrowth a145, weekly build
-
- Posts: 101
- Joined: Mon Aug 15, 2011 9:32 pm
Re: Unofficial Overgrowth a145, weekly build
Please make all of the weapons work soon!!!
Re: Unofficial Overgrowth a145, weekly build
Still waiting for an autoupdater. An actual ingame one. It would mean not downloading a 1 gig file every time and would save having to keep a constant watch for new updates.
Everything else is coming along nicely, though the AI could use some (a lot) of work...
EDIT: Can we get some combat for facing multiple foes? For example throws that knock over enemies, double kicks and dodges that can be used to attack another enemy. I have found that fighting two enemies is trouble. Dodging into another blow is not much help.
Everything else is coming along nicely, though the AI could use some (a lot) of work...
EDIT: Can we get some combat for facing multiple foes? For example throws that knock over enemies, double kicks and dodges that can be used to attack another enemy. I have found that fighting two enemies is trouble. Dodging into another blow is not much help.
Last edited by runewake2 on Tue Aug 23, 2011 11:09 pm, edited 1 time in total.
Re: Unofficial Overgrowth a145, weekly build
viewtopic.php?f=13&t=10490
windows auto updater. you see that changes file in the main post? that is just the changes. you can exctract it manually or you can use the autoupdater. if you use mac there is a mac one, I'm just too lazy to find it.
windows auto updater. you see that changes file in the main post? that is just the changes. you can exctract it manually or you can use the autoupdater. if you use mac there is a mac one, I'm just too lazy to find it.
-
- Posts: 8
- Joined: Sat Feb 05, 2011 9:38 am
Re: Unofficial Overgrowth a145, weekly build
This game keeps getting better and better.
Re: Unofficial Overgrowth a145, weekly build
You guys are doing a great job! but one thing, i dont get the cuts and stabs wounds. and no drips on the bodies on enemies. can someone help me with that?
Re: Unofficial Overgrowth a145, weekly build
you must have bought the special bloodless edition.
sorry, no help here. try contacting the devs. click on live chat, or you might be able to get help on the irc.
sorry, no help here. try contacting the devs. click on live chat, or you might be able to get help on the irc.
Re: Unofficial Overgrowth a145, weekly build
Hi, I just got a new computer (a mac) and tried to download this thing (it takes bloody hours to download since I'm in China) and when I try to unzip the file I just get an error "Unable to expand "a145-mac.zip" into "Desktop". (Error 2 - No such file or directory)." Presumably my desktop does in fact exist so I'm not sure what to do. Any thoughts?
-
- Posts: 1
- Joined: Fri Aug 19, 2011 6:04 am
Re: Unofficial Overgrowth a145, weekly build
During my testing of this build i've find 2 error when you use the Wolf:
1.The position of weapon model and hands during the waiting stance 2.The hands position of the wolf during grappling on wall I'm having so much fun to try the Alpha version, both in exploration in combat.
You are doing a fantastic job !
I hope to help you work with concept design for the various races.
1.The position of weapon model and hands during the waiting stance 2.The hands position of the wolf during grappling on wall I'm having so much fun to try the Alpha version, both in exploration in combat.
You are doing a fantastic job !
I hope to help you work with concept design for the various races.
Re: Unofficial Overgrowth a145, weekly build
The wolf culture says that weapons are lame. As such, the wolf has no animations for weapons and is defaulted to the rabbit ones, which are for a skeleton that is a few feet shorter. Because he is larger, he gets mapped funny sometimes. That's why the climbing and running animations look weird.
Re: Unofficial Overgrowth a145, weekly build
you don't need to download 1 gig every time, just download the changes from one alpha to another and don't to kep watching too, a new update is avaible every monday-to-tuesday so, you just need to check the blog for something like the arts overview, or whatever.runewake2 wrote:Still waiting for an autoupdater. An actual ingame one. It would mean not downloading a 1 gig file every time and would save having to keep a constant watch for new updates.
Everything else is coming along nicely, though the AI could use some (a lot) of work...
EDIT: Can we get some combat for facing multiple foes? For example throws that knock over enemies, double kicks and dodges that can be used to attack another enemy. I have found that fighting two enemies is trouble. Dodging into another blow is not much help.
Re: Unofficial Overgrowth a145, weekly build
- Overgrowth crashed two times when loading the patchy highlands. before I've been in some other level - when I started OG and directly loaded patchy highlands first, nothing crashed.
- enemies (or I) are too quick dead
- I don't like that the rabbit/wolf is in the vertical center of the screen. I'd rather have him a little bit lower, since I look above him most of the time to see what's ahead
- enemies (or I) are too quick dead
- I don't like that the rabbit/wolf is in the vertical center of the screen. I'd rather have him a little bit lower, since I look above him most of the time to see what's ahead
Re: Unofficial Overgrowth a145, weekly build
Still waiting for the feature that you can lose grip on your weapon when your hands are too bloody.
I like all these small details.
I like all these small details.
Re: Unofficial Overgrowth a145, weekly build
Guys, I'm sorry, but how do I do these combat moves with the weapons? All i can do while equipped with them is throw and punch, like I'm unnarmed!
-
- Posts: 3
- Joined: Thu Aug 18, 2011 12:56 am
Re: Unofficial Overgrowth a145, weekly build
Hey guys, I'm a recent pre-orderer, was a long time Lugaru player and I'm loving everything so far. I just patched a144 to a145 and now whenever I try and run Overgrowth, the following error shows up:
Does anyone know what I can do to fix this? I may have screwed up patching... Thanks in advance.Error
retargeter file "data/animations/retarget.xml" did not load correctly.