Unofficial Overgrowth a145, weekly build

A secret forum for people who preorder Overgrowth!
Jellydonut
Posts: 101
Joined: Mon Aug 15, 2011 9:32 pm

Re: Unofficial Overgrowth a145, weekly build

Post by Jellydonut » Tue Aug 23, 2011 5:17 pm

mrbstro wrote:
Jellydonut wrote:What button do you press for the character to start spurting blood?
you press the comma button
Thanks!

Jellydonut
Posts: 101
Joined: Mon Aug 15, 2011 9:32 pm

Re: Unofficial Overgrowth a145, weekly build

Post by Jellydonut » Tue Aug 23, 2011 7:09 pm

Please make all of the weapons work soon!!!

runewake2
Posts: 6
Joined: Fri Aug 12, 2011 11:03 am

Re: Unofficial Overgrowth a145, weekly build

Post by runewake2 » Tue Aug 23, 2011 9:25 pm

Still waiting for an autoupdater. An actual ingame one. It would mean not downloading a 1 gig file every time and would save having to keep a constant watch for new updates.

Everything else is coming along nicely, though the AI could use some (a lot) of work...

EDIT: Can we get some combat for facing multiple foes? For example throws that knock over enemies, double kicks and dodges that can be used to attack another enemy. I have found that fighting two enemies is trouble. Dodging into another blow is not much help.
Last edited by runewake2 on Tue Aug 23, 2011 11:09 pm, edited 1 time in total.

User avatar
adwuga
Posts: 2176
Joined: Tue Aug 18, 2009 12:09 pm
Location: America... Fuck yeah.

Re: Unofficial Overgrowth a145, weekly build

Post by adwuga » Tue Aug 23, 2011 10:49 pm

viewtopic.php?f=13&t=10490

windows auto updater. you see that changes file in the main post? that is just the changes. you can exctract it manually or you can use the autoupdater. if you use mac there is a mac one, I'm just too lazy to find it.

User avatar
wafflecopter
Posts: 8
Joined: Sat Feb 05, 2011 9:38 am

Re: Unofficial Overgrowth a145, weekly build

Post by wafflecopter » Wed Aug 24, 2011 3:09 pm

This game keeps getting better and better.

feddy68
Posts: 2
Joined: Tue Aug 23, 2011 6:44 am

Re: Unofficial Overgrowth a145, weekly build

Post by feddy68 » Wed Aug 24, 2011 4:25 pm

You guys are doing a great job! :D but one thing, i dont get the cuts and stabs wounds. and no drips on the bodies on enemies. can someone help me with that? :P

User avatar
adwuga
Posts: 2176
Joined: Tue Aug 18, 2009 12:09 pm
Location: America... Fuck yeah.

Re: Unofficial Overgrowth a145, weekly build

Post by adwuga » Wed Aug 24, 2011 5:06 pm

you must have bought the special bloodless edition.


sorry, no help here. try contacting the devs. click on live chat, or you might be able to get help on the irc.

bobdole
Posts: 16
Joined: Tue Jun 03, 2008 7:27 pm
Location: Beijing
Contact:

Re: Unofficial Overgrowth a145, weekly build

Post by bobdole » Wed Aug 24, 2011 11:42 pm

Hi, I just got a new computer (a mac) and tried to download this thing (it takes bloody hours to download since I'm in China) and when I try to unzip the file I just get an error "Unable to expand "a145-mac.zip" into "Desktop". (Error 2 - No such file or directory)." Presumably my desktop does in fact exist so I'm not sure what to do. Any thoughts?

Neurolinked
Posts: 1
Joined: Fri Aug 19, 2011 6:04 am

Re: Unofficial Overgrowth a145, weekly build

Post by Neurolinked » Thu Aug 25, 2011 3:14 am

During my testing of this build i've find 2 error when you use the Wolf:

1.The position of weapon model and hands during the waiting stance
Schermata 2011-08-24 a 12.45.08.png
2.The hands position of the wolf during grappling on wall
Schermata 2011-08-24 a 12.43.14.png
I'm having so much fun to try the Alpha version, both in exploration in combat.
You are doing a fantastic job :D !
I hope to help you work with concept design for the various races.

User avatar
Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Unofficial Overgrowth a145, weekly build

Post by Korban3 » Thu Aug 25, 2011 11:25 am

The wolf culture says that weapons are lame. As such, the wolf has no animations for weapons and is defaulted to the rabbit ones, which are for a skeleton that is a few feet shorter. Because he is larger, he gets mapped funny sometimes. That's why the climbing and running animations look weird.

User avatar
Sirian
Posts: 82
Joined: Wed Dec 09, 2009 6:19 pm

Re: Unofficial Overgrowth a145, weekly build

Post by Sirian » Thu Aug 25, 2011 2:54 pm

runewake2 wrote:Still waiting for an autoupdater. An actual ingame one. It would mean not downloading a 1 gig file every time and would save having to keep a constant watch for new updates.

Everything else is coming along nicely, though the AI could use some (a lot) of work...

EDIT: Can we get some combat for facing multiple foes? For example throws that knock over enemies, double kicks and dodges that can be used to attack another enemy. I have found that fighting two enemies is trouble. Dodging into another blow is not much help.
you don't need to download 1 gig every time, just download the changes from one alpha to another and don't to kep watching too, a new update is avaible every monday-to-tuesday so, you just need to check the blog for something like the arts overview, or whatever.

cweiske
Posts: 2
Joined: Tue Jul 12, 2011 3:09 pm

Re: Unofficial Overgrowth a145, weekly build

Post by cweiske » Thu Aug 25, 2011 3:38 pm

- Overgrowth crashed two times when loading the patchy highlands. before I've been in some other level - when I started OG and directly loaded patchy highlands first, nothing crashed.
- enemies (or I) are too quick dead
- I don't like that the rabbit/wolf is in the vertical center of the screen. I'd rather have him a little bit lower, since I look above him most of the time to see what's ahead

Keksus
Posts: 45
Joined: Wed Nov 10, 2010 2:48 pm

Re: Unofficial Overgrowth a145, weekly build

Post by Keksus » Thu Aug 25, 2011 4:23 pm

Still waiting for the feature that you can lose grip on your weapon when your hands are too bloody. :D

I like all these small details. :D

Techs
Posts: 1
Joined: Tue May 03, 2011 7:01 pm

Re: Unofficial Overgrowth a145, weekly build

Post by Techs » Thu Aug 25, 2011 8:06 pm

Guys, I'm sorry, but how do I do these combat moves with the weapons? All i can do while equipped with them is throw and punch, like I'm unnarmed!

User avatar
Mister Matheroni
Posts: 3
Joined: Thu Aug 18, 2011 12:56 am

Re: Unofficial Overgrowth a145, weekly build

Post by Mister Matheroni » Fri Aug 26, 2011 1:16 am

Hey guys, I'm a recent pre-orderer, was a long time Lugaru player and I'm loving everything so far. I just patched a144 to a145 and now whenever I try and run Overgrowth, the following error shows up:
Error
retargeter file "data/animations/retarget.xml" did not load correctly.
Does anyone know what I can do to fix this? I may have screwed up patching... :? Thanks in advance.

Post Reply