Yeah, that's where I changed it though. Argh. Maybe I can download one of the older versions and try it...something is better than nothing. I'll try again next week.Robfire wrote:Remember, the actual current config folder is in My Documents, not Program Files! I made the same mistake recently.
Unofficial Overgrowth a152, weekly build
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Re: Unofficial Overgrowth a152, weekly build
Re: Unofficial Overgrowth a152, weekly build
I uploaded an alternate .exe here that produces a logfile.txt in the write directory, which could help determine where it could be going wrong. It would be especially helpful if someone could try it with editor_mode set back to true, causing it to crash. If you do this, please send the logfile.txt file to [email protected] .
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Re: Unofficial Overgrowth a152, weekly build
Changing the actual config file in My Documents to editor mode worked for me.
Re: Unofficial Overgrowth a152, weekly build
Woo, multiplayer team dragging! Sounds are screwy when there is another player character, however. Also, the second player's movement is no longer relative to the camera.
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Re: Unofficial Overgrowth a152, weekly build
Fun little bug I've found:
1. Start impressive mountains level
2. Kill an enemy
3. Drag corpse into the nearby icy trench
4. Run downhill to corpse, holding right click
5. Turner's arms become slingshot, get flung across the map
1. Start impressive mountains level
2. Kill an enemy
3. Drag corpse into the nearby icy trench
4. Run downhill to corpse, holding right click
5. Turner's arms become slingshot, get flung across the map
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Re: Unofficial Overgrowth a152, weekly build
turbochop wrote:Woo, multiplayer team dragging! Sounds are screwy when there is another player character, however. Also, the second player's movement is no longer relative to the camera.
Yeah same with me, makes it really hard to play multiplayer without the seconds players movement being relative to the camera.
Re: Unofficial Overgrowth a152, weekly build
http://www.wegame.com/watch/overgrowth- ... grab-a152/
I found this when I pressed 'X' while I was dragging a hand (it starts at 0:10, I couldn't edit it out). It kind of looks like they're dancing...
I found this when I pressed 'X' while I was dragging a hand (it starts at 0:10, I couldn't edit it out). It kind of looks like they're dancing...
Re: Unofficial Overgrowth a152, weekly build
Same here.Defrost wrote:I'm having touble with my auto-updater(for Mac), it downloads the update then goes on with extracting the update but it stays on "Extracting update..." forever and doesn't change. Is this a update bug or updater bug? Need help.
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Re: Unofficial Overgrowth a152, weekly build
I have played Overgrowth constantly since I got it on Alpha 146. I feel as if there need to be different attacks. NOT just different animations for the same attacks. The combat is the main part of the game, and I think it's getting too repetitive.
Ex.: Run. Roundhouse. Grab. Throw. Block throw. Sweep. Throw. Block throw. Punch. Hit. Roundhouse. Win.
Maybe you could also have grabs while on the ground, to vary the gameplay.
Here's a little list of attack ideas I came up with:
1. Grab attacks (Not throws)
Ex.: Grab head and pull into knee. (RMB+LMb while stationary.)
2. Different jump attacks besides the rabbit kick.
Ex.: Uppercut. (Space+LMB.)
3. Some different stealth moves:
3a: Trip into choke. (Sweep without detection+RMB once on ground.)
3b: Neck snap. (LMB while stationary without detection.)
3c: Then already made is the choke.
Ex.: Run. Roundhouse. Grab. Throw. Block throw. Sweep. Throw. Block throw. Punch. Hit. Roundhouse. Win.
Maybe you could also have grabs while on the ground, to vary the gameplay.
Here's a little list of attack ideas I came up with:
1. Grab attacks (Not throws)
Ex.: Grab head and pull into knee. (RMB+LMb while stationary.)
2. Different jump attacks besides the rabbit kick.
Ex.: Uppercut. (Space+LMB.)
3. Some different stealth moves:
3a: Trip into choke. (Sweep without detection+RMB once on ground.)
3b: Neck snap. (LMB while stationary without detection.)
3c: Then already made is the choke.
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Re: Unofficial Overgrowth a152, weekly build
Anyone played GTA SA before? If you have, you probably remember the stealth move you could do with the knife.
This would be good in OG, crouch behind them, aim, click and your person will grab them with one hand, and slit their jugular with the knife (and maybe some blood spurting from the neck). Would make OG 20% cooler (Or was that adding ponies?)
This would be good in OG, crouch behind them, aim, click and your person will grab them with one hand, and slit their jugular with the knife (and maybe some blood spurting from the neck). Would make OG 20% cooler (Or was that adding ponies?)
Re: Unofficial Overgrowth a152, weekly build
Wouldn't be surprised if they added it. You could also do that in Lugaru.
Re: Unofficial Overgrowth a152, weekly build
I can't play Forgotten Plains - after it's finished loading and the Wolfire logo has disappeared, I'm in-game but running at less than 1fps - it essentially becomes a slideshow with a new image every 4 or 5 seconds - only way to quit is with the task manager.
Actually this bug has happened on every map at least once if I recall, but seems to happen with much greater frequency on Forgotten Plains.
Was introduced in this update.
i5
GTX 470 w/ 280.86 drivers
4 GB
Actually this bug has happened on every map at least once if I recall, but seems to happen with much greater frequency on Forgotten Plains.
Was introduced in this update.
i5
GTX 470 w/ 280.86 drivers
4 GB
Re: Unofficial Overgrowth a152, weekly build
Unplayable. Freezes when loading a map - with last row on "console" "Disposing of tooltip view". When I switched to editor -mode in config-file the game ran but with great lag.
The earlier a150 and below have worked fine.
The earlier a150 and below have worked fine.
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Re: Unofficial Overgrowth a152, weekly build
God I've been keeping up with videos every Tuesday since I preordered but still only have alpha 109 installed. Why is that XD
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- Location: Kansas, USA
Re: Unofficial Overgrowth a152, weekly build
Good question!RoyaleBeast wrote:God I've been keeping up with videos every Tuesday since I preordered but still only have alpha 109 installed. Why is that XD