Unofficial Overgrowth a152, weekly build

A secret forum for people who preorder Overgrowth!
thelordsmudge
Posts: 2
Joined: Mon Oct 10, 2011 3:54 pm

Re: Unofficial Overgrowth a152, weekly build

Post by thelordsmudge » Mon Oct 10, 2011 9:28 pm

Robfire wrote:Remember, the actual current config folder is in My Documents, not Program Files! I made the same mistake recently.
Yeah, that's where I changed it though. Argh. Maybe I can download one of the older versions and try it...something is better than nothing. I'll try again next week.

David
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Re: Unofficial Overgrowth a152, weekly build

Post by David » Mon Oct 10, 2011 11:12 pm

I uploaded an alternate .exe here that produces a logfile.txt in the write directory, which could help determine where it could be going wrong. It would be especially helpful if someone could try it with editor_mode set back to true, causing it to crash. If you do this, please send the logfile.txt file to [email protected] .

ipariszalonna
Posts: 4
Joined: Mon Oct 10, 2011 1:26 pm

Re: Unofficial Overgrowth a152, weekly build

Post by ipariszalonna » Tue Oct 11, 2011 12:40 am

Changing the actual config file in My Documents to editor mode worked for me.

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turbochop
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Re: Unofficial Overgrowth a152, weekly build

Post by turbochop » Tue Oct 11, 2011 2:28 am

Woo, multiplayer team dragging! Sounds are screwy when there is another player character, however. Also, the second player's movement is no longer relative to the camera.

Frozen_Fish
Posts: 2
Joined: Fri Jan 21, 2011 3:40 am

Re: Unofficial Overgrowth a152, weekly build

Post by Frozen_Fish » Tue Oct 11, 2011 10:27 am

Fun little bug I've found:

1. Start impressive mountains level
2. Kill an enemy
3. Drag corpse into the nearby icy trench
4. Run downhill to corpse, holding right click
5. Turner's arms become slingshot, get flung across the map

Starkiller2000
Posts: 98
Joined: Fri Jan 14, 2011 10:05 pm

Re: Unofficial Overgrowth a152, weekly build

Post by Starkiller2000 » Tue Oct 11, 2011 2:35 pm

turbochop wrote:Woo, multiplayer team dragging! Sounds are screwy when there is another player character, however. Also, the second player's movement is no longer relative to the camera.

Yeah same with me, makes it really hard to play multiplayer without the seconds players movement being relative to the camera.

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Korpor4l
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Re: Unofficial Overgrowth a152, weekly build

Post by Korpor4l » Tue Oct 11, 2011 4:13 pm

http://www.wegame.com/watch/overgrowth- ... grab-a152/
I found this when I pressed 'X' while I was dragging a hand (it starts at 0:10, I couldn't edit it out). It kind of looks like they're dancing...

tahl
Posts: 6
Joined: Sun Nov 02, 2008 6:02 am

Re: Unofficial Overgrowth a152, weekly build

Post by tahl » Wed Oct 12, 2011 5:09 am

Defrost wrote:I'm having touble with my auto-updater(for Mac), it downloads the update then goes on with extracting the update but it stays on "Extracting update..." forever and doesn't change. Is this a update bug or updater bug? Need help.
Same here.

Jellydonut
Posts: 101
Joined: Mon Aug 15, 2011 9:32 pm

Re: Unofficial Overgrowth a152, weekly build

Post by Jellydonut » Wed Oct 12, 2011 7:07 pm

I have played Overgrowth constantly since I got it on Alpha 146. I feel as if there need to be different attacks. NOT just different animations for the same attacks. The combat is the main part of the game, and I think it's getting too repetitive.
Ex.: Run. Roundhouse. Grab. Throw. Block throw. Sweep. Throw. Block throw. Punch. Hit. Roundhouse. Win.

Maybe you could also have grabs while on the ground, to vary the gameplay.
Here's a little list of attack ideas I came up with:

1. Grab attacks (Not throws)
Ex.: Grab head and pull into knee. (RMB+LMb while stationary.)

2. Different jump attacks besides the rabbit kick.
Ex.: Uppercut. (Space+LMB.)

3. Some different stealth moves:
3a: Trip into choke. (Sweep without detection+RMB once on ground.)
3b: Neck snap. (LMB while stationary without detection.)
3c: Then already made is the choke.

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Nervesplitter
Posts: 30
Joined: Fri Sep 23, 2011 6:55 pm

Re: Unofficial Overgrowth a152, weekly build

Post by Nervesplitter » Wed Oct 12, 2011 7:16 pm

Anyone played GTA SA before? If you have, you probably remember the stealth move you could do with the knife.

This would be good in OG, crouch behind them, aim, click and your person will grab them with one hand, and slit their jugular with the knife (and maybe some blood spurting from the neck). Would make OG 20% cooler (Or was that adding ponies?)

lamp-post
Posts: 7
Joined: Sat Oct 08, 2011 5:29 pm

Re: Unofficial Overgrowth a152, weekly build

Post by lamp-post » Wed Oct 12, 2011 8:05 pm

Wouldn't be surprised if they added it. You could also do that in Lugaru.

Garabaldi
Posts: 62
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Re: Unofficial Overgrowth a152, weekly build

Post by Garabaldi » Thu Oct 13, 2011 1:22 pm

I can't play Forgotten Plains - after it's finished loading and the Wolfire logo has disappeared, I'm in-game but running at less than 1fps - it essentially becomes a slideshow with a new image every 4 or 5 seconds - only way to quit is with the task manager.

Actually this bug has happened on every map at least once if I recall, but seems to happen with much greater frequency on Forgotten Plains.

Was introduced in this update.

i5
GTX 470 w/ 280.86 drivers
4 GB

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Brainz80
Posts: 9
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Re: Unofficial Overgrowth a152, weekly build

Post by Brainz80 » Thu Oct 13, 2011 2:31 pm

Unplayable. Freezes when loading a map - with last row on "console" "Disposing of tooltip view". When I switched to editor -mode in config-file the game ran but with great lag.

The earlier a150 and below have worked fine.

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RoyaleBeast
Posts: 6
Joined: Mon Dec 27, 2010 6:04 pm

Re: Unofficial Overgrowth a152, weekly build

Post by RoyaleBeast » Thu Oct 13, 2011 4:41 pm

God I've been keeping up with videos every Tuesday since I preordered but still only have alpha 109 installed. Why is that XD

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AngryAmoeba
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Location: Kansas, USA

Re: Unofficial Overgrowth a152, weekly build

Post by AngryAmoeba » Thu Oct 13, 2011 5:25 pm

RoyaleBeast wrote:God I've been keeping up with videos every Tuesday since I preordered but still only have alpha 109 installed. Why is that XD
Good question!

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