When the night has come, and the land is dark..

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Garabaldi
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Location: Canada

When the night has come, and the land is dark..

Post by Garabaldi » Mon Oct 17, 2011 3:03 pm

What's with the weird film-grain effect on the maps that take place during the night? It looks quite strange IMO and detracts from the quality of the visuals.

Also, are there plans to include a nighttime sky editor? I see there's a button to switch between night/day, but obviously it isn't implemented yet - It would be neat to be able to choose the position/phase/amount of light given off by the moon so you could make some more illuminated nighttime maps and some ones where its impossible to see more than 2 feet in front of you. Anyway I assume this is already planned since it's not different form the regular sky editor.

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Kicktar
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Re: When the night has come, and the land is dark..

Post by Kicktar » Mon Oct 17, 2011 5:33 pm

The grain is to simulate what it looks like when your eyes are straining in the dark, try it some evening, it's cool that they actually look similar.

Garabaldi
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Location: Canada

Re: When the night has come, and the land is dark..

Post by Garabaldi » Mon Oct 17, 2011 5:41 pm

I don't think it does a good job of simulating what it's intending to, then, because things don't really become any harder to spot, the graphics just take on a much more fuzzy quality and it ends up looking washed out and much worse than the maps that take place during the day. Seems like a better solution would just be making the nights actually dark - as of right now there's almost no reduction in visibility and you can see just as far as you can during the day.

And I can assure you I've never had a similar effect applied to my vision when I'm outside at night, squinting or not - that's why I pointed it out, because it looks so out-of-place and awkward and I couldn't figure out what its purpose was.

Just my opinion of course.

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last
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Re: When the night has come, and the land is dark..

Post by last » Mon Oct 17, 2011 5:48 pm

here is alpha video about it http://blog.wolfire.com/2011/01/Overgro ... -changelog it was posted January 11th, 2011 and have'nt changed since. i belive David have better things to do right now, but he will get there to make awsome night shader.

AluminumHaste
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Re: When the night has come, and the land is dark..

Post by AluminumHaste » Mon Oct 17, 2011 7:20 pm

I completely agree I find it annoying and it looks terrible lol. It would be nice if the levels were just really dark then it would difficult to see. I know that's more realistic but it probably isn't very fun gameplay wise to be running right off a cliff lol. :mrgreen:

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