Commands list

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cachiporrin
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Commands list

Post by cachiporrin » Wed Oct 19, 2011 9:02 pm

Hey guys.
I was browsing the overgrowth wiki for commands like spawning weapons and enemies but I couldn't find them. Could you tell me where I can get a command list or....just how to spawn stuff?
I was thinking it may have something to do with the map editor, but I'm not sure so I haven't tried it yet
Edit: I managed to open the map editor somehow but I can't pause the AI and I can't go back to play

Garabaldi
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Re: Commands list

Post by Garabaldi » Wed Oct 19, 2011 10:14 pm

Click Esc. to bring up the editor - see that toolbar on the left? Those are, for the most part, all the buttons you'll need - hover over the icon long enough and you'll see a tooltip telling you its function - they are, in order, the omnitool, the object spawn menu, the translate tool, the scale tool, the rotate tool, and the paintbrush - just click on the 'Load Object' button and a window should open with all the available objects/NPC's/weapons/decals you can spawn - just click on the item you'd like and then click anywhere on the ground to place it - then fool around with the scale/rotate/translate tools to see what they do - left and right clicks generally have different effects, so try them both.

To turn off combat AI, press C - to restart the level press L - to bring everyone back to life, press X - to turn on slow-motion, press Tab. To get back in to the game from the editor click on the 'Rabbot' button at the very top left corner of the screen.

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cachiporrin
Froot Loop!!!
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Re: Commands list

Post by cachiporrin » Thu Oct 20, 2011 4:27 pm

thank you a lot, had a hard time trying to figure it out

Rocker398
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Re: Commands list

Post by Rocker398 » Thu Oct 20, 2011 7:20 pm

And 8 is also a hotkey to get back into the game, (same function as Rabbot button)

TheDudeFromCali
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Re: Commands list

Post by TheDudeFromCali » Thu Oct 20, 2011 10:24 pm

On the topic of the editor, how can i make those pathways for the AI to follow? Those blue and white lines with the spheres that appear with AI on the premade maps. I can't seem to figure it out. I've made a nav mesh so they can move on my (somewhat) custom maps, but that's as far as I've gotten with moving them around.

Much appreciation.

Garabaldi
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Location: Canada

Re: Commands list

Post by Garabaldi » Thu Oct 20, 2011 11:15 pm

TheDudeFromCali wrote:On the topic of the editor, how can i make those pathways for the AI to follow? Those blue and white lines with the spheres that appear with AI on the premade maps. I can't seem to figure it out. I've made a nav mesh so they can move on my (somewhat) custom maps, but that's as far as I've gotten with moving them around.

Much appreciation.
Ctrl + left-click creates a waypoint - to link a character to a waypoint, click on their spawn box, hold Alt, and double-click on the waypoint you created - same thing goes for linking waypoints to each other.

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last
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Re: Commands list

Post by last » Fri Oct 21, 2011 2:41 am

i think you should read alot.
Basic_Controls - http://wiki.wolfire.com/index.php/Basic_Controls
Control_Reference - http://wiki.wolfire.com/index.php/Control_Reference
Character_Control - http://wiki.wolfire.com/index.php/Character_Control

and here is some older videos but i belive lot of this stuff still works.

http://www.youtube.com/watch?v=FuMwR5Ky ... embedded#!
http://www.youtube.com/watch?v=taX4h3Ua ... embedded#!
http://www.youtube.com/watch?v=1vnRV-1S ... r_embedded


Maybe there is some more video tutorials but i belive all the basecs are covered

TheDudeFromCali
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Re: Commands list

Post by TheDudeFromCali » Mon Oct 24, 2011 10:43 pm

Garabaldi wrote:
TheDudeFromCali wrote:On the topic of the editor, how can i make those pathways for the AI to follow? Those blue and white lines with the spheres that appear with AI on the premade maps. I can't seem to figure it out. I've made a nav mesh so they can move on my (somewhat) custom maps, but that's as far as I've gotten with moving them around.

Much appreciation.
Ctrl + left-click creates a waypoint - to link a character to a waypoint, click on their spawn box, hold Alt, and double-click on the waypoint you created - same thing goes for linking waypoints to each other.
Thank you kind Sir!!!

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