Unofficial Overgrowth a159, weekly build
Unofficial Overgrowth a159, weekly build
The unofficial, Overgrowth a159 leaked build is here!
(watch in hd)
Changelog:
- Scripts can read string params as float or int
- Characters can have parameters
- Added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed
- Character scripts can control animation speed
- Web views consume keyboard events if they have keyboard focus, e.g. typing WASD into a text field doesn't cause the camera to move
- Enemy AI directly queries the animation for appropriate block timing
- Enemies avoid each other more effectively
- More efficient dynamic shadow decals, using the base model vbo instead of constructing a new cropped vertex array
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = c8ac5acba395fe89458444c3095a6818
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = e20a1ab074aae33dd9dd51fa66afd415
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a159? http://cdn.wolfire.com/alpha/diffs/a159.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
(watch in hd)
Changelog:
- Scripts can read string params as float or int
- Characters can have parameters
- Added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed
- Character scripts can control animation speed
- Web views consume keyboard events if they have keyboard focus, e.g. typing WASD into a text field doesn't cause the camera to move
- Enemy AI directly queries the animation for appropriate block timing
- Enemies avoid each other more effectively
- More efficient dynamic shadow decals, using the base model vbo instead of constructing a new cropped vertex array
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = c8ac5acba395fe89458444c3095a6818
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = e20a1ab074aae33dd9dd51fa66afd415
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a159? http://cdn.wolfire.com/alpha/diffs/a159.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
Re: Unofficial Overgrowth a159, weekly build
Thank you Jeff!
;p
;p
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- Posts: 61
- Joined: Sun Jun 20, 2010 8:40 am
Re: Unofficial Overgrowth a159, weekly build
Nice AI features, but after a while he doesn't handles the keyboard input, so I can do nothing. Mouse still works well.
Request: Strength Parameter for the enemys, so you can change the damage, they do by hitting you.
BTW: Editing the values of turner is really fun.
Movement Speed is only used while jumping.
Request: Strength Parameter for the enemys, so you can change the damage, they do by hitting you.
BTW: Editing the values of turner is really fun.
Movement Speed is only used while jumping.
Last edited by Robinx on Tue Nov 29, 2011 8:30 am, edited 1 time in total.
Re: Unofficial Overgrowth a159, weekly build
I have experienced that to, not onley when i edit AI features or hotspots but also in editor game menu (esc menu)after a while he doesn't handles the keyboard input, so I can do nothing. Mouse still works well
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- Posts: 250
- Joined: Tue Apr 26, 2011 1:04 pm
- Location: united states of the united kingdom of teletubbyland
Re: Unofficial Overgrowth a159, weekly build
wait, how do you use the parameter editor on characters?
Re: Unofficial Overgrowth a159, weekly build
select a character in editor mode and press "u" keyhuman_dictionary wrote:wait, how do you use the parameter editor on characters?
Re: Unofficial Overgrowth a159, weekly build
Got the same problem here after editing any parametersRobinx wrote:after a while he doesn't handles the keyboard input, so I can do nothing. Mouse still works well.
Also still experiencing lag (though not FPS lag) whenever something "enter" rag-doll mode
Re: Unofficial Overgrowth a159, weekly build
Just saw the vid and wanted to say that the AI spacing is exactly what I wanted to see: the group fighting already looks dramatically better.
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- Posts: 9
- Joined: Mon Sep 19, 2011 10:28 am
Re: Unofficial Overgrowth a159, weekly build
And yet another alpha that is not working for me . I cant get in even in main menu. Crash right on start of game.
Windows 7 x64
nVidia gf450 gts (latest drivers)
Windows 7 x64
nVidia gf450 gts (latest drivers)
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: Overgrowth.exe
Application Version: 0.0.0.0
Application Timestamp: 4ed3100b
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16695
Fault Module Timestamp: 4cc7ab86
Exception Code: c0000005
Exception Offset: 0002efc8
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1060
Additional Information 1: e8ad
Additional Information 2: e8adce1c2b9e7be834b4063ac3c53863
Additional Information 3: e8ad
Additional Information 4: e8adce1c2b9e7be834b4063ac3c53863
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- Posts: 1
- Joined: Mon Nov 28, 2011 2:28 am
Re: Unofficial Overgrowth a159, weekly build
ok well i just bought overgrowth and i downloaded this twice for mac an every time i try to expand it, it says like no such file in directory. i havnt even played the game yet! plz help someone!
Re: Unofficial Overgrowth a159, weekly build
just pre-ordered - doesn't work for me. how can i get detailed error information to you? just stops working after level load seems to be complete...
Re: Unofficial Overgrowth a159, weekly build
Does all this mean that there might be a mini-campaign soon?
Re: Unofficial Overgrowth a159, weekly build
I love seeing all the progress on this game
PS - I was top comment on a youtube video a few alphas ago (not boasting, simply showing potential popularity) when I requested that when a character impacted a wall hard after being struck, for example with this head on being killed and hitting the wall, a blood splatter would be left on the wall. What do you guys think?
PS - I was top comment on a youtube video a few alphas ago (not boasting, simply showing potential popularity) when I requested that when a character impacted a wall hard after being struck, for example with this head on being killed and hitting the wall, a blood splatter would be left on the wall. What do you guys think?
Re: Unofficial Overgrowth a159, weekly build
Yeah, I agree with this one. Even though it is a purely graphical effect, I was hankering for some blood spatters upon impacts. Not a high priority of course, but if it could be squeezed in, it'd sure make for a popular Alpha video. Seems like every time a video is made that involves blood updates and additions, we get a lot of new users and more word of mouth is spread around the internetz. 'Magine that, huh?