Unofficial Overgrowth a165, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a165, weekly build

Post by Jeff » Mon Jan 16, 2012 4:05 am

The unofficial, Overgrowth a165 leaked build is here!


(watch in hd)

Changelog:
- added basic knife throw auto-targeting and controls
- added knife throw animation
- getting hit cancels knife attack
- knife attack faces towards target even when running
- fixed bug with mirrored knife slashes
- fixed problem with choke animation when holding a weapon
- added blunt item-character collisions
- added support for multiple detail object layers
- added support for solid detail objects
- added wood/metal material lines for all weapons
- thrower velocity affects throw force
- throwing weapons in air pushes thrower back

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = db908862a731df197ccdca9ca88fe077

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = fb8f59a4c4184a2824a391798de62d5f

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a165? http://cdn.wolfire.com/alpha/diffs/a165.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- but Edward Rudd is on the job.

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Aaron
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Re: Unofficial Overgrowth a165, weekly build

Post by Aaron » Mon Jan 16, 2012 4:05 am

For those using the SUMLauncher, please make sure you are up to date! (version 1.4) - viewtopic.php?f=13&t=14201
Last edited by Aaron on Mon Jan 16, 2012 4:09 am, edited 1 time in total.

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danielFTW
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Re: Unofficial Overgrowth a165, weekly build

Post by danielFTW » Mon Jan 16, 2012 4:07 am

Yaaaaaay!

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Korban3
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Re: Unofficial Overgrowth a165, weekly build

Post by Korban3 » Mon Jan 16, 2012 4:19 am

I didn't even post after I missed being first I was so pissed. :evil: RAGE NINJA

EDIT: I just watched the video. Oh man, do I feel better. It's freakin' funny seeing stuff get thrown at enemies like that, oh man. That whole video had me laughing. Oh, David, you're so awesome.

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Johannes
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Re: Unofficial Overgrowth a165, weekly build

Post by Johannes » Mon Jan 16, 2012 4:46 am

Here's the disc golf frisbee that I made in anticipation of throwing weapons:

Image

Which you can download here

To install just place the mod folder into Data/Custom. If you don't know how to get to that just use SUMLauncher's menu option to open it for you.

Note: to add the weapon in-game you'll need to select the item xml file with the 'load item' button, not the object one.

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derksenkarting
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Re: Unofficial Overgrowth a165, weekly build

Post by derksenkarting » Mon Jan 16, 2012 7:27 am

Great update! The new features just keep on coming!

The frisbee is very cool Johannes, thanks! I love how it has sharp edges and behaves like a knife.

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Spike Jackson
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Re: Unofficial Overgrowth a165, weekly build

Post by Spike Jackson » Mon Jan 16, 2012 9:44 am

This is amazing. It's just me, but I loved how his arm moved all subtlety when Turner flips and throws the knife.

These videos are one of the highlights of my week.

Nice frisbee, Johannes! I look forward to playing around with that.

TNTBlast
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Re: Unofficial Overgrowth a165, weekly build

Post by TNTBlast » Mon Jan 16, 2012 10:28 am

Great Update!

Throwing is by far my favorite feature, and I have already been messing around with it a lot. One thing I noticed though is that you can only throw your weapon in the air if you are rolling. Not sure if it's a bug or meant to be that way, but just a heads up to the people downloading this.

Jellydonut
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Re: Unofficial Overgrowth a165, weekly build

Post by Jellydonut » Mon Jan 16, 2012 10:28 am

Hey guys, I need some help. I just downloaded the changes from the last alpha, but have no idea how to install them. I need help!

Broklav
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Re: Unofficial Overgrowth a165, weekly build

Post by Broklav » Mon Jan 16, 2012 10:44 am

this game is getting better and better... first the combat is amazing, with amazing animations and fun platform jumping!... now Throwing! MY GOD when this game is full released its going to blow everything else away :D

TNTBlast
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Re: Unofficial Overgrowth a165, weekly build

Post by TNTBlast » Mon Jan 16, 2012 10:47 am

Jelly just use SUM launcher viewtopic.php?f=16&t=14201

It makes everyone's lives easier.

Jellydonut
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Re: Unofficial Overgrowth a165, weekly build

Post by Jellydonut » Mon Jan 16, 2012 10:53 am

Is there a more manual way? Like dragging the files into the overgrowth folder?

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Silverfish
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Re: Unofficial Overgrowth a165, weekly build

Post by Silverfish » Mon Jan 16, 2012 11:12 am

Jellydonut wrote:Is there a more manual way? Like dragging the files into the overgrowth folder?
Yeah just merge the data folder with yours and take the exe file from the relevant folder (Mac/Windows) and replace your exe.

But there really is not a lot of reasons not to use SUM because what it does is just download the patch and unzip it in the right place for you.

Jellydonut
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Re: Unofficial Overgrowth a165, weekly build

Post by Jellydonut » Mon Jan 16, 2012 11:54 am

Silverfish wrote: But there really is not a lot of reasons not to use SUM because what it does is just download the patch and unzip it in the right place for you.
Yeah, I downloaded it. Just a little suspicious, you know. It is awesome. I can't wait until we can stab little rabbits while they're down. AND I can't wait until the knife/sword/whatchimacallit STICKS into the enemy.

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Bahlof
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Re: Unofficial Overgrowth a165, weekly build

Post by Bahlof » Mon Jan 16, 2012 12:21 pm

It seems like the scripts got messed up on mine or something. Whenever the player picks up an item or tries to attack or throw or anything i get an error like its missing functions with either the playercontrol.as or enemycontrol.as. has anyone else had this problem?

Nevermind i downloaded the auto updater and it works fine now! thanks
Last edited by Bahlof on Mon Jan 16, 2012 12:39 pm, edited 1 time in total.

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