Unofficial Overgrowth a175, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a175, weekly build

Post by Jeff » Mon Apr 09, 2012 12:52 am

The unofficial, Overgrowth a175 leaked build is here!


(watch in hd)

Changelog:
- Added stances, attacks and parries for one-handed dog sword
- Stuck weapons are physically active
- Sheathed weapons animate more accurately
- Fixed several weapon bugs
- Torso IK is now pose-relative, allowing for sideways stances
- Items can trigger mirrored animations
- Cat rapier now uses the move-set of the one-handed dog sword
- Cat dagger now uses the move-set of the dog knife
- Characters wait a couple seconds after opponent is defeated before letting their guard down

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = cf7668321ba2b8d29cd54f621612d8ff

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = f02506051db380faf32268f3b2a5e307

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a175? http://cdn.wolfire.com/alpha/diffs/a175.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- but Edward Rudd is on the job.

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Aaron
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Re: Unofficial Overgrowth a175, weekly build

Post by Aaron » Mon Apr 09, 2012 12:53 am

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 80+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

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Quote|a
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Re: Unofficial Overgrowth a175, weekly build

Post by Quote|a » Mon Apr 09, 2012 12:57 am

HUZZAH! :D

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akazi
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Re: Unofficial Overgrowth a175, weekly build

Post by akazi » Mon Apr 09, 2012 1:02 am

Damn Aaron, your quick. I stayed up all night to try and be first, but noooo you had to. :roll: lol JK

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Ganerumo
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Re: Unofficial Overgrowth a175, weekly build

Post by Ganerumo » Mon Apr 09, 2012 3:30 am

That one-handed sword handling is really classy.

KiiNGz
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Joined: Wed Jan 26, 2011 7:31 pm

Re: Unofficial Overgrowth a175, weekly build

Post by KiiNGz » Mon Apr 09, 2012 3:51 am

Am i the only one that gets this error? D:

---------------------------
Error in "enemycontrol.as"
---------------------------
Compiling void UpdateBrain()
ERR: enemycontrol.as (215, 9) 'holding_weapon' is not declared
ERR: enemycontrol.as (215, 8) Expression must be of boolean type
ERR: enemycontrol.as (310, 31) No conversion from 'int' to 'bool' available.

---------------------------
Cancel Try Again Continue
---------------------------

Help i wanna do one handed sword fighting to :(

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Mizeet
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Re: Unofficial Overgrowth a175, weekly build

Post by Mizeet » Mon Apr 09, 2012 4:38 am

The game doesn't give me option to reset the level after I die anymore :/

MasterMorality
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Re: Unofficial Overgrowth a175, weekly build

Post by MasterMorality » Mon Apr 09, 2012 5:08 am

Oh man that looks nice.
I hope the weapons aren't all swords and knives - bring me an axe!

AlbinoNinja
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Re: Unofficial Overgrowth a175, weekly build

Post by AlbinoNinja » Mon Apr 09, 2012 5:46 am

Another great update, can't wait to download!

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MinorThreat
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Re: Unofficial Overgrowth a175, weekly build

Post by MinorThreat » Mon Apr 09, 2012 6:07 am

MasterMorality wrote:Oh man that looks nice.
I hope the weapons aren't all swords and knives - bring me an axe!
Well theres a big fucking hammer.

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Djemps
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Re: Unofficial Overgrowth a175, weekly build

Post by Djemps » Mon Apr 09, 2012 9:34 am

Mizeet wrote:The game doesn't give me option to reset the level after I die anymore :/
I noticed the same thing. Just hit L on your keyboard to restart.

MrZeppo
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Re: Unofficial Overgrowth a175, weekly build

Post by MrZeppo » Mon Apr 09, 2012 10:03 am

Cool, as always :D

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invisible guy
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Re: Unofficial Overgrowth a175, weekly build

Post by invisible guy » Mon Apr 09, 2012 12:22 pm

This pose would go well with the cats and their classy style! :)

Matt
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Re: Unofficial Overgrowth a175, weekly build

Post by Matt » Mon Apr 09, 2012 12:29 pm

Ever since it was possible for weapons to stick in people, I've been waiting for this. Are there any other games--ever--that have done included this sort of physics?

henrylee54
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Re: Unofficial Overgrowth a175, weekly build

Post by henrylee54 » Mon Apr 09, 2012 1:39 pm

Yes finally! This is the update iv been waiting for. Great job guys, the game is really coming along

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