agreed.J1MBOD1N1 wrote:I EXTREMELY AGREEakazi wrote:I want the animal run from Lugaru.
What do you want to be implemented in the next build?
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Re: What do you want to be implemented in the next build?
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Re: What do you want to be implemented in the next build?
I think a way to create "crouching/sneaking" waypoints would be cool.
A guard walking along a path passing through the waypoint would cause them to crouch down and move slowly until they got to the next waypoint.
Could make for interesting ambush scenarios.
A guard walking along a path passing through the waypoint would cause them to crouch down and move slowly until they got to the next waypoint.
Could make for interesting ambush scenarios.
Re: What do you want to be implemented in the next build?
- Weapon hierarchy: the AI grabs weapons first according to their strength (for example, sword > knife)
- Doing a cartwheel inmediately after landing from a jump should reduce fall damage
- Guards should inspect dead bodies
- Choking/grabing from behind should only work with small weapons
- Better running-uphill animations
- Thrown weapons should be nerfed
- Doing a cartwheel inmediately after landing from a jump should reduce fall damage
- Guards should inspect dead bodies
- Choking/grabing from behind should only work with small weapons
- Better running-uphill animations
- Thrown weapons should be nerfed
Re: What do you want to be implemented in the next build?
I think it'd be pretty neat to have a grappling system. So that you could grab from the front instead of just the stealth grabs. Still counter-able, and you'd have to think quick to throw the enemy/whatever would follow it.
Re: What do you want to be implemented in the next build?
I would really like less under-the-hood, modding related stuff and more gameplay tweaks/features. Maybe that's just because I don't actually make any levels or anything though.
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Re: What do you want to be implemented in the next build?
i love cats so i want all sorts of cats. the one right now is ok but it looks a little shabby and i think it is essentially the same as the rabbit? (hearing, jumping and fighting). tell me if i'm mistaken. i aso would love a LONGBOW!. how cool would that be! long ranged stealth assassinations! i havnt seen this requested yet but longbows are badass!!
Re: What do you want to be implemented in the next build?
I'd like the Map Editor to be kept in the final edition (you might say this is obvious, but I'm still requesting it.)
Also, I'd like there to be a better way to sneak, that factored terrain into it, something akin to Deus Ex / MGS hugging walls if you walk into them. Also would be great if you could change sneaking up stairs, currently, you don't get enough momentum, so it's really annoying to have to ambush your foes by running and jumping to the top of the stairs.
Also, I'd like there to be a better way to sneak, that factored terrain into it, something akin to Deus Ex / MGS hugging walls if you walk into them. Also would be great if you could change sneaking up stairs, currently, you don't get enough momentum, so it's really annoying to have to ambush your foes by running and jumping to the top of the stairs.
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Re: What do you want to be implemented in the next build?
Of course i hope for online multiplayer - but if we could have LAN-multiplayer (Local) it would suit my needs, as we could use third party software for the time being to play with friends!
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Re: What do you want to be implemented in the next build?
umm probably the ability to break someones neck when you have them in that hold thing
Re: What do you want to be implemented in the next build?
Stable linux version
Re: What do you want to be implemented in the next build?
I haven't read all 13 pages of the thread, but I have read the majority of them.
That said, dual wielding done properly (both weapons being used in combat) would be excellent. But why couldn't the left click alternate swings with both weapons and then the right click be used to block with, say, the off hand weapon? I mean, the amount of animation would probably be quite difficult to do, as I think it would require a new set of animations depending on the weapons, but it seems like it would be effective with keeping the concept of the left click aggression, right click defense.
Also, maybe idle animations for enemies and allies that aren't moving. kicking at the ground, or looking around, that sort of thing. Something simple.
That said, dual wielding done properly (both weapons being used in combat) would be excellent. But why couldn't the left click alternate swings with both weapons and then the right click be used to block with, say, the off hand weapon? I mean, the amount of animation would probably be quite difficult to do, as I think it would require a new set of animations depending on the weapons, but it seems like it would be effective with keeping the concept of the left click aggression, right click defense.
Also, maybe idle animations for enemies and allies that aren't moving. kicking at the ground, or looking around, that sort of thing. Something simple.
Re: What do you want to be implemented in the next build?
REPLAYS. the combat is so amazingly good, you need to be able to replay at will, with a slow motion button. sometimes me or my enemy die and i'm not too sure what happened... as an added bonus, the internet will fill with cool screenshots of rabbits getting their necks broken
Re: What do you want to be implemented in the next build?
also this. the tackle was usefulpure_krogan89 wrote:agreed.J1MBOD1N1 wrote:I EXTREMELY AGREEakazi wrote:I want the animal run from Lugaru.
Re: What do you want to be implemented in the next build?
I want a bunch of parkour maps where you are in a big map and you have to parkour your way to get to the end