What do you want to be implemented in the next build?

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pure_krogan89
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Re: What do you want to be implemented in the next build?

Post by pure_krogan89 » Sat Jul 21, 2012 3:09 pm

J1MBOD1N1 wrote:
akazi wrote:I want the animal run from Lugaru.
I EXTREMELY AGREE
agreed.

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Macrauchenia
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Re: What do you want to be implemented in the next build?

Post by Macrauchenia » Tue Jul 24, 2012 10:28 am

I think a way to create "crouching/sneaking" waypoints would be cool.

A guard walking along a path passing through the waypoint would cause them to crouch down and move slowly until they got to the next waypoint.

Could make for interesting ambush scenarios.

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Aleph
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Re: What do you want to be implemented in the next build?

Post by Aleph » Wed Jul 25, 2012 12:46 am

- Weapon hierarchy: the AI grabs weapons first according to their strength (for example, sword > knife)

- Doing a cartwheel inmediately after landing from a jump should reduce fall damage

- Guards should inspect dead bodies

- Choking/grabing from behind should only work with small weapons

- Better running-uphill animations

- Thrown weapons should be nerfed

Psyche79
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Re: What do you want to be implemented in the next build?

Post by Psyche79 » Wed Jul 25, 2012 11:03 pm

I think it'd be pretty neat to have a grappling system. So that you could grab from the front instead of just the stealth grabs. Still counter-able, and you'd have to think quick to throw the enemy/whatever would follow it.

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funymunky
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Re: What do you want to be implemented in the next build?

Post by funymunky » Thu Jul 26, 2012 4:14 am

I would really like less under-the-hood, modding related stuff and more gameplay tweaks/features. Maybe that's just because I don't actually make any levels or anything though.

freeridersam
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Re: What do you want to be implemented in the next build?

Post by freeridersam » Thu Jul 26, 2012 10:03 am

i love cats so i want all sorts of cats. the one right now is ok but it looks a little shabby and i think it is essentially the same as the rabbit? (hearing, jumping and fighting). tell me if i'm mistaken. i aso would love a LONGBOW!. how cool would that be! long ranged stealth assassinations! i havnt seen this requested yet but longbows are badass!!

Cat_Fuzz
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Re: What do you want to be implemented in the next build?

Post by Cat_Fuzz » Thu Jul 26, 2012 5:57 pm

I'd like the Map Editor to be kept in the final edition (you might say this is obvious, but I'm still requesting it.)

Also, I'd like there to be a better way to sneak, that factored terrain into it, something akin to Deus Ex / MGS hugging walls if you walk into them. Also would be great if you could change sneaking up stairs, currently, you don't get enough momentum, so it's really annoying to have to ambush your foes by running and jumping to the top of the stairs.

Paperkiller
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Re: What do you want to be implemented in the next build?

Post by Paperkiller » Fri Jul 27, 2012 5:37 am

Of course i hope for online multiplayer - but if we could have LAN-multiplayer (Local) it would suit my needs, as we could use third party software for the time being to play with friends! :D

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Glabbit
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Re: What do you want to be implemented in the next build?

Post by Glabbit » Fri Jul 27, 2012 6:05 am

Like Hamachi

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thecrazehbunneh
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Re: What do you want to be implemented in the next build?

Post by thecrazehbunneh » Fri Jul 27, 2012 2:08 pm

umm probably the ability to break someones neck when you have them in that hold thing :P

Xtrit
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Re: What do you want to be implemented in the next build?

Post by Xtrit » Fri Jul 27, 2012 3:05 pm

Stable linux version

axel198
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Re: What do you want to be implemented in the next build?

Post by axel198 » Fri Jul 27, 2012 3:34 pm

I haven't read all 13 pages of the thread, but I have read the majority of them.
That said, dual wielding done properly (both weapons being used in combat) would be excellent. But why couldn't the left click alternate swings with both weapons and then the right click be used to block with, say, the off hand weapon? I mean, the amount of animation would probably be quite difficult to do, as I think it would require a new set of animations depending on the weapons, but it seems like it would be effective with keeping the concept of the left click aggression, right click defense.

Also, maybe idle animations for enemies and allies that aren't moving. kicking at the ground, or looking around, that sort of thing. Something simple.

fugo
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Re: What do you want to be implemented in the next build?

Post by fugo » Sat Jul 28, 2012 6:17 pm

REPLAYS. the combat is so amazingly good, you need to be able to replay at will, with a slow motion button. sometimes me or my enemy die and i'm not too sure what happened... as an added bonus, the internet will fill with cool screenshots of rabbits getting their necks broken :D

fugo
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Re: What do you want to be implemented in the next build?

Post by fugo » Sat Jul 28, 2012 6:18 pm

pure_krogan89 wrote:
J1MBOD1N1 wrote:
akazi wrote:I want the animal run from Lugaru.
I EXTREMELY AGREE
agreed.
also this. the tackle was useful

saffers
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Re: What do you want to be implemented in the next build?

Post by saffers » Sun Jul 29, 2012 1:48 pm

I want a bunch of parkour maps where you are in a big map and you have to parkour your way to get to the end

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