Consequences of violence -- have your say!
Posted: Mon May 28, 2012 6:26 pm
Hi all. Today I have a question for the community
Overgrowth is to be a game about the consequences of violence, though whether those consequences will be interactive or not, and to what degree, are things as yet not entirely decided.
If actions and their consequences were to be implemented, how would you like to see them materialize? Bearing in mind of course that Wolfire is a very small team: think too big and your idea won't see the light (albeit fun to ponder). Pro-tip: "branching" rhymes with "combinatorial explosion", so best avoid it. Think of a clever way of doing things though and the team might just be able to implement it.
I eagerly await your comments
Overgrowth is to be a game about the consequences of violence, though whether those consequences will be interactive or not, and to what degree, are things as yet not entirely decided.
http://blog.wolfire.com/2009/01/fightin ... in-itself/David wrote:Since players are playing the game to be entertained by the fighting, I think we need new kinds of stories that can complement the gameplay without distracting from it. Here are some of the questions I'm thinking of exploring with the Overgrowth story to keep it focused on fighting:
- Is it better to win a fight dishonorably or to lose honorably?
- What are the consequences of sparing someone's life in a fight to the death, or killing in a fight just meant to establish status?
- Who would dare to attack a rabbit who has killed wolves with his bare hands?
- Does a reputation for great fighting skill make you safer or less safe?
- What does it mean to be a fighter in a culture that hates fighting?
- When is lethal force more effective than a show of strength?
http://blog.wolfire.com/2009/07/wolfire ... questions/John wrote:The story will mainly be linear because we're just too small to be able to support an intricately branching decision tree. However we would like to include one or two decision nodes for key moments in the narrative if possible.
http://blog.wolfire.com/2010/04/Saving- ... -at-a-timeDavid wrote:With Overgrowth, the idea I am leaning towards for the story is to explore real consequences of violence -- focusing on different levels of force, when they are needed, and when they just make things worse.
If actions and their consequences were to be implemented, how would you like to see them materialize? Bearing in mind of course that Wolfire is a very small team: think too big and your idea won't see the light (albeit fun to ponder). Pro-tip: "branching" rhymes with "combinatorial explosion", so best avoid it. Think of a clever way of doing things though and the team might just be able to implement it.
I eagerly await your comments