Unofficial Overgrowth a183, weekly build

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Jeff
Evil Twin
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Unofficial Overgrowth a183, weekly build

Post by Jeff » Mon Jun 25, 2012 2:44 am

The unofficial, Overgrowth a183 leaked build is here!


(watch in hd)

Changelog:
- Added 'case error' alert toggle to config (off by default)
- Added 'process pool' toggle to config (off by default)
- Initial per-level award tracking
- Progress on savegame file saving and loading (not exposed yet)

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just straight up raw development dumps.

To download the alpha, use one of these links:

Win: Download
BitTorrent - please seed
MD5 = 7793d4944918c3d59613db6b37fb024c

Mac: Download
BitTorrent - please seed
MD5 = fad7e2b09cf4defa124aaa73b1035700

Linux: Download
BitTorrent - please seed
MD5 = 10705c129d8852254c763b1ad0460bf7

Just want the changes from the last alpha to a183? http://cdn.wolfire.com/alpha/diffs/a183.zip

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Aaron
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Re: Unofficial Overgrowth a183, weekly build

Post by Aaron » Mon Jun 25, 2012 2:44 am

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 115+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

Doloflex
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Re: Unofficial Overgrowth a183, weekly build

Post by Doloflex » Mon Jun 25, 2012 3:05 am

:shock: Yay! A working alpha! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Lakhuton
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Re: Unofficial Overgrowth a183, weekly build

Post by Lakhuton » Mon Jun 25, 2012 4:58 am

Hi I'm still having the same problem I had with the previous alpha. When I try to launch the game from SUMlauncher, the game doesnt load properly. Here's a screenshot of what happens: Image

Any help would be hugely appreciated. Thanks!

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Aaron
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Re: Unofficial Overgrowth a183, weekly build

Post by Aaron » Mon Jun 25, 2012 8:55 am

Lakhuton wrote:Hi I'm still having the same problem I had with the previous alpha. When I try to launch the game from SUMlauncher, the game doesnt load properly. Here's a screenshot of what happens:

Any help would be hugely appreciated. Thanks!
Does the same issue occur when you run the game without the SUMLauncher? If so, what happens if you right click on Overgrowth.exe, and choose "Run as Administrator"?

ppmalek
Posts: 3
Joined: Tue Jun 19, 2012 6:03 am

Re: Unofficial Overgrowth a183, weekly build

Post by ppmalek » Mon Jun 25, 2012 9:22 am

Hi, i've only been onboard with OG since a182 but I'm getting really low fps.
1-5 in combat.

Im running a Macbook Pro 2.26GHz, 8GB RAM, Nvidia 9400m. Is there any known fix to make it run smoother?
Thanks!

su007
Posts: 3
Joined: Sun Feb 12, 2012 8:59 pm

Re: Unofficial Overgrowth a183, weekly build

Post by su007 » Mon Jun 25, 2012 9:40 am

The game still just says "not responding" when I try to start it. Lots of other people seem to have it too, so I hope a fix can come out soon!

main_antagonist
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Re: Unofficial Overgrowth a183, weekly build

Post by main_antagonist » Mon Jun 25, 2012 9:44 am

Can't say how grateful I am that those error messages are finally gone :mrgreen:

In regards to the debug text process pools being turned off and award tracking turned on, can somebody link me to a thread with a more detailed explanation on how to tweak those please? I'd appreciate it :mrgreen:

I like the award tracking system but I don't always want it up and I can't figure out how to turn it off... :oops:

theworriedpotato
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Joined: Sat Jun 16, 2012 4:09 pm

Re: Unofficial Overgrowth a183, weekly build

Post by theworriedpotato » Mon Jun 25, 2012 10:21 am

FINALLY! Thank you for making my game error free! I can run pretty much every map including the menu mod maps with no problems what so ever. But, I was just wondering what the added feature named the "process pool" is? I turned it on with the SumLauncher but I could not tell much of a difference in-game.

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last
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Re: Unofficial Overgrowth a183, weekly build

Post by last » Mon Jun 25, 2012 11:32 am

main_antagonist wrote: In regards to the debug text process pools being turned off and award tracking turned on, can somebody link me to a thread with a more detailed explanation on how to tweak those please? I'd appreciate it :mrgreen:

I like the award tracking system but I don't always want it up and I can't figure out how to turn it off... :oops:
When you look that alpha changes video again then you should see and hear where you can turn this debug thing on and off. So keep your eyes open, like all the time. :shock:

main_antagonist
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Re: Unofficial Overgrowth a183, weekly build

Post by main_antagonist » Mon Jun 25, 2012 12:07 pm

last wrote:When you look that alpha changes video again then you should see and hear where you can turn this debug thing on and off. So keep your eyes open, like all the time. :shock:
In the level script right? But is it a Javascript file, xml file, html file What's the directory for the file? I know what to edit just.. not where.

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learn_more
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Re: Unofficial Overgrowth a183, weekly build

Post by learn_more » Mon Jun 25, 2012 12:12 pm

angelscript file
level.as
UpdateDebugText()

main_antagonist
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Re: Unofficial Overgrowth a183, weekly build

Post by main_antagonist » Mon Jun 25, 2012 12:28 pm

learn_more wrote:angelscript file
level.as
UpdateDebugText()
Thank you so much :D

Arakash
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Re: Unofficial Overgrowth a183, weekly build

Post by Arakash » Mon Jun 25, 2012 12:45 pm

can somebody tell me what dependencies (Linux) Overgrowth has? I get the "trying to compare to nil" error and i read somewhere that its because of missing dependencies.

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dyrvere
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Re: Unofficial Overgrowth a183, weekly build

Post by dyrvere » Mon Jun 25, 2012 7:10 pm

Arakash wrote:can somebody tell me what dependencies (Linux) Overgrowth has? I get the "trying to compare to nil" error and i read somewhere that its because of missing dependencies.
run ldd or readelf -d on binaries and it will give you info about dependencies served on a platter. Not sure about what packages you need since some distros use different names.
readelf -d overgrowth.bin.x86_64

Code: Select all

 0x0000000000000001 (NEEDED)             Shared library: [libSDL-1.2.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libopenal.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libalut.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libogg.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libvorbis.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libvorbisfile.so.3]
 0x0000000000000001 (NEEDED)             Shared library: [libtheora.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libtheoradec.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libGLU.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libpthread.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libawesomium-1.6.3.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libbz2.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libfreeimage.so.3]
 0x0000000000000001 (NEEDED)             Shared library: [libpng12.so.0]
 0x0000000000000001 (NEEDED)             Shared library: [libjpeg.so.62]
 0x0000000000000001 (NEEDED)             Shared library: [libX11.so.6]
 0x0000000000000001 (NEEDED)             Shared library: [libXext.so.6]
 0x0000000000000001 (NEEDED)             Shared library: [libXft.so.2]
 0x0000000000000001 (NEEDED)             Shared library: [libXinerama.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libfontconfig.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libdl.so.2]
 0x0000000000000001 (NEEDED)             Shared library: [libz.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libstdc++.so.6]
 0x0000000000000001 (NEEDED)             Shared library: [libm.so.6]
 0x0000000000000001 (NEEDED)             Shared library: [libgcc_s.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libc.so.6]
 0x0000000000000001 (NEEDED)             Shared library: [libGL.so.1]
Most outstanding seem to be LibSDL 1.2, png12, jpeg6 and freeimage3.

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