Reduce lag.
Reduce lag.
This gets very annoying sometimes and I would be glad if anyone can list some things to help with making all the animation smoother, less laggy and have a higher frame rate. NOTE: I have already reduced the window size and I don't want anything to do with getting a better graphics card.
My graphics card is: nVidia GeForce 8300
PLEASE HELP!
My graphics card is: nVidia GeForce 8300
PLEASE HELP!
Re: Reduce lag.
Get the Sum Launcher and check the config tab.
disable anti aliasing, anisotropic filtering, effects, shaders, reduce texture quality, reduce the resolution and check. You can start putting things back on and try out which option you can enable without losing too much fps.
You can also enable "display fps" to see what's going on.
Hope you get it going
disable anti aliasing, anisotropic filtering, effects, shaders, reduce texture quality, reduce the resolution and check. You can start putting things back on and try out which option you can enable without losing too much fps.
You can also enable "display fps" to see what's going on.
Hope you get it going
Re: Reduce lag.
I actually wanted to raise the fps....
Re: Reduce lag.
Try the above suggestions. OG is default pretty low to begin with, but there's still some things you can reduce if it's too much for your card. The less it has to do, the more frames it can generate. Also, remember that your CPU is used a lot in calculations as well, so look at trying to free up anything that might be taking CPU cycles away.
Outside of that, not much you can do at this point with the alpha, if you're going to stick with the same hardware. Things will get better to a point as the game develops, but obviously you can only do what your hardware is designed to pump out, no matter how well the code is written.
Outside of that, not much you can do at this point with the alpha, if you're going to stick with the same hardware. Things will get better to a point as the game develops, but obviously you can only do what your hardware is designed to pump out, no matter how well the code is written.
Re: Reduce lag.
You could also play with the game full screen, but on a lower resolution. The texture quality drops just as much, but the game is full screen. I do that when my computer is being temperamental about running OG well, although at times I can also play it at max settings flawlessly...
Re: Reduce lag.
Yes, I did try Last's Obstacle Course on the Main Menu Mod, but since it has like 2 billion objects, it was VERY laggy. But now, Red Shards and many other maps are performing much better. Anything else? I'm just trying to find every single thing to increase the frame rate in the game that I can.Rhaedas wrote:Try the above suggestions. OG is default pretty low to begin with, but there's still some things you can reduce if it's too much for your card. The less it has to do, the more frames it can generate. Also, remember that your CPU is used a lot in calculations as well, so look at trying to free up anything that might be taking CPU cycles away.
Outside of that, not much you can do at this point with the alpha, if you're going to stick with the same hardware. Things will get better to a point as the game develops, but obviously you can only do what your hardware is designed to pump out, no matter how well the code is written.
Re: Reduce lag.
resolution and texture quality factor into the frame rate quite a bit. I think this has been said before, but just to be sure you didn't miss it. (;
Re: Reduce lag.
Do you mean lower it or raise it?Fwiller wrote:resolution and texture quality factor into the frame rate quite a bit. I think this has been said before, but just to be sure you didn't miss it. (;
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Re: Reduce lag.
He means lower it as much as possible. If you have it all as low as possible and you're still struggling to run the game then that is an indicator that you need a new graphics card but it sounds like things are working better for you now.
Re: Reduce lag.
Well, it gets a bit tricky, because to reduce the texture quality, you have to increase the value.
When the value of texture_reduce is 0 or 1 (I'm not sure which), textures are drawn at full quality. At value 3 or 4, they're at much lower quality, and the game might work faster.
When the value of texture_reduce is 0 or 1 (I'm not sure which), textures are drawn at full quality. At value 3 or 4, they're at much lower quality, and the game might work faster.