Unofficial Overgrowth a190, weekly build

A secret forum for people who preorder Overgrowth!
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Scrumpeh
Posts: 103
Joined: Sat Aug 18, 2012 11:27 am
Location: Red Shards, Unknown

Re:

Post by Scrumpeh » Wed Aug 22, 2012 7:03 pm

nicksvegeta12 wrote:guys help i cant get my secret preorder form key
Even though you got help, next time make a new topic instead of asking in a different thread :)

Xtrit
Posts: 18
Joined: Wed Jul 11, 2012 2:11 am

Re: Unofficial Overgrowth a190, weekly build

Post by Xtrit » Wed Aug 22, 2012 9:28 pm

akazi wrote: David didn't work on this one feature in two weeks, last week he was working on refactoring and he didn't think he could make a video about it that would explain what it was.
For those who wonder: Refactoring is the process of rewriting code, but without changing functionality. Usually to persue a better software design or better performance.

Having unittests is a blessing when refactoring because you will make a lot less new bugs.
A unittest is a programmed test. Running a unit test is a lot faster then testing manually.

jose1711
Posts: 9
Joined: Thu May 06, 2010 1:54 am

Re: Unofficial Overgrowth a190, weekly build

Post by jose1711 » Thu Aug 23, 2012 3:27 pm

arch linux 32bit. rabbit seems to be upside down, still problem with too dark scene.

derdovid
Posts: 1
Joined: Sun Apr 22, 2012 6:56 am

Re: Unofficial Overgrowth a190, weekly build

Post by derdovid » Thu Aug 23, 2012 6:00 pm

It would be cool, if the enemies (and your) nose bleeds if it gets hit after one hard punch or several weaker punches. :D

michl21999
Posts: 25
Joined: Thu Aug 23, 2012 12:43 pm

Re: Unofficial Overgrowth a190, weekly build

Post by michl21999 » Fri Aug 24, 2012 10:49 am

I noticed that AI seems to be a little dumbier in recent alphas, do you have this problem?

Javafant
Posts: 26
Joined: Mon Jul 23, 2012 2:08 pm

Re: Unofficial Overgrowth a190, weekly build

Post by Javafant » Fri Aug 24, 2012 6:38 pm

Still crashing for me on Archlinux 64bit, here's the gdb backtrace. I attached my hw_report

Code: Select all

[username@arch Overgrowth]$ gdb ./overgrowth.bin.x86_64 
GNU gdb (GDB) 7.5
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-unknown-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/moritz/Games/Overgrowth/overgrowth.bin.x86_64...(no debugging symbols found)...done.
(gdb) run
Starting program: /home/moritz/Games/Overgrowth/overgrowth.bin.x86_64 
warning: Could not load shared library symbols for linux-vdso.so.1.
Do you need "set solib-search-path" or "set sysroot"?
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/libthread_db.so.1".
Traceback (most recent call last):
  File "/usr/share/gdb/auto-load/usr/lib/libgobject-2.0.so.0.3200.4-gdb.py", line 9, in <module>
    from gobject import register
  File "/usr/share/glib-2.0/gdb/gobject.py", line 3, in <module>
    import gdb.backtrace
ImportError: No module named backtrace
[New Thread 0x7fffe6cdc700 (LWP 21323)]
[Thread 0x7fffe6cdc700 (LWP 21323) exited]
[New Thread 0x7fffe6cdc700 (LWP 21324)]
[New Thread 0x7fffe24da700 (LWP 21325)]
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 0
V-Sync: 0
96 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 4
[New Thread 0x7fffe1332700 (LWP 21328)]
[New Thread 0x7fffe0b31700 (LWP 21329)]
[New Thread 0x7fffe0330700 (LWP 21330)]
[New Thread 0x7fffdfb2f700 (LWP 21331)]
[New Thread 0x7fffdf32e700 (LWP 21332)]
[New Thread 0x7fffdeb2d700 (LWP 21333)]
[New Thread 0x7fffde32c700 (LWP 21334)]
[New Thread 0x7fffde2fb700 (LWP 21348)]
[New Thread 0x7fffde0c8700 (LWP 21349)]
[New Thread 0x7fffde087700 (LWP 21350)]
[New Thread 0x7fffde066700 (LWP 21351)]
[New Thread 0x7fffde03d700 (LWP 21352)]
[Thread 0x7fffde087700 (LWP 21350) exited]
[New Thread 0x7fffde087700 (LWP 21353)]
[New Thread 0x7fffddfbc700 (LWP 21354)]
[New Thread 0x7fffddf9b700 (LWP 21355)]
[New Thread 0x7fffdd9ee700 (LWP 21356)]
[New Thread 0x7fffdd9cd700 (LWP 21357)]
[New Thread 0x7fffdd99c700 (LWP 21358)]
[Thread 0x7fffde087700 (LWP 21353) exited]
[New Thread 0x7fffde087700 (LWP 21359)]
[New Thread 0x7fffdd963700 (LWP 21360)]
[New Thread 0x7fffdd8ea700 (LWP 21361)]
[New Thread 0x7fffdd849700 (LWP 21362)]
[Thread 0x7fffde087700 (LWP 21359) exited]
[New Thread 0x7fffde087700 (LWP 21363)]
[New Thread 0x7fffdd730700 (LWP 21364)]
[Thread 0x7fffddf9b700 (LWP 21355) exited]
[New Thread 0x7fffddf9b700 (LWP 21365)]
[New Thread 0x7fffdd5bf700 (LWP 21366)]
[Thread 0x7fffde066700 (LWP 21351) exited]
[New Thread 0x7fffde066700 (LWP 21367)]
[Thread 0x7fffdd9ee700 (LWP 21356) exited]
[Thread 0x7fffde32c700 (LWP 21334) exited]
[New Thread 0x7fffdd9ee700 (LWP 21368)]
[New Thread 0x7fffde32c700 (LWP 21369)]
[Thread 0x7fffdd8ea700 (LWP 21361) exited]
[Thread 0x7fffdd9ee700 (LWP 21368) exited]
[New Thread 0x7fffda117700 (LWP 21406)]
*****************
Calculating detail textures
Simplification - starting...
Simplification - loading model...
Simplification - preamble...
Simplification - init...
Simplification - decimating...
Simplification - outputting...
Simplification - cleaning up...
Simplification - done...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffda117700 (LWP 21406)]
0x000000000044b846 in std::vector<int, std::allocator<int> >::push_back(int const&) ()
(gdb) bt
#0  0x000000000044b846 in std::vector<int, std::allocator<int> >::push_back(int const&) ()
#1  0x000000000079efc2 in RiggedObject::SimplifyAll(std::string const&, int) ()
#2  0x000000000078b2af in RiggedObject::Load(std::string const&, vec3, SceneGraph*, std::vector<LabeledColor, std::allocator<LabeledColor> >&) ()
#3  0x00000000007da4ad in MovementObject::CreateRiggedObject() ()
#4  0x00000000007da7a7 in MovementObject::RecreateRiggedObject(std::string) ()
#5  0x0000000000b1d75a in endstack ()
#6  0x0000000000b1e289 in CallSystemFunctionNative(asCContext*, asCScriptFunction*, void*, unsigned int*, void*, unsigned long&) ()
#7  0x0000000000b1d0e1 in CallSystemFunction(int, asCContext*, void*) ()
#8  0x0000000000aca388 in asCContext::ExecuteNext() ()
#9  0x0000000000ac79e7 in asCContext::Execute() ()
#10 0x0000000000875be3 in ASContext::run(asIScriptFunction*, Arglist const&, arg*) ()
#11 0x00000000008765a5 in ASContext::CallScriptFunction(std::string, Arglist const&, arg*, bool) ()
#12 0x00000000007de685 in MovementObject::Initialize() ()
#13 0x0000000000708c97 in SceneGraph::addObject(Object*) ()
#14 0x0000000000487f94 in ActorsEditor::AddEntity(EditableEntity*, bool, bool, bool) ()
#15 0x000000000042bd57 in MapEditor::AddEntityFromDesc(EntityDescription const&) ()
#16 0x00000000008aabff in LoadEntities(SceneGraph&, std::vector<EntityDescription, std::allocator<EntityDescription> > const&) ()
#17 0x00000000008abc0d in LevelLoader::LoadLevel(std::string const&, SceneGraph&) ()
#18 0x000000000071a843 in Engine::LoadLevelData(std::string const&) ()
#19 0x0000000000724d3e in boost::_mfi::mf1<void, Engine, std::string const&>::operator()(Engine*, std::string const&) const ()
#20 0x0000000000724c83 in void boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> >::operator()<boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list0>(boost::_bi::type<void>, boost::_mfi::mf1<void, Engine, std::string const&>&, boost::_bi::list0&, int) ()
#21 0x0000000000724c11 in boost::_bi::bind_t<void, boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> > >::operator()() ()
#22 0x0000000000724bd0 in boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf1<void, Engine, std::string const&>, boost::_bi::list2<boost::_bi::value<Engine*>, boost::_bi::value<std::string> > > >::run() ()
#23 0x0000000000b835e9 in thread_proxy ()
#24 0x00007ffff67cae0f in start_thread () from /lib/libpthread.so.0
#25 0x00007ffff123205d in clone () from /lib/libc.so.6
Attachments
hwreport.txt
(880 Bytes) Downloaded 28 times

User avatar
arenter
Posts: 61
Joined: Sun Aug 12, 2012 12:25 am
Location: Red Shards, Overgrowth

Re: Unofficial Overgrowth a190, weekly build

Post by arenter » Fri Aug 24, 2012 8:49 pm

this builds great!!!

limansky
Posts: 4
Joined: Mon Jan 23, 2012 3:02 pm
Location: Russia
Contact:

Re: Unofficial Overgrowth a190, weekly build

Post by limansky » Sun Aug 26, 2012 12:24 pm

I've tried to install this build on Linux (Gentoo x86_64), but the installation was failed with following error:

Code: Select all

Error: Lua error detected: deps.lua:528: attempt to compare string with nil
BTW, I tried to install it as user in my home directory. Is it ok?

limansky
Posts: 4
Joined: Mon Jan 23, 2012 3:02 pm
Location: Russia
Contact:

Re: Unofficial Overgrowth a190, weekly build

Post by limansky » Sun Aug 26, 2012 12:53 pm

The issue is gone after emerging media-libs/jpeg:62.

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