An Idea for the Ranged Combat System

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Jellydonut
Posts: 101
Joined: Mon Aug 15, 2011 9:32 pm

Re: An Idea for the Ranged Combat System

Post by Jellydonut » Mon Dec 31, 2012 1:18 pm

Maybe have a button to kick/fling sand off the ground at enemies. You could grab a little handful and let centrifugal force leak sand out of your hand as you fling it at your enemies. They could stumble; rub their eyes and try to block while you beat some of them up. Yet again, this would turn into an infinite amount of sand problem. e.g. 3 Guards are running at you. You pick up your sand and blind them. You beat up one. More sand. Repeat.

I would rather take a fist to the head than a rock to the head while it is in someone's fist. The head is really the only place where a rock would do much damage. No, I don't think you should be able to block with rocks, unless, that is, if you crank your parameters and pick up a boulder...

Oh, about parameters, is there any good way to crank them like how you could in previous alphas? I always like being able to kick people across the world...

Killerbunny
Posts: 2
Joined: Sat Jun 09, 2012 1:05 pm

Re: An Idea for the Ranged Combat System

Post by Killerbunny » Mon Dec 31, 2012 2:44 pm

That's a great idea! tell us when you're done

Jellydonut
Posts: 101
Joined: Mon Aug 15, 2011 9:32 pm

Re: An Idea for the Ranged Combat System

Post by Jellydonut » Mon Dec 31, 2012 3:08 pm

Uh... done with what? I think you're mistaken. I didn't say I was making anything. :|

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