Definitely:The devs shouldn't get to work on broom and dustpan assets immediately.syamada37 wrote:There needs to be an open world with villages, different biomes, and races to talk to and fight throughout the world. From each village or random person you encounter you will receive quests that could include fighting, retrieving, racing, or assassinating.
You probably should base your expectations on what the devs have said. Or maybe you could just play some of the very first alphas to find out that making OG open world would be ridiculous. The level of detail in each level couldn't possibly translate to an open world game, even a very seamy one. Plus, making OG open world is like making a theme park where you're required to complete a jigsaw puzzle each time you enter a line. Both would completely ruin the enjoyment of experiencing a precisely engineered system designed to do one thing very well. The whole linchpin of this game is the combat mechanics. A linear, level based system is the only one that perfectly accents the quick and decisive combat.
Why does everyone want Overgrowth to be stitched together from dismembered Syrim and Minecraft body parts and given consciousness with the brain of Assassin's Creed? In the end, it just throws your nephew down a well and makes you design an equally abominable wife for it. Nobody wins.