Unofficial Overgrowth a195 build

A secret forum for people who preorder Overgrowth!
Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Unofficial Overgrowth a195 build

Post by Jeff » Mon Jan 21, 2013 3:13 am

The unofficial, Overgrowth a195 leaked build is here! Note, you can also download it on your Humble Store page now!

Changelog:
- Switched build system to use CMake for all platforms
- Made sure all libraries and platforms are compiled with high compiler optimization settings
- Updated Boost, Awesomium, Bullet, TinyXML libraries to the latest version
- Updated build script to use latest compilers for each platform
- Added script bytecode caching (for fast Angelscript loading)
- Fixed morph target caching (for fast character loading)
- New undo system (more maintainable but not optimized yet)
- Wrote new GLSL preprocessor to replace Boost::Wave
- All decals use the 3D manipulation interface
- Added shader for tangent-space normal maps combined with detail maps
- All objects properly free memory when deleted in the editor
- Levels can have their own specific scripts
- Added ‘placeholder’ objects that can be used as reference points for level scripts
- Capped main menu at 60 fps even if VBL sync is disabled
- Fixed problem with character LOD cache
- Fixed problem with slow-motion toggle key

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just straight up raw development dumps.

To download the alpha, use one of these links:

Win: Download
BitTorrent - please seed
MD5 = ff90cbb2d209336e542d1e68ea7ff255

Mac: Download
BitTorrent - please seed
MD5 = b14384e21daf823f1f25b3f8a8340499

Linux: Download
BitTorrent - please seed
MD5 = c6a288eb08492c850edff8bbb8320299

Just want the changes from the last alpha to a195? http://cdn.wolfire.com/alpha/diffs/over ... a195-1.zip

Subscribe to the dev blog!

User avatar
Aaron
Posts: 595
Joined: Tue Feb 16, 2010 12:13 pm
Location: About 2 hours away from Anton
Contact:

Re: Unofficial Overgrowth a195 build

Post by Aaron » Mon Jan 21, 2013 3:30 am

Please update the SUMLauncher before updating Overgrowth!

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 150+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

User avatar
Macrauchenia
Posts: 281
Joined: Tue Dec 06, 2011 12:11 am
Location: Northern Colorado

Re: Unofficial Overgrowth a195 build

Post by Macrauchenia » Mon Jan 21, 2013 3:45 am

I'm getting this error:

Image

Here's the SUMLog.txt.
SUMLog.txt
(735 Bytes) Downloaded 52 times
And my dxdiag if that helps at all.
DxDiag.txt
(51.4 KiB) Downloaded 46 times

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: Unofficial Overgrowth a195 build

Post by Jeff » Mon Jan 21, 2013 3:51 am

Macrauchenia wrote:I'm getting this error:

Image

Here's the SUMLog.txt.
SUMLog.txt
And my dxdiag if that helps at all.
DxDiag.txt
If you have the bandwidth, would you mind installed it via the full download link and see if it's a problem in the diff update files?

User avatar
SteelRaven7
Posts: 681
Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: Unofficial Overgrowth a195 build

Post by SteelRaven7 » Mon Jan 21, 2013 4:04 am

Everything works fine for me after updating via the SUM-launcher. Really nice new patch, thanks Wolfire!

User avatar
Saedz
Posts: 298
Joined: Mon Mar 07, 2011 11:52 am
Location: Butts
Contact:

Re: Unofficial Overgrowth a195 build

Post by Saedz » Mon Jan 21, 2013 4:17 am

everything works here too but i have to reinstall overgrowth anyways to remove the flying mod : P

User avatar
Aaron
Posts: 595
Joined: Tue Feb 16, 2010 12:13 pm
Location: About 2 hours away from Anton
Contact:

Re: Unofficial Overgrowth a195 build

Post by Aaron » Mon Jan 21, 2013 4:33 am

Macrauchenia wrote:I'm getting this error:

Image

Here's the SUMLog.txt.
SUMLog.txt
And my dxdiag if that helps at all.
DxDiag.txt
Is that path correct? If so, please try opening the SUMLauncher, opening the File menu, and selecting "Re-Update Current Alpha". If there was any issue in the download process (file corruption, etc.), giving it another try could fix the issue. Please PM me or message me on the IRC.

axisar
Posts: 6
Joined: Sun Sep 23, 2012 11:55 am

Re: Unofficial Overgrowth a195 build

Post by axisar » Mon Jan 21, 2013 4:39 am

Ubuntu 12.04-1 LTS x64
Same bug like in 194 version

RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 0
V-Sync: 8
160 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 8
*****************
Calculating detail textures
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
overgrowth.bin.x86_64: ../../src/xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
Aborted (core dumped)

2DArray
Posts: 3
Joined: Sun Oct 12, 2008 3:51 pm

Re: Unofficial Overgrowth a195 build

Post by 2DArray » Mon Jan 21, 2013 9:54 am

In the normal+detail shader you mentioned, are the detail textures paired with detail normals? That would be rugged.

{edit} Actually, either way, can you share a screenshot of it?

User avatar
SteelRaven7
Posts: 681
Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: Unofficial Overgrowth a195 build

Post by SteelRaven7 » Mon Jan 21, 2013 10:35 am

Hmm, it seems like the Awesomium text fields aren't working as they should. They aren't accepting any input at all.

EDIT: For some reason the input works while I'm moving the mouse, seems like there's some problem with the JS events.

EDIT2: Angelscript recompiling doesn't work either, neither when I save the edited file with Overgrowth running or when I restart Overgrowth.
Last edited by SteelRaven7 on Mon Jan 21, 2013 12:09 pm, edited 2 times in total.

User avatar
Jaz
Posts: 513
Joined: Mon Mar 05, 2012 3:33 pm
Location: Earth, Near The Sun, Milky Way, Universe, Time Loop

Re: Unofficial Overgrowth a195 build

Post by Jaz » Mon Jan 21, 2013 11:55 am

Getting the issue with MSVCP110.dll still. (I had the issue with the pre-a195 build)

DumbLemon
Posts: 72
Joined: Sat Dec 29, 2012 7:59 am

Re: Unofficial Overgrowth a195 build

Post by DumbLemon » Mon Jan 21, 2013 11:57 am

Jaz wrote:Getting the issue with MSVCP110.dll still. (I had the issue with the pre-a195 build)
Download the .dll file on the Pre.195 Thread and put them in the Overgrowth Folder

User avatar
Jaz
Posts: 513
Joined: Mon Mar 05, 2012 3:33 pm
Location: Earth, Near The Sun, Milky Way, Universe, Time Loop

Re: Unofficial Overgrowth a195 build

Post by Jaz » Mon Jan 21, 2013 12:00 pm

Yeah, I just got the dll from the pre-a195 thread and it works fine.

Will the issue be fixed in the next build?

User avatar
Brainz80
Posts: 9
Joined: Mon Jan 10, 2011 2:00 pm

Re: Unofficial Overgrowth a195 build

Post by Brainz80 » Mon Jan 21, 2013 12:41 pm

Nice work! Seems to run a whole lot smoother. One funny thing though - which I noticed while goofing around: you can cut open somebody's throat with a spear (which is kind'a silly) ;)

User avatar
Jaz
Posts: 513
Joined: Mon Mar 05, 2012 3:33 pm
Location: Earth, Near The Sun, Milky Way, Universe, Time Loop

Re: Unofficial Overgrowth a195 build

Post by Jaz » Mon Jan 21, 2013 1:12 pm

Why is that silly, Brainz?

Well-made spears are sharp enough to cut open throats. (Anything sharp could do so though so I suppose well-made is only a counter term against rusty spears)

Post Reply