Unofficial Overgrowth a196 build

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RagdollZombie
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Re: Unofficial Overgrowth a196 build

Post by RagdollZombie » Tue Jan 29, 2013 5:01 pm

I'm still having the problem where any level i try to save doesn't save, I tried manually adding this to the xml file of a level (after backing it up of course):

<Script>Data/Scripts/test_custom_level.as</Script>

Then loaded the level, it loaded just like usual, but it still doesn't save :( when i come back to it it's still in it's default even after saving changes

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Anton
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Re: Unofficial Overgrowth a196 build

Post by Anton » Tue Jan 29, 2013 5:07 pm

RagdollZombie wrote:I'm still having the problem where any level i try to save doesn't save, I tried manually adding this to the xml file of a level (after backing it up of course):

<Script>Data/Scripts/test_custom_level.as</Script>

Then loaded the level, it loaded just like usual, but it still doesn't save :( when i come back to it it's still in it's default even after saving changes
Are you on Mac or PC? If you're on PC, and running Overgrowth using SUMLauncher, check C:\Users\USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Wolfire\Overgrowth\Data\Levels to see if your files are there.

atari235
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Re: Unofficial Overgrowth a196 build

Post by atari235 » Tue Jan 29, 2013 5:35 pm

David wrote:
atari235 wrote:After doing that, every time I try to launch the game it says that the Freimage.dll could not be found, therefore the game if opened by SUMlauncher just stays in a black screen. Although I can see the .dll the directory. What should I do?
It sounds like it did not install or update properly -- here is a copy of everything that ought to be in your Overgrowth folder (aside from the data and the exes). https://dl.dropbox.com/u/3236655/OGWinDLL2013_01_29.zip
I replaced everything in the Overgrowth foler, but I'm still getting the same Error screen, for some reason the Freeimage.dll is not working properly
Last edited by atari235 on Wed Jan 30, 2013 3:31 pm, edited 1 time in total.

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RagdollZombie
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Re: Unofficial Overgrowth a196 build

Post by RagdollZombie » Tue Jan 29, 2013 7:11 pm

Anton wrote: Are you on Mac or PC? If you're on PC, and running Overgrowth using SUMLauncher, check C:\Users\USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Wolfire\Overgrowth\Data\Levels to see if your files are there.
I'm on a PC (windows 7), and I run Overgrowth from a desktop shortcut. I am mainly trying to edit the default levels that are on the main menu (the first menu, not the user made maps but i still get that problem with those too) like the default red desert map at the main menu, I've searched and found a lot of different maps with "red_desert" in it and backed them all up and added the script tag to them. Though the level still doesn't save the changes.

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Surak
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Re: Unofficial Overgrowth a196 build

Post by Surak » Wed Jan 30, 2013 10:10 am

Wow, it is really incredibly how good this version runs under Linux :o Really great, thanks.

I started a new article where i documented the steps on how to get it running under Linux, I hope that's okay. Hopefully other people will join me.

http://wiki.wolfire.com/index.php/Linux

gnurdux
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Re: Unofficial Overgrowth a196 build

Post by gnurdux » Wed Jan 30, 2013 4:27 pm

In the Linux version, there's an undefined instruction at the start of Group::SetColor

0000000000755540 <_ZN5Group8SetColorERK4vec3>:
755540: 0f 0b ud2

I can't say why it's there (ud2 is an instruction that always errors; I don't know why a compiler would output it), but I bet this is the same issue causing crashes on Macs.

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Re: Unofficial Overgrowth a196 build

Post by David » Wed Jan 30, 2013 6:38 pm

That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz

It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!

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Aaron
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Re: Unofficial Overgrowth a196 build

Post by Aaron » Wed Jan 30, 2013 6:50 pm

David wrote:That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz

It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Heh, interesting. Did it have to do with incorrectly gauging the size of the variable?

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Surak
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Re: Unofficial Overgrowth a196 build

Post by Surak » Wed Jan 30, 2013 6:58 pm

David wrote:That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz

It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Ah, that was causing the crash on some custom levels. There was no error message and the default levels worked fine, so I was a bit clueless where it came from. But now everything works fine, thanks David.

gnurdux
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Re: Unofficial Overgrowth a196 build

Post by gnurdux » Wed Jan 30, 2013 7:27 pm

Alternatively, one could use a C++11 variadic template function (this will produce a different instantiation for each type signature, so could expand the size of the compiled code, but it's typesafe and could be faster).

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Re: Unofficial Overgrowth a196 build

Post by tonicer » Thu Jan 31, 2013 9:34 am

how do i get rid of that annoying endscreen? (after the last enemy is defeated)
i did it last update but that's a long time ago and i forgot what setting in which file to change.

gnurdux
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Re: Unofficial Overgrowth a196 build

Post by gnurdux » Thu Jan 31, 2013 1:47 pm

Tonicer, look at Scripts/level.as and search for challenge_end_gui. You want to comment out the if statement that sets it to true.

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Re: Unofficial Overgrowth a196 build

Post by tonicer » Thu Jan 31, 2013 4:50 pm

gnurdux wrote:Tonicer, look at Scripts/level.as and search for challenge_end_gui. You want to comment out the if statement that sets it to true.
thank you very much

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Re: Unofficial Overgrowth a196 build

Post by Medokin » Fri Feb 01, 2013 1:10 pm

I recently preordered the game and downloaded a196 but I can't unzip the .zip file.
I get the error "The content in this file "overgrowth-a196-mac.zip" can not be extracted with this program".

I run on a Mac and uses "The unarchiver" to unzip files.

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Re: Unofficial Overgrowth a196 build

Post by last » Fri Feb 01, 2013 3:28 pm

I am not a Mac user, but i think that the file you downloaded isn't a .zip file, at least it isn't for Windows. You should try to run this file, because it should be installer file that will install the game for you.

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