Unofficial Overgrowth a196 build
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Re: Unofficial Overgrowth a196 build
I'm still having the problem where any level i try to save doesn't save, I tried manually adding this to the xml file of a level (after backing it up of course):
<Script>Data/Scripts/test_custom_level.as</Script>
Then loaded the level, it loaded just like usual, but it still doesn't save when i come back to it it's still in it's default even after saving changes
<Script>Data/Scripts/test_custom_level.as</Script>
Then loaded the level, it loaded just like usual, but it still doesn't save when i come back to it it's still in it's default even after saving changes
Re: Unofficial Overgrowth a196 build
Are you on Mac or PC? If you're on PC, and running Overgrowth using SUMLauncher, check C:\Users\USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Wolfire\Overgrowth\Data\Levels to see if your files are there.RagdollZombie wrote:I'm still having the problem where any level i try to save doesn't save, I tried manually adding this to the xml file of a level (after backing it up of course):
<Script>Data/Scripts/test_custom_level.as</Script>
Then loaded the level, it loaded just like usual, but it still doesn't save when i come back to it it's still in it's default even after saving changes
Re: Unofficial Overgrowth a196 build
I replaced everything in the Overgrowth foler, but I'm still getting the same Error screen, for some reason the Freeimage.dll is not working properlyDavid wrote:It sounds like it did not install or update properly -- here is a copy of everything that ought to be in your Overgrowth folder (aside from the data and the exes). https://dl.dropbox.com/u/3236655/OGWinDLL2013_01_29.zipatari235 wrote:After doing that, every time I try to launch the game it says that the Freimage.dll could not be found, therefore the game if opened by SUMlauncher just stays in a black screen. Although I can see the .dll the directory. What should I do?
Last edited by atari235 on Wed Jan 30, 2013 3:31 pm, edited 1 time in total.
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- Posts: 852
- Joined: Thu Oct 25, 2012 5:42 pm
- Location: Click the website link for my Youtube channel
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Re: Unofficial Overgrowth a196 build
I'm on a PC (windows 7), and I run Overgrowth from a desktop shortcut. I am mainly trying to edit the default levels that are on the main menu (the first menu, not the user made maps but i still get that problem with those too) like the default red desert map at the main menu, I've searched and found a lot of different maps with "red_desert" in it and backed them all up and added the script tag to them. Though the level still doesn't save the changes.Anton wrote: Are you on Mac or PC? If you're on PC, and running Overgrowth using SUMLauncher, check C:\Users\USERNAME\AppData\Local\VirtualStore\Program Files (x86)\Wolfire\Overgrowth\Data\Levels to see if your files are there.
Re: Unofficial Overgrowth a196 build
Wow, it is really incredibly how good this version runs under Linux Really great, thanks.
I started a new article where i documented the steps on how to get it running under Linux, I hope that's okay. Hopefully other people will join me.
http://wiki.wolfire.com/index.php/Linux
I started a new article where i documented the steps on how to get it running under Linux, I hope that's okay. Hopefully other people will join me.
http://wiki.wolfire.com/index.php/Linux
Re: Unofficial Overgrowth a196 build
In the Linux version, there's an undefined instruction at the start of Group::SetColor
0000000000755540 <_ZN5Group8SetColorERK4vec3>:
755540: 0f 0b ud2
I can't say why it's there (ud2 is an instruction that always errors; I don't know why a compiler would output it), but I bet this is the same issue causing crashes on Macs.
0000000000755540 <_ZN5Group8SetColorERK4vec3>:
755540: 0f 0b ud2
I can't say why it's there (ud2 is an instruction that always errors; I don't know why a compiler would output it), but I bet this is the same issue causing crashes on Macs.
Re: Unofficial Overgrowth a196 build
That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Re: Unofficial Overgrowth a196 build
Heh, interesting. Did it have to do with incorrectly gauging the size of the variable?David wrote:That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Re: Unofficial Overgrowth a196 build
Ah, that was causing the crash on some custom levels. There was no error message and the default levels worked fine, so I was a bit clueless where it came from. But now everything works fine, thanks David.David wrote:That was indeed the same problem as on Mac. Here are Linux fixes:
Linux 64-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
Linux 32-bit: https://dl.dropbox.com/u/3236655/OGLinu ... _30.tar.gz
It was caused by passing a reference as a parameter to a variadic function, for anyone who is interested. Pass pointers instead!
Re: Unofficial Overgrowth a196 build
Alternatively, one could use a C++11 variadic template function (this will produce a different instantiation for each type signature, so could expand the size of the compiled code, but it's typesafe and could be faster).
Re: Unofficial Overgrowth a196 build
how do i get rid of that annoying endscreen? (after the last enemy is defeated)
i did it last update but that's a long time ago and i forgot what setting in which file to change.
i did it last update but that's a long time ago and i forgot what setting in which file to change.
Re: Unofficial Overgrowth a196 build
Tonicer, look at Scripts/level.as and search for challenge_end_gui. You want to comment out the if statement that sets it to true.
Re: Unofficial Overgrowth a196 build
thank you very muchgnurdux wrote:Tonicer, look at Scripts/level.as and search for challenge_end_gui. You want to comment out the if statement that sets it to true.
Re: Unofficial Overgrowth a196 build
I recently preordered the game and downloaded a196 but I can't unzip the .zip file.
I get the error "The content in this file "overgrowth-a196-mac.zip" can not be extracted with this program".
I run on a Mac and uses "The unarchiver" to unzip files.
I get the error "The content in this file "overgrowth-a196-mac.zip" can not be extracted with this program".
I run on a Mac and uses "The unarchiver" to unzip files.
Re: Unofficial Overgrowth a196 build
I am not a Mac user, but i think that the file you downloaded isn't a .zip file, at least it isn't for Windows. You should try to run this file, because it should be installer file that will install the game for you.