Unofficial Overgrowth a197 build
Unofficial Overgrowth a197 build
The unofficial, Overgrowth a197 leaked build is here! Note, you can also download it on your Humble Store page now!
(watch in hd)
Changelog:
- Added arena level with progressive difficulty
- Added arena level to campaign menu
- Added GPU character skinning
- Scripts can attach items to characters
- Split challenge level and versus mode scripts off from level script
- Level scripts can use string message passing instead of function calls
- Added transparent placeholder objects
- Added placeholder and pathpoint objects to spawner utility tab
- Added alt-drag copy support to connectable objects
- Fixed Mac crash when loading levels with groups
- Fixed Windows zlib.dll issue (error 0xc0150002)
- Fixed Linux SSE memory alignment issue
- Fixed deleting characters during combat
- Fixed shader live update
- Fixed object parameter saving and loading
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a197? http://cdn.wolfire.com/alpha/diffs/overgrowth-a197.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- Added arena level with progressive difficulty
- Added arena level to campaign menu
- Added GPU character skinning
- Scripts can attach items to characters
- Split challenge level and versus mode scripts off from level script
- Level scripts can use string message passing instead of function calls
- Added transparent placeholder objects
- Added placeholder and pathpoint objects to spawner utility tab
- Added alt-drag copy support to connectable objects
- Fixed Mac crash when loading levels with groups
- Fixed Windows zlib.dll issue (error 0xc0150002)
- Fixed Linux SSE memory alignment issue
- Fixed deleting characters during combat
- Fixed shader live update
- Fixed object parameter saving and loading
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a197? http://cdn.wolfire.com/alpha/diffs/overgrowth-a197.zip
Subscribe to the dev blog!
Re: Unofficial Overgrowth a197 build
For new users
- If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
- If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
- The SUMLauncher also allows you to install the Menu Mod which gives you another 150+ maps to try.
- If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
- It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
Re: Unofficial Overgrowth a197 build
Game crashes trying to play gladiator mode. Gets to loading data in advance then crashes. All Levels crash. tried launching from SUMLAUNCHER and normally.
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- Posts: 21
- Joined: Wed Jul 04, 2012 4:00 pm
Re: Unofficial Overgrowth a197 build
While mine doesn't crash, Gladiator mode runs slower for me, when levels such as that normally run smooth.
Great update btw. I used to do the first challenge over and over because I prefer one on one duels. But occasionally I wanted to fight more, and Gladiator mode scratches my itch perfectly! That glare from the sun is annoying, but it's only a minor inconvenience.
Great update btw. I used to do the first challenge over and over because I prefer one on one duels. But occasionally I wanted to fight more, and Gladiator mode scratches my itch perfectly! That glare from the sun is annoying, but it's only a minor inconvenience.
Re: Unofficial Overgrowth a197 build
It looks like you had a mod installed before you updated? Like the flight mod or something. You'll need to get the a197 scripts and replace them in your scripts folder.rabbitrun wrote:Game crashes trying to play gladiator mode. Gets to loading data in advance then crashes. All Levels crash. tried launching from SUMLAUNCHER and normally.
Re: Unofficial Overgrowth a197 build
This isn't perchance the dreaded libc.so bug that Overgrowth suffers on newer Linux distros?Jeff wrote:...
- Fixed Linux SSE memory alignment issue
...
Re: Unofficial Overgrowth a197 build
Ahh yes, BloodMod! Thanks for the help!
Ok fixed and played! LOVE IT! Gladiator mode lags a little for the first fight but after that it runs great!
Ok fixed and played! LOVE IT! Gladiator mode lags a little for the first fight but after that it runs great!
Last edited by rabbitrun on Thu Feb 07, 2013 4:42 am, edited 1 time in total.
Re: Unofficial Overgrowth a197 build
I just joined, and have no idea, how to install it on Linux.
If i run "$ sh ./overgrowth-a197-linux.sh" it says "sh: 0: Can't open ./overgrowth-a197-linux.sh"
I download SUMLauncher, but if i push "Download" button, it says "Error downloading file. Server returned HTTP response code: 416 ...", but i'm already have the installation file with correct MD5sum.
And if i push "Select executable" and point to "overgrowth-a197-linux.sh", it say "Error. Please select a valid Overgrowth executable", but file have flags chmod+x... and last button in SUM is "Exit"..
How can I be?
If i run "$ sh ./overgrowth-a197-linux.sh" it says "sh: 0: Can't open ./overgrowth-a197-linux.sh"
I download SUMLauncher, but if i push "Download" button, it says "Error downloading file. Server returned HTTP response code: 416 ...", but i'm already have the installation file with correct MD5sum.
And if i push "Select executable" and point to "overgrowth-a197-linux.sh", it say "Error. Please select a valid Overgrowth executable", but file have flags chmod+x... and last button in SUM is "Exit"..
How can I be?
Re: Unofficial Overgrowth a197 build
The "Select Executable" button is only usable if you already have Overgrowth installed.EuPhobos wrote:I just joined, and have no idea, how to install it on Linux.
If i run "$ sh ./overgrowth-a197-linux.sh" it says "sh: 0: Can't open ./overgrowth-a197-linux.sh"
I download SUMLauncher, but if i push "Download" button, it says "Error downloading file. Server returned HTTP response code: 416 ...", but i'm already have the installation file with correct MD5sum.
And if i push "Select executable" and point to "overgrowth-a197-linux.sh", it say "Error. Please select a valid Overgrowth executable", but file have flags chmod+x... and last button in SUM is "Exit"..
How can I be?
Instead of running "sh ./overgrowth-a197-linux.sh", try "bash ./overgrowth-a197-linux.sh" instead.
Re: Unofficial Overgrowth a197 build
On Linux I still needed to add #version 120 to the shaders for intel graphics.
I did that this way: viewtopic.php?f=13&t=6868&start=555#p163159
Then it seems to work fine. But "Gladiator" segfaults on start:
I did that this way: viewtopic.php?f=13&t=6868&start=555#p163159
Then it seems to work fine. But "Gladiator" segfaults on start:
Code: Select all
*****************
Calculating detail textures
Finished loading loadingText.html in 151 ms
[New Thread 0x7fffc408d700 (LWP 32050)]
Finished loading debugging.html in 209 ms
Finished loading path set
"Loading" benchmarks:
83%: "Loading terrain" (372 ms)
13%: "Loading entities" (61 ms)
O2%: "Loading shadows" (1O ms)
OO%: "Loading xml doc" (576 us)
OO%: "Loading navmesh" (265 us)
OO%: "Initializing" (141 us)
[Thread 0x7fffa8e58700 (LWP 32049) exited]
Spawning "Data/Objects/IGF_Characters/IGF_TurnerActor.xml"
Program received signal SIGSEGV, Segmentation fault.
0x00000000007d8111 in ASGetRotation(Object*) ()
(gdb) bt
#0 0x00000000007d8111 in ASGetRotation(Object*) ()
#1 0x0000000000a58376 in endstack ()
#2 0x0000000000a58ea5 in CallSystemFunctionNative(asCContext*, asCScriptFunction*, void*, unsigned int*, void*, unsigned long&) ()
#3 0x0000000000a57cfd in CallSystemFunction(int, asCContext*, void*) ()
#4 0x0000000000a04ee4 in asCContext::ExecuteNext() ()
#5 0x0000000000a02543 in asCContext::Execute() ()
#6 0x00000000007f6f91 in ASContext::run(asIScriptFunction*, ASArglist const&, ASArg*) ()
#7 0x00000000007f79d6 in ASContext::CallScriptFunction(std::string, ASArglist const&, ASArg*, bool) ()
#8 0x00000000005a3f80 in Level::Initialize(SceneGraph*) ()
#9 0x00000000007083a5 in Engine::LoadQueuedLevel() ()
#10 0x000000000070a030 in Engine::Update() ()
#11 0x000000000070e188 in GameMain(int, char**) ()
#12 0x00007ffff0f46a15 in __libc_start_main () from /usr/lib/libc.so.6
#13 0x00000000005609c9 in _start ()
Re: Unofficial Overgrowth a197 build
This is cool, the first thing I did was replace the big stone block with an actual arena to make it feel more real. It does lag a bit when you first start the level for the first time with the starting guy, but after that it plays fine.
Re: Unofficial Overgrowth a197 build
The same thing happens to me. Other levels work fine though. But I noticed that the music is gone, is it disabled in this version?chrisxy wrote:Then it seems to work fine. But "Gladiator" segfaults on start:Code: Select all
***************** Calculating detail textures Finished loading loadingText.html in 151 ms [New Thread 0x7fffc408d700 (LWP 32050)] Finished loading debugging.html in 209 ms Finished loading path set "Loading" benchmarks: 83%: "Loading terrain" (372 ms) 13%: "Loading entities" (61 ms) O2%: "Loading shadows" (1O ms) OO%: "Loading xml doc" (576 us) OO%: "Loading navmesh" (265 us) OO%: "Initializing" (141 us) [Thread 0x7fffa8e58700 (LWP 32049) exited] Spawning "Data/Objects/IGF_Characters/IGF_TurnerActor.xml" Program received signal SIGSEGV, Segmentation fault. 0x00000000007d8111 in ASGetRotation(Object*) () (gdb) bt #0 0x00000000007d8111 in ASGetRotation(Object*) () #1 0x0000000000a58376 in endstack () #2 0x0000000000a58ea5 in CallSystemFunctionNative(asCContext*, asCScriptFunction*, void*, unsigned int*, void*, unsigned long&) () #3 0x0000000000a57cfd in CallSystemFunction(int, asCContext*, void*) () #4 0x0000000000a04ee4 in asCContext::ExecuteNext() () #5 0x0000000000a02543 in asCContext::Execute() () #6 0x00000000007f6f91 in ASContext::run(asIScriptFunction*, ASArglist const&, ASArg*) () #7 0x00000000007f79d6 in ASContext::CallScriptFunction(std::string, ASArglist const&, ASArg*, bool) () #8 0x00000000005a3f80 in Level::Initialize(SceneGraph*) () #9 0x00000000007083a5 in Engine::LoadQueuedLevel() () #10 0x000000000070a030 in Engine::Update() () #11 0x000000000070e188 in GameMain(int, char**) () #12 0x00007ffff0f46a15 in __libc_start_main () from /usr/lib/libc.so.6 #13 0x00000000005609c9 in _start ()
Like Aaron said, run it with bash and you should have no problems. Probably your /bin/sh points to dash, not bash. Check out the wiki for additional information: http://wiki.wolfire.com/index.php/LinuxEuPhobos wrote:I just joined, and have no idea, how to install it on Linux.
If i run "$ sh ./overgrowth-a197-linux.sh" it says "sh: 0: Can't open ./overgrowth-a197-linux.sh
Re: Unofficial Overgrowth a197 build
When playing on the arena mode, the game crashes at random times with no error message popping up except the "Overgrowth.exe has stopped working" message.
Re: Unofficial Overgrowth a197 build
I just had something similar. In my case it said that it couldn't open the logfile because there were too many files open.akazi wrote:When playing on the arena mode, the game crashes at random times with no error message popping up except the "Overgrowth.exe has stopped working" message.
My guess is that this level taxes the system pretty badly due to the many repeated scripts that calculate the difficulty and the randomised spawns.
Kind of like my Skyrim crashed every few minutes after I installed a few (lol understatement much) script based mods.
Last edited by EPR89 on Thu Feb 07, 2013 12:41 pm, edited 1 time in total.
Re: Unofficial Overgrowth a197 build
Yeah, you might be right.EPR89 wrote:I just had something similar. In my case it said that it couldn't open the logfile because there were too many files open.akazi wrote:When playing on the arena mode, the game crashes at random times with no error message popping up except the "Overgrowth.exe has stopped working" message.
My guess is that this level taxes the system pretty badly due to the many repeated scripts that calculate the difficulty and the randomised spawns.