Unofficial Overgrowth a198 build
Unofficial Overgrowth a198 build
The unofficial, Overgrowth a198 leaked build is here! Note, you can also download it on your Humble Store page now!
(watch in hd)
Changelog:
- Added audience excitement system based on combat events
- Added combat event system so level script can query what is happening
- Added crowd sound that changes based on excitement
- Added script support for looping sounds, and pitch/gain shifting
- Added Elo-inspired player skill ranking and win-probability system
- Added initial intro and outro text for arena career matches
- Added new scriptable Freetype text rendering
- Scroll wheel selection for objects under mouse wheel
- Whoosh sound for missed or dodged attacks
- Fixed problem with weapon sheathing on Linux
- Tweaked jump animation
- Improved camera rotation at level start
- Fixed level editor decal-only or object-only selection
- Improved performance and accuracy of decal projection
- Fixed problem with splitscreen mode persisting in editor mode
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a198? http://cdn.wolfire.com/alpha/diffs/overgrowth-a198.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- Added audience excitement system based on combat events
- Added combat event system so level script can query what is happening
- Added crowd sound that changes based on excitement
- Added script support for looping sounds, and pitch/gain shifting
- Added Elo-inspired player skill ranking and win-probability system
- Added initial intro and outro text for arena career matches
- Added new scriptable Freetype text rendering
- Scroll wheel selection for objects under mouse wheel
- Whoosh sound for missed or dodged attacks
- Fixed problem with weapon sheathing on Linux
- Tweaked jump animation
- Improved camera rotation at level start
- Fixed level editor decal-only or object-only selection
- Improved performance and accuracy of decal projection
- Fixed problem with splitscreen mode persisting in editor mode
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a198? http://cdn.wolfire.com/alpha/diffs/overgrowth-a198.zip
Subscribe to the dev blog!
Re: Unofficial Overgrowth a198 build -- still uploading
For new users
- If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
- If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
- The SUMLauncher also allows you to install the Menu Mod which gives you another 150+ maps to try.
- If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
- It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
Re: Unofficial Overgrowth a198 build -- still uploading
I noticed that when David was stealth killing enemies in Patchy Highlands, he hid the bodies.
Foreshadowing?
Foreshadowing?
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- Location: Earth, Near The Sun, Milky Way, Universe, Time Loop
Re: Unofficial Overgrowth a198 build -- still uploading
Not foreshadowing. AI already notice corpses and check for the culprit. At least as far as I recall :/Timbles wrote:I noticed that when David was stealth killing enemies in Patchy Highlands, he hid the bodies.
Foreshadowing?
Re: Unofficial Overgrowth a198 build
Finally you tweaked that jump animation! Now it looks a lot better, love it.
I also like the new arena mod a lot! Very well done!!
I also like the new arena mod a lot! Very well done!!
Re: Unofficial Overgrowth a198 build
Nicely done so far David, I do have an idea though about the fan base. What if we can loss fan base, like if we are doing poorly for too long or something your fans will lose interest in you and the number of fans you have will drop. what do you think?
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- Posts: 513
- Joined: Mon Mar 05, 2012 3:33 pm
- Location: Earth, Near The Sun, Milky Way, Universe, Time Loop
Re: Unofficial Overgrowth a198 build
Are there any plans for a character selection feature for the arena?
I think the arena would be perfect for a challenge type setup similar to Batman Arkham Asylum/City. You could set up a different arena for each character with their own unique themes. (Wolves could be fighting in an area native to their race(tribe?), Rabbot could be fighting in a factory area, etc.)
It would also be simply fantastic if you could set up randomised arenas for each race. So that not only does each character have a unique theme of arena but multiple randomised arenas to fight in.
Of course this should probably be low priority I guess
I think the arena would be perfect for a challenge type setup similar to Batman Arkham Asylum/City. You could set up a different arena for each character with their own unique themes. (Wolves could be fighting in an area native to their race(tribe?), Rabbot could be fighting in a factory area, etc.)
It would also be simply fantastic if you could set up randomised arenas for each race. So that not only does each character have a unique theme of arena but multiple randomised arenas to fight in.
Of course this should probably be low priority I guess
Re: Unofficial Overgrowth a198 build
Downloading after not playing it for 2 years, I smell getting surprised by how much it has changed in the meantime
I like the above idea, wolves could fight in arenas with "walls" made of wood, like tribal cages
I like the above idea, wolves could fight in arenas with "walls" made of wood, like tribal cages
Re: Unofficial Overgrowth a198 build -- still uploading
Alot of times I saw an enemy walk over his friend's corpse. Can anyone explain on how this body finding AI works?Jaz wrote:Not foreshadowing. AI already notice corpses and check for the culprit. At least as far as I recall :/Timbles wrote:I noticed that when David was stealth killing enemies in Patchy Highlands, he hid the bodies.
Foreshadowing?
Re: Unofficial Overgrowth a198 build -- still uploading
Body finding A.I is not in the game. I have played this game a LOT and have never seen A.I run over to there team mates dead body, panic, and search for the culprit like they do in Lugaru.Timbles wrote:Alot of times I saw an enemy walk over his friend's corpse. Can anyone explain on how this body finding AI works?Jaz wrote:Not foreshadowing. AI already notice corpses and check for the culprit. At least as far as I recall :/Timbles wrote:I noticed that when David was stealth killing enemies in Patchy Highlands, he hid the bodies.
Foreshadowing?
Re: Unofficial Overgrowth a198 build
Make a clean install and during loading patchi highlands was error about missing Data\Textures\Plants\Trees\temperate\pine_needles_c.tga
After copypasting this from old installation everything was normal. May be there is other missing files.
Second. I was surprised by increased fps (I didn't update game for a while). Even Patchi highlands that had 0-5 fps now have 15-25 fps (other maps that I checked work very smooth). Relatively playable, actually. Hope this is not a limit. Or may be there is just need to restructure this map for better performance. I hope. Kinda feedback I mean, it would be good to have more or less even fps on all maps. Or something like that.
After copypasting this from old installation everything was normal. May be there is other missing files.
Second. I was surprised by increased fps (I didn't update game for a while). Even Patchi highlands that had 0-5 fps now have 15-25 fps (other maps that I checked work very smooth). Relatively playable, actually. Hope this is not a limit. Or may be there is just need to restructure this map for better performance. I hope. Kinda feedback I mean, it would be good to have more or less even fps on all maps. Or something like that.
Re: Unofficial Overgrowth a198 build
Theres a bug with the Arena mode. If you try to open the editor while victory/loss screen, the game crashes. Also I don't have a sky texture.
Re: Unofficial Overgrowth a198 build
Hmm, interesting, I don't get a crash when opening the editor with the score menus open.Raphnika wrote:Theres a bug with the Arena mode. If you try to open the editor while victory/loss screen, the game crashes. Also I don't have a sky texture.
Re: Unofficial Overgrowth a198 build
Well I tried it again and it happend again lolakazi wrote:Hmm, interesting, I don't get a crash when opening the editor with the score menus open.Raphnika wrote:Theres a bug with the Arena mode. If you try to open the editor while victory/loss screen, the game crashes. Also I don't have a sky texture.
Re: Unofficial Overgrowth a198 build
I forgot to ask, what sky texture are you missing?Raphnika wrote:Well I tried it again and it happend again lolakazi wrote:Hmm, interesting, I don't get a crash when opening the editor with the score menus open.Raphnika wrote:Theres a bug with the Arena mode. If you try to open the editor while victory/loss screen, the game crashes. Also I don't have a sky texture.