Unofficial Overgrowth a199 build
Unofficial Overgrowth a199 build
The unofficial, Overgrowth a199 leaked build is here! Note, you can also download it on your Humble Store page now!
(watch in hd)
Changelog:
- Different arena game types; weapon spawns
- Player is handled as just one more arena fighter
- Added arena team colors
- Added multiple rounds for unarmed arena matches
- Added more levels to main menu
- Tintable Turner texture
- Blunt damage can cause face cuts
- Active block catches thrown weapons
- AI can dodge knife attacks
- Improved wounded stances while holding weapons
- Cannot passive block attacks from behind
- Added "ground aggression" parameter so low-level enemies are less likely to hit grounded opponents
- Added active block knockback
- Added "meta event" system for handling high level arena logic
- Added support for levels with no terrain and no sky
- Improved texture conversion speed on Linux
- Fixed challenge level logic
- Fixed "display text" hotspot
- Added "No Save" parameter so that temporary objects are not saved
- Added new temporary arena level
- Fixed leaked file handles
- Ctrl-shift-a selects all objects of the same type
- Fixed problem with group ids and colors
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a199? http://cdn.wolfire.com/alpha/diffs/overgrowth-a199.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- Different arena game types; weapon spawns
- Player is handled as just one more arena fighter
- Added arena team colors
- Added multiple rounds for unarmed arena matches
- Added more levels to main menu
- Tintable Turner texture
- Blunt damage can cause face cuts
- Active block catches thrown weapons
- AI can dodge knife attacks
- Improved wounded stances while holding weapons
- Cannot passive block attacks from behind
- Added "ground aggression" parameter so low-level enemies are less likely to hit grounded opponents
- Added active block knockback
- Added "meta event" system for handling high level arena logic
- Added support for levels with no terrain and no sky
- Improved texture conversion speed on Linux
- Fixed challenge level logic
- Fixed "display text" hotspot
- Added "No Save" parameter so that temporary objects are not saved
- Added new temporary arena level
- Fixed leaked file handles
- Ctrl-shift-a selects all objects of the same type
- Fixed problem with group ids and colors
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a199? http://cdn.wolfire.com/alpha/diffs/overgrowth-a199.zip
Subscribe to the dev blog!
Re: Unofficial Overgrowth a199 build
Just an FYI, the community content and the main menu have been updated for this alpha, and we will need a little bit of time to catch up, and figure out what we need to update.
---- Space reserved for SUMLauncher ------
---- Space reserved for SUMLauncher ------
Re: Unofficial Overgrowth a199 build
Ctrl-shift-a selects all objects of the same type
oh man, yes! So happy this is added now.
looks like you get slammed down from a broad sword when you get slashed by it unlike before were it kinda went through you like you're a stick of butter, makes it look way more intense when getting hit.
oh man, yes! So happy this is added now.
looks like you get slammed down from a broad sword when you get slashed by it unlike before were it kinda went through you like you're a stick of butter, makes it look way more intense when getting hit.
Last edited by akazi on Wed Jun 19, 2013 3:32 am, edited 1 time in total.
Re: Unofficial Overgrowth a199 build
downloading right now...
I really hope it is gonna work on (arch)linux this time
Re: Unofficial Overgrowth a199 build
Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"
Ahhhh... I was right on the cusp of playing.
Ahhhh... I was right on the cusp of playing.
Re: Unofficial Overgrowth a199 build
you have a mod installed when you updated?iDubbbz wrote:Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"
Ahhhh... I was right on the cusp of playing.
Re: Unofficial Overgrowth a199 build
About 90% sure I didnt. I've gotten in the habit of uninstalling mods after each use...I was recently fucking with some of the scripts though...something may have happened.akazi wrote: you have a mod installed when you updated?
I just looked at my untouched download of alpha199(not my update), and I couldn't find any reference to "int IsWall_Jump_Enabled()" in level.as (Which I think would suggest the problem isn't on my end)
I may be talking out of my ass though.
Either way. I don't mean to make this a bug reporting thread.
It looks great so far. I like the tintable turner texture. I read it as "Tin Table" WHAT IS A TIN TABLE!?
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- Joined: Wed Apr 18, 2012 11:18 am
Re: Unofficial Overgrowth a199 build
nice update, it was worth waiting for
Re: Unofficial Overgrowth a199 build
iDubbbz wrote:Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"
Ahhhh... I was right on the cusp of playing.
You did have a mod installed before you updated, because David don't use IsWall_Jump_Enabled(). I do. I use this in my blood mod. You should be fine after you download my updated version of this mod and either uninstall it with the files located in Original a199 files folder or just update the mod.iDubbbz wrote:About 90% sure I didnt. I've gotten in the habit of uninstalling mods after each use...I was recently fucking with some of the scripts though...something may have happened.akazi wrote: you have a mod installed when you updated?
I just looked at my untouched download of alpha199(not my update), and I couldn't find any reference to "int IsWall_Jump_Enabled()" in level.as (Which I think would suggest the problem isn't on my end)
I may be talking out of my ass though.
Either way. I don't mean to make this a bug reporting thread.
It looks great so far. I like the tintable turner texture. I read it as "Tin Table" WHAT IS A TIN TABLE!?
Re: Unofficial Overgrowth a199 build
Just wondering, do AI throw knife at you? I have yet to have any throw a knife at me.
Re: Unofficial Overgrowth a199 build
my game crashes when loading the sky
Re: Unofficial Overgrowth a199 build
Oh, Ok. Thaks, Last. I appreciate itlast wrote: You did have a mod installed before you updated, because David don't use IsWall_Jump_Enabled(). I do. I use this in my blood mod. You should be fine after you download my updated version of this mod and either uninstall it with the files located in Original a199 files folder or just update the mod.
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- Posts: 15
- Joined: Thu Dec 08, 2011 11:12 am
Re: Unofficial Overgrowth a199 build
Before I was able to put the graphics on high and get 30-45 fps now if it is on very low I only get 3-4 fps is there any setting that can increase my frame rate. Here are my settings:
Re: Unofficial Overgrowth a199 build
Oh, and what is this tin-table Turner texture? I don't quite get what that means.
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- Posts: 126
- Joined: Sat Oct 25, 2008 3:59 am
Re: Unofficial Overgrowth a199 build
Wonderful build! =)
Does anyone what's the right place to post suggestions for the game or is it worth posting them or not yet?
Does anyone what's the right place to post suggestions for the game or is it worth posting them or not yet?