Unofficial Overgrowth a199 build

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Jeff
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Unofficial Overgrowth a199 build

Post by Jeff » Wed Jun 19, 2013 1:20 am

The unofficial, Overgrowth a199 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- Different arena game types; weapon spawns
- Player is handled as just one more arena fighter
- Added arena team colors
- Added multiple rounds for unarmed arena matches
- Added more levels to main menu
- Tintable Turner texture
- Blunt damage can cause face cuts
- Active block catches thrown weapons
- AI can dodge knife attacks
- Improved wounded stances while holding weapons
- Cannot passive block attacks from behind
- Added "ground aggression" parameter so low-level enemies are less likely to hit grounded opponents
- Added active block knockback
- Added "meta event" system for handling high level arena logic
- Added support for levels with no terrain and no sky
- Improved texture conversion speed on Linux
- Fixed challenge level logic
- Fixed "display text" hotspot
- Added "No Save" parameter so that temporary objects are not saved
- Added new temporary arena level
- Fixed leaked file handles
- Ctrl-shift-a selects all objects of the same type
- Fixed problem with group ids and colors

A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.

To download the alpha, use one of these links, or log into your Humble Store account:

Windows: Download
BitTorrent - please seed

Mac OS X: Download
BitTorrent - please seed

Linux: Download
BitTorrent - please seed

Just want the changes from the last alpha to a199? http://cdn.wolfire.com/alpha/diffs/overgrowth-a199.zip
[+] Checksums
Windows builds:
MD5 = d45bb615360b09732051cc96a3bb924a
SHA1 = 630eefdfde5fb928973e66650b395c3578d0a87c

Mac builds:
MD5 = a213e2616b1e730b399bf16034ae94fc
SHA1 = faa627f78a4196fa3866f7e585c49e07096db904

Linux builds:
MD5 = bab5a7f3dbc569b5972e8852e04eb8d3
SHA1 = 29392c971d55762ead43415e55ce4491eb3dd16e

Diff file:
MD5 = b5bfe0693a51fd5cc1907a70ec8926cc
SHA1 = 1409a84ceb07f24de34fdb5f5cc0be3030e9f49e
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Anton
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Re: Unofficial Overgrowth a199 build

Post by Anton » Wed Jun 19, 2013 1:21 am

Just an FYI, the community content and the main menu have been updated for this alpha, and we will need a little bit of time to catch up, and figure out what we need to update.



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akazi
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Re: Unofficial Overgrowth a199 build

Post by akazi » Wed Jun 19, 2013 2:27 am

Ctrl-shift-a selects all objects of the same type

oh man, yes! So happy this is added now.
looks like you get slammed down from a broad sword when you get slashed by it unlike before were it kinda went through you like you're a stick of butter, makes it look way more intense when getting hit.
Last edited by akazi on Wed Jun 19, 2013 3:32 am, edited 1 time in total.

djay
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Re: Unofficial Overgrowth a199 build

Post by djay » Wed Jun 19, 2013 2:29 am

:D
downloading right now...
I really hope it is gonna work on (arch)linux this time :?

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iDubbbz
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Re: Unofficial Overgrowth a199 build

Post by iDubbbz » Wed Jun 19, 2013 3:22 am

Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"

Ahhhh... I was right on the cusp of playing.

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akazi
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Re: Unofficial Overgrowth a199 build

Post by akazi » Wed Jun 19, 2013 3:34 am

iDubbbz wrote:Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"

Ahhhh... I was right on the cusp of playing.
you have a mod installed when you updated?

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iDubbbz
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Re: Unofficial Overgrowth a199 build

Post by iDubbbz » Wed Jun 19, 2013 4:05 am

akazi wrote: you have a mod installed when you updated?
About 90% sure I didnt. I've gotten in the habit of uninstalling mods after each use...I was recently fucking with some of the scripts though...something may have happened.

I just looked at my untouched download of alpha199(not my update), and I couldn't find any reference to "int IsWall_Jump_Enabled()" in level.as (Which I think would suggest the problem isn't on my end)

I may be talking out of my ass though. :?

Either way. I don't mean to make this a bug reporting thread.
It looks great so far. I like the tintable turner texture. I read it as "Tin Table" WHAT IS A TIN TABLE!?

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Parco Folgore
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Re: Unofficial Overgrowth a199 build

Post by Parco Folgore » Wed Jun 19, 2013 4:07 am

nice update, it was worth waiting for

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last
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Re: Unofficial Overgrowth a199 build

Post by last » Wed Jun 19, 2013 6:50 am

iDubbbz wrote:Function: int IsWall_Jump_Enabled() not found in file "Data/Scripts/level.as"

Ahhhh... I was right on the cusp of playing.
iDubbbz wrote:
akazi wrote: you have a mod installed when you updated?
About 90% sure I didnt. I've gotten in the habit of uninstalling mods after each use...I was recently fucking with some of the scripts though...something may have happened.

I just looked at my untouched download of alpha199(not my update), and I couldn't find any reference to "int IsWall_Jump_Enabled()" in level.as (Which I think would suggest the problem isn't on my end)

I may be talking out of my ass though. :?

Either way. I don't mean to make this a bug reporting thread.
It looks great so far. I like the tintable turner texture. I read it as "Tin Table" WHAT IS A TIN TABLE!?
You did have a mod installed before you updated, because David don't use IsWall_Jump_Enabled(). I do. I use this in my blood mod. You should be fine after you download my updated version of this mod and either uninstall it with the files located in Original a199 files folder or just update the mod.

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akazi
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Re: Unofficial Overgrowth a199 build

Post by akazi » Wed Jun 19, 2013 2:44 pm

Just wondering, do AI throw knife at you? I have yet to have any throw a knife at me. :cry:

thizalol
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Re: Unofficial Overgrowth a199 build

Post by thizalol » Wed Jun 19, 2013 2:49 pm

my game crashes when loading the sky :|

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iDubbbz
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Re: Unofficial Overgrowth a199 build

Post by iDubbbz » Wed Jun 19, 2013 2:56 pm

last wrote: You did have a mod installed before you updated, because David don't use IsWall_Jump_Enabled(). I do. I use this in my blood mod. You should be fine after you download my updated version of this mod and either uninstall it with the files located in Original a199 files folder or just update the mod.
Oh, Ok. Thaks, Last. I appreciate it :D

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sparky1274
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Re: Unofficial Overgrowth a199 build

Post by sparky1274 » Wed Jun 19, 2013 3:05 pm

Before I was able to put the graphics on high and get 30-45 fps now if it is on very low I only get 3-4 fps is there any setting that can increase my frame rate. Here are my settings:
Screen Shot 2013-06-19 at 1.01.24 PM.png
Screen Shot 2013-06-19 at 1.01.24 PM.png (28.32 KiB) Viewed 5147 times

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Constance
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Re: Unofficial Overgrowth a199 build

Post by Constance » Wed Jun 19, 2013 3:11 pm

Oh, and what is this tin-table Turner texture? I don't quite get what that means.

GreenFlame
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Re: Unofficial Overgrowth a199 build

Post by GreenFlame » Wed Jun 19, 2013 3:23 pm

Wonderful build! =)
Does anyone what's the right place to post suggestions for the game or is it worth posting them or not yet?

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