Idea: Disarm

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Penaloza1337
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Idea: Disarm

Post by Penaloza1337 » Sat Sep 28, 2013 7:21 pm

I'd really like to see the bunnies disarm eachother's Knifes and Swords.

It sounds like a good idea because when you hit a rabbit, only there weapon falls.

Anyone agree? :|

Pyper
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Re: Idea: Disarm

Post by Pyper » Sat Sep 28, 2013 7:44 pm

Depends on how its done. I like the idea of pulling off a fancy manuever with my sword or knife. It could also make sense to disarm after a dodge, but it could be op if done wrong. It could eliminate the threat of weapons against the unarmed.

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Vespabros
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Re: Idea: Disarm

Post by Vespabros » Sat Sep 28, 2013 8:48 pm

It was in Lugaru, so it's actually very likely it will be in overgrowth :D

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Dammasta
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Re: Idea: Disarm

Post by Dammasta » Fri Oct 04, 2013 11:23 am

Well, it was in Lugaru, but its spammed so much by the AI that I cant even swing my sword properly, so if they do implement it, I hope the balance it.

DaynjaDog
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Re: Idea: Disarm

Post by DaynjaDog » Sat Oct 05, 2013 5:33 pm

Isn't it there already?

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akazi
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Re: Idea: Disarm

Post by akazi » Sat Oct 05, 2013 5:48 pm

DaynjaDog wrote:Isn't it there already?
It's not a disarm, it's just a throw a guy over shoulder move. So it doesn't disarm the character of the weapon.

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Saedz
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Re: Idea: Disarm

Post by Saedz » Sat Oct 05, 2013 7:14 pm

Sometime when you attack armed opponent with a weapon there is a change they might lose their weapon while blocking.

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AmorphousGamer
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Re: Idea: Disarm

Post by AmorphousGamer » Sat Oct 05, 2013 7:41 pm

Saedz wrote:Sometime when you attack armed opponent with a weapon there is a change they might lose their weapon while blocking.
Yeah, I forgot about this. But if you spend any time fighting with weapons, you'll see that a lot of the fights end with one guy having his weapon knocked out of his hands and then just staring at the other as he gets cut down. :P

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Gordonchiefsack
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Re: Idea: Disarm

Post by Gordonchiefsack » Sat Oct 12, 2013 6:48 pm

It would be cool, but implementing it without making it really exploitable can probably be tough.

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