Unofficial Overgrowth a202 build

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Jeff
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Unofficial Overgrowth a202 build

Post by Jeff » Sun Nov 10, 2013 3:29 pm

The unofficial, Overgrowth a202 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- Added "Dialogue" ribbon tab and buttons
- Added transparent screenshot key (f8)
- Initial dialogue editor
- Editor widgets for eye, head, torso and character position control
- Camera widget with preview and safe zone
- Hotspot to start dialogues
- Scripts can read and write text files
- Scripts can get text metrics (pixel size of strings)
- DebugDraw can display billboard textures
- Added "Poses" tab to spawner
- Take screenshots through external camera if selected

A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.

To download the alpha, use one of these links, or log into your Humble Store account:

Windows: Download
BitTorrent - please seed

Mac OS X: Download
BitTorrent - please seed

Linux: Download
BitTorrent - please seed

Just want the changes from the last alpha to a202? http://cdn.wolfire.com/alpha/diffs/overgrowth-a202.zip
[+] Checksums
Windows builds:
MD5 = 7f03ff5ba2c465daa93360c7aa5d0498
SHA1 = a7ad204d56f249dfbf162cce6a8d89e04c3b0666

Mac builds:
MD5 = 91408bf6a787c999f7f175f276087d38
SHA1 = 18e70f8eb47e014e53514c077e0e694c29063137

Linux builds:
MD5 = 6823fe16d09bbef103048dca3830b5dd
SHA1 = 59dd6bc67f48553a74fafb7af26086cc5e73bc79

Diff file:
MD5 = b77f03281399fde3002f29c943d40b0f
SHA1 = 9022a75c3fa7564902696a8e5d797d89fff6be5f
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Jeff
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Re: Unofficial Overgrowth a202 build

Post by Jeff » Sun Nov 10, 2013 3:29 pm

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to do so!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 150+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

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Furrnox
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Re: Unofficial Overgrowth a202 build

Post by Furrnox » Sun Nov 10, 2013 4:18 pm

Cool new update.:) Would be even cooler if you could add your own sound files etc for voice acting.

Hionimi
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Re: Unofficial Overgrowth a202 build

Post by Hionimi » Sun Nov 10, 2013 5:37 pm

Guess it's going to rain machinimas soon, hope there will be some good ones. :P

Edit: Although, can the camera's only be used during cut-scenes or also outside of it?

Nice update. :)

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last
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Re: Unofficial Overgrowth a202 build

Post by last » Sun Nov 10, 2013 5:40 pm

Furrnox wrote:Cool new update.:) Would be even cooler if you could add your own sound files etc for voice acting.
Haven't had much time to look into new code, but it already may be possible to add sound and speech into dialog. Maybe there isn't all the code written yet, but someone with skill can probably already do this using other script parts to do this.

scomor
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Re: Unofficial Overgrowth a202 build

Post by scomor » Sun Nov 10, 2013 5:43 pm

I'm probably posting this in the wrong place, but I can't find the download for this game for the life of me. Both of the windows links in this post (.Torrent, and otherwise) 404'ed on me. I've purchased this game because it looks awesome and I want to support the Devs, but I can't figure out how to get it up and running. I want to play!

If someone could give me some advice (pm or otherwise) on how to get this game running on windows as a first time installer I would really appreciate it. I'm capable of troubleshooting and following detailed instructions.

Thanks.

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Constance
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Re: Unofficial Overgrowth a202 build

Post by Constance » Sun Nov 10, 2013 5:48 pm

2 questions on the dialouge editor, and one possible bug;

1. How do you make a character look at the eye, head and chest boxes? I have them moved on the different lines of dialouge but I don't know how to make the character look at them.
2. How do you make the dialouge trigger outside of previewing it?

The possible bug;
Each time I save my dialouge, it saves as a blank .txt file; nothing inside it.
Last edited by Constance on Sun Nov 10, 2013 5:50 pm, edited 1 time in total.

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last
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Re: Unofficial Overgrowth a202 build

Post by last » Sun Nov 10, 2013 5:50 pm

scomor wrote:I'm probably posting this in the wrong place, but I can't find the download for this game for the life of me. Both of the windows links in this post (.Torrent, and otherwise) 404'ed on me. I've purchased this game because it looks awesome and I want to support the Devs, but I can't figure out how to get it up and running. I want to play!

If someone could give me some advice (pm or otherwise) on how to get this game running on windows as a first time installer I would really appreciate it. I'm capable of troubleshooting and following detailed instructions.

Thanks.
Looks like you are not alone with this problem. Looks like windows torrent and direct download link is broken, Mac torrent and Linux torrent don't work also. At least for me right now.

YellowKind
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Re: Unofficial Overgrowth a202 build

Post by YellowKind » Sun Nov 10, 2013 6:22 pm

Question, I've been trying to load a map to test the new features, but something is wrong, when I click on the map and a few second loading it says exactly

Function: int IsWall_Jump_Enabled() not found in file:
"Data/Scripts/level.as"

I'm not really sure what to do...

*EDIT* Tried Reupdating Alpha, that didn't seem to work, I tried looking through 201 Files but didn't find anything that would match the problem..
Last edited by YellowKind on Sun Nov 10, 2013 8:47 pm, edited 1 time in total.

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samjb1992
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Re: Unofficial Overgrowth a202 build

Post by samjb1992 » Sun Nov 10, 2013 6:24 pm

this alpha crashes on opening using mac os x 10.9

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Eternalist
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Re: Unofficial Overgrowth a202 build

Post by Eternalist » Sun Nov 10, 2013 6:27 pm

any full info on how to make these "cutscenes"?

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Aaron
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Re: Unofficial Overgrowth a202 build

Post by Aaron » Sun Nov 10, 2013 6:39 pm

samjb1992 wrote:this alpha crashes on opening using mac os x 10.9
It works fine for me - if you have SUMLauncher, try clearing Overgrowth's cache with it, and see if that helps.

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DI0BL0
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Re: Unofficial Overgrowth a202 build

Post by DI0BL0 » Sun Nov 10, 2013 6:40 pm

Did they add more music?

David
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Re: Unofficial Overgrowth a202 build

Post by David » Sun Nov 10, 2013 8:12 pm

Timbles wrote:1. How do you make a character look at the eye, head and chest boxes? I have them moved on the different lines of dialouge but I don't know how to make the character look at them.
You have to scale the head and chest boxes up to enable them -- they default to 0% effect so that you don't have to use them if you don't want to.
2. How do you make the dialouge trigger outside of previewing it?
This is not fully working yet, but you can load the "start_dialogue.xml" hotspot (in Data/Objects/Hotspots) and set it to the #name of your dialogue, and it should trigger the dialogue when you run into it for the first time.

Jeff
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Re: Unofficial Overgrowth a202 build

Post by Jeff » Sun Nov 10, 2013 8:15 pm

Sorry about the broken torrent links -- they will be fixed shortly!

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