Unofficial Overgrowth a203 build

A secret forum for people who preorder Overgrowth!
User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 5:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: Unofficial Overgrowth a203 build

Post by RagdollZombie » Thu Nov 28, 2013 2:29 pm

delete the character scale slider, go down and click slider, enter in "Character Scale" (CASE SENSITIVE). Character will become HUGE. Play as dat character. Jump in the air, and RAGDOLL. Interesting Results... you turn to mush

User avatar
Parco Folgore
Posts: 143
Joined: Wed Apr 18, 2012 11:18 am

Re: Unofficial Overgrowth a203 build

Post by Parco Folgore » Thu Nov 28, 2013 2:52 pm

RagdollZombie wrote:delete the character scale slider, go down and click slider, enter in "Character Scale" (CASE SENSITIVE). Character will become HUGE. Play as dat character. Jump in the air, and RAGDOLL. Interesting Results... you turn to mush
I BLAME SCIENCE FOR THIS
Image

User avatar
latranchedepain
Posts: 55
Joined: Wed Jan 09, 2013 2:47 pm

Re: Unofficial Overgrowth a203 build

Post by latranchedepain » Thu Nov 28, 2013 5:40 pm

It's becoming Gmodified.
Next time, add a jump heigt param or something to edit the gravity. Imagine BIG FATASS rabbits scaled like gods jumping 100 km over our heads.

User avatar
EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: Unofficial Overgrowth a203 build

Post by EPR89 » Thu Nov 28, 2013 11:33 pm

Whenever I try to play a level I get the error:

Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"

I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.

User avatar
last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: Unofficial Overgrowth a203 build

Post by last » Fri Nov 29, 2013 11:44 am

EPR89 wrote:Whenever I try to play a level I get the error:

Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"

I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Good damn how frustrating this is. You have installed my mod and now after you updated alpha, you never uninstalled my mod with original scripts or you never updated this mod.
Also you probably didn't even use search before you posted this.

User avatar
EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: Unofficial Overgrowth a203 build

Post by EPR89 » Fri Nov 29, 2013 1:24 pm

last wrote:
EPR89 wrote:Whenever I try to play a level I get the error:

Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"

I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Good damn how frustrating this is. You have installed my mod and now after you updated alpha, you never uninstalled my mod with original scripts or you never updated this mod.
Also you probably didn't even use search before you posted this.
I did use the search, but didn't anything for this code and I did uninstall your mod, prior to updating.
It does run with the latest version of your mod, but not with the original files.
Last edited by EPR89 on Fri Nov 29, 2013 2:09 pm, edited 1 time in total.

Fataltyler08
Posts: 31
Joined: Sat Jun 04, 2011 12:09 am

Re: Unofficial Overgrowth a203 build

Post by Fataltyler08 » Fri Nov 29, 2013 1:56 pm

I am trying to download it and it says (Oops, something went wrong with your Overgrowth download!)

Marcus
Posts: 201
Joined: Wed Nov 03, 2010 10:35 am
Location: Denmark

Re: Unofficial Overgrowth a203 build

Post by Marcus » Fri Nov 29, 2013 3:07 pm

a203 crashing on GNU/Linux right before entering a level.

GDB log:

Code: Select all

(gdb) run
The program being debugged has been started already.
Start it from the beginning? (y or n) y
Starting program: /home/marcus/GAMES/Overgrowth/Overgrowth.bin.x86_64 
warning: Could not load shared library symbols for linux-vdso.so.1.
Do you need "set solib-search-path" or "set sysroot"?
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
[New Thread 0x7fffe51c9700 (LWP 15331)]
[Thread 0x7fffe51c9700 (LWP 15331) exited]
[New Thread 0x7ffff7f9c700 (LWP 15332)]
Video drivers: x11, dummy
Initialized video driver: x11
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 0
V-Sync: 8
192 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 2
[New Thread 0x7fffe51c9700 (LWP 15335)]
[New Thread 0x7fffdeaa3700 (LWP 15336)]
[New Thread 0x7fffde2a2700 (LWP 15337)]
[New Thread 0x7fffddaa1700 (LWP 15338)]
[New Thread 0x7fffdd2a0700 (LWP 15339)]
[New Thread 0x7fffdca9f700 (LWP 15342)]
[New Thread 0x7fffe4021700 (LWP 15343)]
[New Thread 0x7fffdc0b4700 (LWP 15348)]
Finished loading tooltip.html in 50 ms
[New Thread 0x7fffdc08b700 (LWP 15349)]
[Thread 0x7fffdc08b700 (LWP 15349) exited]
[New Thread 0x7fffdc08b700 (LWP 15350)]
[New Thread 0x7fffc7872700 (LWP 15351)]
[Thread 0x7fffdc08b700 (LWP 15350) exited]
[Thread 0x7fffe4021700 (LWP 15343) exited]
[Thread 0x7fffc7872700 (LWP 15351) exited]
[New Thread 0x7fffe4021700 (LWP 15352)]
[Thread 0x7fffdc0b4700 (LWP 15348) exited]
Finished loading mainmenu/menu.html in 288 ms
[New Thread 0x7fffc6e51700 (LWP 15357)]
*****************
Calculating detail textures
Navmesh: Adding mesh to sample...
Converting Data/Textures/splatspritelight_c.tga to /home/marcus/.local/share/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds by way of /home/marcus/.local/share/Overgrowth/Data/Temp/conversion0.dds
Writing to /home/marcus/.local/share/Overgrowth/Data/Temp/conversion0.dds
Conversion completed
Finished loading path set
"Loading" benchmarks:
42%: "Loading terrain" (2 s)
4O%: "Loading entities" (2 s)
1O%: "Loading navmesh" (681 ms)
O6%: "Loading shadows" (415 ms)
OO%: "Loading xml doc" (48 ms)
OO%: "Initializing" (71 us)
[Thread 0x7fffc6e51700 (LWP 15357) exited]
Dialogue init
Clearing editor
Loading dialogue poses file

Program received signal SIGSEGV, Segmentation fault.
0x00000000007864e9 in BulletObject::GetTransform() const ()

User avatar
Alphaplayer
Posts: 7
Joined: Sun May 19, 2013 11:44 am
Location: Phoenix

Re: Unofficial Overgrowth a203 build

Post by Alphaplayer » Sat Nov 30, 2013 12:43 am

I'm on a Mac (Not the greatest, I know) but I lag badly, like 3 FPS according to the game since a202.

User avatar
akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: Unofficial Overgrowth a203 build

Post by akazi » Sat Nov 30, 2013 1:50 am

Not sure what everyone else thinks, but I think we need weapon scaling now. Dogs, or any other scaled character holding any weapon just looks wrong since they were modeled by the original height.

augiebros
Posts: 13
Joined: Fri Aug 19, 2011 2:32 pm

Re: Unofficial Overgrowth a203 build

Post by augiebros » Sat Nov 30, 2013 5:33 pm

This is the most fun I have had with the aloha in a long time. There's only one little bloop that hopefully can be easily fixed, or maybe it is intentional. When I make my character super small, I am unable to counter attack and sometimes even block, rendering poor little bunnies defenseless against their enemies relentless attacks. :(

User avatar
Ylvali
Posts: 122
Joined: Mon May 25, 2009 6:04 pm

Re: Unofficial Overgrowth a203 build

Post by Ylvali » Sun Dec 01, 2013 10:53 am

Alphaplayer wrote:I'm on a Mac (Not the greatest, I know) but I lag badly, like 3 FPS according to the game since a202.
Same here, the game is currently unplayable. I'm on a 2011 macbook pro, not sure what reqs they're aiming for here but I was hoping the game would run on reasonably low spec machines, could just be that optimization is still pending I guess.

User avatar
Parco Folgore
Posts: 143
Joined: Wed Apr 18, 2012 11:18 am

Re: Unofficial Overgrowth a203 build

Post by Parco Folgore » Sun Dec 01, 2013 3:11 pm

why not just
Image
and get a new computer with windows :D

User avatar
Kasuke Watanabe
Posts: 4
Joined: Fri Feb 22, 2013 11:14 pm
Location: Elsewhere
Contact:

Re: Unofficial Overgrowth a203 build

Post by Kasuke Watanabe » Thu Dec 05, 2013 7:46 pm

Oh my goodness, why have I not updated sooner :u

(shoutouts to ellen btw)

Post Reply