Second Player weaker in multiplayer?
Second Player weaker in multiplayer?
I've noticed that when playing local multi with two controllers (or even just one) the second player seems to be weaker than the first player. Simply switching controllers (so that player 2 plays as player 1 and vv) allows the previous player 2 to win. I was wondering if this a bug that is known or if there is some sort of remedy. I usually bring up attack speed on p2 15% to help compensate but that doesn't solve the problem entirely and causes new ones.
Re: Second Player weaker in multiplayer?
I actually think it's the controller.
It's just not as reliable as the keyboard and mouse.
It's just not as reliable as the keyboard and mouse.
Re: Second Player weaker in multiplayer?
He did mention two controllers though. If it happens even with two controllers, there's probably a bug in there somewhere.
Re: Second Player weaker in multiplayer?
It happens with two controllers and is more than obvious, it usually results in 5-0 in the versus map.
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Re: Second Player weaker in multiplayer?
Im often playing controller vs keyboard but i never noticed sth like this. Maybe just because i always have the controller but am more experience in og than my friends.
are you sure both players have all parameters the same? And is it on all maps?
are you sure both players have all parameters the same? And is it on all maps?
Re: Second Player weaker in multiplayer?
I've noticed this difference, but I think that it has to do with the animation, not player 1 vs player 2. The Turner characters "primary" attack for people will be the roundhouse, where as most other characters will be a back spin kick. The animation for the back spin kick seems to take longer, to the point where it feels like they are at a disadvantage. Try using a map that is turner vs turner, or change the animation of the character to the roundhouse instead, and I think things will feel more "fair" to you.
Re: Second Player weaker in multiplayer?
The attacks being different is one thing, (something that i've noticed) however, there are additional factors like blocks / dodges being much more difficult / not as successful. The best solution I've found is to turn up the p2 attack speed by 10-15% which solves some problems, however that doesn't help with blocks and dodges.
Re: Second Player weaker in multiplayer?
That sounds very unlikely. When those moves are activated in the time window you have they should always work. There are no partial blocks or dodges, they always result in you not taking any damage and not being stunned.Zen wrote:The attacks being different is one thing, (something that i've noticed) however, there are additional factors like blocks / dodges being much more difficult / not as successful.
My guess is that this is only due to the controller.
Re: Second Player weaker in multiplayer?
Complete BS, in OG a gamepad is ten times superior to the M+KB combo.Timbles wrote:I actually think it's the controller.
It's just not as reliable as the keyboard and mouse.
Just because MKB is superior in about almost every PC game ever doesn't mean it works for all genres and games.
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Re: Second Player weaker in multiplayer?
Eh, I find gamepads completely inaccurate for this sort of game. Then again I've spent so many years with computers, I just feel so comfortable with them. Haven't really put much time into a console since N64 with Super Smash Bros.Karel wrote:Complete BS, in OG a gamepad is ten times superior to the M+KB combo.Timbles wrote:I actually think it's the controller.
It's just not as reliable as the keyboard and mouse.
Just because MKB is superior in about almost every PC game ever doesn't mean it works for all genres and games.
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Re: Second Player weaker in multiplayer?
I think its better with a controller, the only thing that annoys is that the camera locks onto opponents and that changing the camera senitivity doesnt work. You have to make cuts on the amount of buttons though.
but ive never noticed anything with blocks / dodges being less effective, maybe your controller has a pretty high reaction time. Is it via 360controller emulator?
but ive never noticed anything with blocks / dodges being less effective, maybe your controller has a pretty high reaction time. Is it via 360controller emulator?
Re: Second Player weaker in multiplayer?
there is a setting in config.txt that will turn this off "auto_camera: false" can't check what it is in SUM but i know that it's there also.Thomason1005 wrote:the only thing that annoys is that the camera locks onto opponents and that changing the camera senitivity doesnt work.