Unofficial Overgrowth a208 build

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Jeff
Evil Twin
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Unofficial Overgrowth a208 build

Post by Jeff » Thu Nov 27, 2014 12:07 am

The unofficial, Overgrowth a208 leaked build is here! Note, you can also download it on your Humble Store page now!


(watch in hd)

Changelog:
- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected].

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.

To download the alpha, use one of these links, or log into your Humble Store account:

Windows: Download
BitTorrent - please seed

Mac OS X: Download
BitTorrent - please seed

Linux: Download
BitTorrent - please seed

Just want the changes from the last alpha to a208? http://cdn.wolfire.com/alpha/diffs/overgrowth-a208.zip
[+] Checksums
Windows builds:
MD5 = 409129e7eeb287af76cdb7219a1b8fe2
SHA1 = 5e78caad1399b9886f6c9c2e63fe708e6a69750f

Mac builds:
MD5 = 828b1377a447ebd01947e776a1ee6f29
SHA1 = 7f9fb77eca8eeb887d9e23a21e6a297943ddb852

Linux builds:
MD5 = 8df549fadb279ff4d54665a879626c01
SHA1 = 81d7e030d55446c46381829fd646a9463706c615

Diff file:
MD5 = f845acdcb1a8c2e5d3f1999b93969e66
SHA1 = c46d3f344ed9d42a9258bc4cf52f3216ac5bb187
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Theguywhogamesalot
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Re: Unofficial Overgrowth a208 build

Post by Theguywhogamesalot » Thu Nov 27, 2014 12:26 am

Downloading right now. :D
Curse you slow internet! I want the update now! >:(

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Zhukov
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Post by Zhukov » Thu Nov 27, 2014 5:24 am

Okay, can anyone tell me how to fullscreen this sucker?

Can't find an option for it within the game and changing the config files has no effect.

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valentinbk
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Re: Unofficial Overgrowth a208 build

Post by valentinbk » Thu Nov 27, 2014 6:06 am

This looks awesome, loving all the new details you added.

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Korban3
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Re: Unofficial Overgrowth a208 build

Post by Korban3 » Thu Nov 27, 2014 6:40 am

I'm loving the exposed IK and ragdolls, goes a long way to a potential gun mod.

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iramiz
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Re: Unofficial Overgrowth a208 build

Post by iramiz » Thu Nov 27, 2014 7:50 am

Yay! Update! :D
Tried to play a little with huge unbeatable horde of rabbits in one place (about 10-12) in Red Shards. Still, though it's foolish to try to beat them, in aggressive mode they tend to drop fps significantly to 40-50, but this is playable. But the real fps drop begun when I jumped on one of the shards and they just swarmed the wall while the fps came down to 10-12. Interestingly, but when I jumped down, fps didn't grow back, and more curious, not all rabbits start chasing me, couple just standing and couple tried to jumped to that shard. Just curious behavior of the game I think worth mentioning.

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rodeje25
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Re: Unofficial Overgrowth a208 build

Post by rodeje25 » Thu Nov 27, 2014 8:24 am

i hope he optimized the awfull ragdoll fps drop. btw this week can't get any better.
godus has archers and they are working on even a better update and overgrowth also has a great update!!! :lol: :D

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EPR89
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Re: Unofficial Overgrowth a208 build

Post by EPR89 » Thu Nov 27, 2014 11:01 am

Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...

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akazi
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Re: Unofficial Overgrowth a208 build

Post by akazi » Thu Nov 27, 2014 11:55 am

EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
yeah.. :?

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Animatotron
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Re: Unofficial Overgrowth a208 build

Post by Animatotron » Thu Nov 27, 2014 12:30 pm

EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
Hmmm? I did not back them, but they seemed nice enough. What exactly did they do?

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akazi
Posts: 1935
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Location: Montgomery, Alabama

Re: Unofficial Overgrowth a208 build

Post by akazi » Thu Nov 27, 2014 12:40 pm

Animatotron wrote:
EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
Hmmm? I did not back them, but they seemed nice enough. What exactly did they do?
Haphead them selves did nothing, David stated his opinion about gamergate on twitter and then things heated up. And since Overgrowth is in the Haphead web series, people got assy with bad comments.

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zzwerty
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Re: Unofficial Overgrowth a208 build

Post by zzwerty » Fri Nov 28, 2014 3:04 am

Is it possible to play the prototype levels shown in the video?

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Sirian
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Re: Unofficial Overgrowth a208 build

Post by Sirian » Fri Nov 28, 2014 12:07 pm

what could be causing this?

Image

Image

updated the game, saw that there was a little optimization for lotsa enemies, and went to try it out.

arena, some guys were all colorful(couldn't take a screenshot, as i restarted to see if it went alway) like, all colorful, like a texture bug, then i restarted to see if it would solve itself, and they became all black, not even more colorful

note: this only happens to the rabbits in hoods

EDIT: solved it, just verified the game files via steam and it's normal again :D

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wolfbrother9393
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Re: Unofficial Overgrowth a208 build

Post by wolfbrother9393 » Fri Nov 28, 2014 4:20 pm

I'm so excited about the new update!! Every now and then I would accidentally get disqualified in the arena by re-killing the same enemy several times. I can't wait to see what's new. c:

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BobSnyder
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Re: Unofficial Overgrowth a208 build

Post by BobSnyder » Fri Nov 28, 2014 5:29 pm

Heres a suggestion: When the enemy is only unconscious, not dead, we can grab their body like normal, and if we grab their head, we can press LMB while holding RMB and snap their neck. Too brutal?

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