Rumors and confirmed stuff
Re: Rumors and confirmed stuff
That's why from awesomium to chromium is in the rumors section
Re: Rumors and confirmed stuff
update bump!!! this one came waaay too late tough i'll try to make them faster after an OGweekly
so i added: Arena gamemodes - David
david said there will be more arena gamemodes Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix. Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders. Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this! and i edited more arena levels that there will be around 30 arena's.
now after i played some cs:go competitive i'm going to take the things that have been done of the list and put them in a special section.
edit edit: i just did that but i think not everything is there. Lukas or Autious did i miss something?
so i added: Arena gamemodes - David
david said there will be more arena gamemodes Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix. Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders. Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this! and i edited more arena levels that there will be around 30 arena's.
now after i played some cs:go competitive i'm going to take the things that have been done of the list and put them in a special section.
edit edit: i just did that but i think not everything is there. Lukas or Autious did i miss something?
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Re: Rumors and confirmed stuff
PBR has not been implemented yet, other than that it looks good!
Re: Rumors and confirmed stuff
My god then please give us the option to turn it off!Silverfish wrote:PBR has not been implemented yet, other than that it looks good!
I thought i saw shiny blades tough... Anyway i'll put it back when i'm back home
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Re: Rumors and confirmed stuff
Thanks for all of these updates. It is great to see how members of the community are actually working on the game now.
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Re: Rumors and confirmed stuff
It's not implemented, so there's nothing to turn off! The shiny blades are due to the bloom and HDR.rodeje25 wrote:My god then please give us the option to turn it off!Silverfish wrote:PBR has not been implemented yet, other than that it looks good!
I thought i saw shiny blades tough... Anyway i'll put it back when i'm back home
Re: Rumors and confirmed stuff
I mean if it gets implemented give us the option to turn it off
Re: Rumors and confirmed stuff
I mean if it gets implemented give us the option to turn it off
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Re: Rumors and confirmed stuff
rodeje, the way PBR works would be a fundamental shift in how the game interprets data. It's not something you would be able to just turn off without having all lighting go away.
We could theoretically maintain both the old and new system, but then we'd create a hell for artists, and we don't want that. (i also kinda prefer a minimal possible set of code paths in rendering)
PBR should not entail a performance loss (not noticeably at least).
We could theoretically maintain both the old and new system, but then we'd create a hell for artists, and we don't want that. (i also kinda prefer a minimal possible set of code paths in rendering)
PBR should not entail a performance loss (not noticeably at least).
Re: Rumors and confirmed stuff
if you say so :/Autious wrote:rodeje, the way PBR works would be a fundamental shift in how the game interprets data. It's not something you would be able to just turn off without having all lighting go away.
We could theoretically maintain both the old and new system, but then we'd create a hell for artists, and we don't want that. (i also kinda prefer a minimal possible set of code paths in rendering)
PBR should not entail a performance loss (not noticeably at least).
sorry i'm reacting like this i really want to be able to play the game again and i don't want to see it becoming more unplayable for me so i may have overreacted a bit. sorry
Re: Rumors and confirmed stuff
update bump! probably the latest one so far sorry guys
i added:
More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod. Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism.
i added:
More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod. Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism.
Re: Rumors and confirmed stuff
Found me good ol topic again! Might look into updating it as people seemed to appreciate it.