Rumors and confirmed stuff

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Fri Oct 23, 2015 4:34 am

That's why from awesomium to chromium is in the rumors section :D

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Wed Nov 11, 2015 9:26 am

update bump!!! this one came waaay too late tough :P i'll try to make them faster after an OGweekly

so i added: Arena gamemodes - David
david said there will be more arena gamemodes
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this!
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-18
and i edited more arena levels that there will be around 30 arena's.

now after i played some cs:go competitive i'm going to take the things that have been done of the list and put them in a special section.

edit edit: i just did that but i think not everything is there. Lukas or Autious did i miss something?

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Silverfish
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Re: Rumors and confirmed stuff

Post by Silverfish » Thu Nov 12, 2015 10:17 pm

PBR has not been implemented yet, other than that it looks good!

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Fri Nov 13, 2015 8:01 am

Silverfish wrote:PBR has not been implemented yet, other than that it looks good!
My god then please give us the option to turn it off!
I thought i saw shiny blades tough... Anyway i'll put it back when i'm back home

renamedperson
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Re: Rumors and confirmed stuff

Post by renamedperson » Sat Nov 14, 2015 11:33 am

Thanks for all of these updates. It is great to see how members of the community are actually working on the game now.

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Silverfish
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Re: Rumors and confirmed stuff

Post by Silverfish » Mon Nov 23, 2015 3:42 pm

rodeje25 wrote:
Silverfish wrote:PBR has not been implemented yet, other than that it looks good!
My god then please give us the option to turn it off!
I thought i saw shiny blades tough... Anyway i'll put it back when i'm back home
It's not implemented, so there's nothing to turn off! The shiny blades are due to the bloom and HDR.

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Tue Nov 24, 2015 3:10 am

I mean if it gets implemented give us the option to turn it off

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Tue Nov 24, 2015 3:10 am

I mean if it gets implemented give us the option to turn it off

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Autious
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Re: Rumors and confirmed stuff

Post by Autious » Tue Nov 24, 2015 5:26 am

rodeje, the way PBR works would be a fundamental shift in how the game interprets data. It's not something you would be able to just turn off without having all lighting go away.

We could theoretically maintain both the old and new system, but then we'd create a hell for artists, and we don't want that. (i also kinda prefer a minimal possible set of code paths in rendering)

PBR should not entail a performance loss (not noticeably at least).

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Tue Nov 24, 2015 10:09 am

Autious wrote:rodeje, the way PBR works would be a fundamental shift in how the game interprets data. It's not something you would be able to just turn off without having all lighting go away.

We could theoretically maintain both the old and new system, but then we'd create a hell for artists, and we don't want that. (i also kinda prefer a minimal possible set of code paths in rendering)

PBR should not entail a performance loss (not noticeably at least).
if you say so :/
sorry i'm reacting like this i really want to be able to play the game again and i don't want to see it becoming more unplayable for me so i may have overreacted a bit. sorry :P

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Wed Dec 02, 2015 2:09 pm

update bump! probably the latest one so far :P sorry guys

i added:
More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-19
Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism.
[+] source
source: http://blog.wolfire.com/2015/11/Overgro ... kly-Q-A-19

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rodeje25
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Re: Rumors and confirmed stuff

Post by rodeje25 » Tue Nov 22, 2016 3:50 am

Found me good ol topic again! Might look into updating it as people seemed to appreciate it.

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