Rumors and confirmed stuff
Rumors and confirmed stuff
Since i discovered how awesome the irc is i've heard some stuff about new features and content wich will be in one of the future versions of overgrowth
Confirmed:
Lugaru campaign - Akazi
Akazi said there are some bugs with the dialogs but other than that it should be fine.
New menu - OGweekly
In one of the ogweekly streams aubrey sent some menu concepts to lukas (silverfish) wich he showed on the stream.
More script functions - Gyrth
Gyrth said it's very likely there will be more scripting functions so that means more modability! (David confirmed it on the OGweekly stream) you will be able to counter the leg cannon - David
David said on OGweekly that there will be counter moves against the leg cannon (wich will be handy when the A.I learns how to perform it!). flexible bone chain support - David
this has something to do with slingshots.... i don't remember what exactly but in ogweekly they talked about slingshots. oh and it has to do with the bones of a character. more throwing weapons - David
self explanatory manual throw - David (my idea tough)
if you press q quickly you auto throw of you hold q you can throw manually. not sure if this is a idea i have or David thought it was a good idea for the game when i said it. (realistic) breakable weapons - David
like in lugaru there will be breakable weapons BUT in a realistic way not just POOF gone is your wooden staff and here are some particles wich will go away after 1.3 seconds. everything included in level .xmls - David
baked shadows, nav mesh and all other kinds of info you have to generate yourself now will be included in the level .xmls in the future. Better enviromental damage - David
not sure what is meant with this but breakable walls? ground deformation? when you crash into a static object you get damage from that as well? Low quality shaders - David
David made low quality shaders wich should boost the fps on old devices from 40 to 200 (tests conducted on david's low end computers. Fps boosts may vary) CAAAAAAAAAAKE - Timbles, Aubrey, David, Lukas, Max
You guys talked about it NOW WE WANT IT! Other races than the Rabbits will be tuned (as far as i know only the model) - David
david was really happy with how the rabbits looked but wanted the other races a bit more fine tuned. More counter animations - David
there will be more counter animations than the judo throw we have now. Arena gamemodes - David
david said there will be more arena gamemodes Sumlauncher integration - Anton
Yes you read it and you may already have guessed it that we will be able to download mods in-game! Better editor - Silverfish (A.K.A Lukas)
He poured his heart out and it ot very emotional on the OGw stream when Silverfish told u about how he does not like the editor.... And now on a more serious note: lukas really didn't like it that he uses 1 button for rotating, scaling and moving. So the editor will get better and hopefully more like blender. Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix. Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders. Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this! Steam Workshop support - Anton
Someone said that there should be workshop support and Anton replied with that it's being worked on PBR Physically Based Rendering - Lukas
it's a rendering system but it simulates much better how light bounces off of materials than any other rendering system.
Lukas did some tests with it and still has to talk with david if it gets implemented or not. More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod. Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism. Rumors:
Upgrading from awesomium to chromium - Max and Anton
Awesomium makes http in ganes possible i think. Anyway awesomium isn't being developped anymore so the devs might switch to chromium. Voice acting - nevik
It's very unlikely but it's a maybe because the more voice acting the higher the cost.
Dismemberment
David answered a question about it in OGweekly and after that gyrth came with a breakable pots mod it's a maybe but since there are 20 people working on OG now it's more to the confirmed than maybe side..... But still a maybe.
These things have already been implemented:
flexible file hierarchy - David
this means you can have script loaded from multiple folders so modders don't have to modify the aschar.as anymore! (long story short: the game will be even more mod friendly!) Better graphics - Silverfish
Silverfish told me david has been working on new graphics.
Have you heard any rumors or know about confirmed content/features? Post them below and i'll add them.
Confirmed:
Lugaru campaign - Akazi
Akazi said there are some bugs with the dialogs but other than that it should be fine.
New menu - OGweekly
In one of the ogweekly streams aubrey sent some menu concepts to lukas (silverfish) wich he showed on the stream.
More script functions - Gyrth
Gyrth said it's very likely there will be more scripting functions so that means more modability! (David confirmed it on the OGweekly stream) you will be able to counter the leg cannon - David
David said on OGweekly that there will be counter moves against the leg cannon (wich will be handy when the A.I learns how to perform it!). flexible bone chain support - David
this has something to do with slingshots.... i don't remember what exactly but in ogweekly they talked about slingshots. oh and it has to do with the bones of a character. more throwing weapons - David
self explanatory manual throw - David (my idea tough)
if you press q quickly you auto throw of you hold q you can throw manually. not sure if this is a idea i have or David thought it was a good idea for the game when i said it. (realistic) breakable weapons - David
like in lugaru there will be breakable weapons BUT in a realistic way not just POOF gone is your wooden staff and here are some particles wich will go away after 1.3 seconds. everything included in level .xmls - David
baked shadows, nav mesh and all other kinds of info you have to generate yourself now will be included in the level .xmls in the future. Better enviromental damage - David
not sure what is meant with this but breakable walls? ground deformation? when you crash into a static object you get damage from that as well? Low quality shaders - David
David made low quality shaders wich should boost the fps on old devices from 40 to 200 (tests conducted on david's low end computers. Fps boosts may vary) CAAAAAAAAAAKE - Timbles, Aubrey, David, Lukas, Max
You guys talked about it NOW WE WANT IT! Other races than the Rabbits will be tuned (as far as i know only the model) - David
david was really happy with how the rabbits looked but wanted the other races a bit more fine tuned. More counter animations - David
there will be more counter animations than the judo throw we have now. Arena gamemodes - David
david said there will be more arena gamemodes Sumlauncher integration - Anton
Yes you read it and you may already have guessed it that we will be able to download mods in-game! Better editor - Silverfish (A.K.A Lukas)
He poured his heart out and it ot very emotional on the OGw stream when Silverfish told u about how he does not like the editor.... And now on a more serious note: lukas really didn't like it that he uses 1 button for rotating, scaling and moving. So the editor will get better and hopefully more like blender. Animation export script updated - Lukas
Lukas (a.k.a Silverfish) has been working on updating the animation export script but put it on a hold since he kept getting too much errors wich he couldn’t fix. Deployment assistant - Lukas
Lukas (a.k.a Silverfish) has been working on a deployment assistant to package levels and make srue everything is alright instead of having to do that manually. thit will also be available for modders. Asset conditioning - David and Lukas. asked by Wake
so it’s basically a program wich packages a character or model for you and does all the xml stuff and it makes it game ready for you. i can’t wait for this! Steam Workshop support - Anton
Someone said that there should be workshop support and Anton replied with that it's being worked on PBR Physically Based Rendering - Lukas
it's a rendering system but it simulates much better how light bounces off of materials than any other rendering system.
Lukas did some tests with it and still has to talk with david if it gets implemented or not. More togable graphics settings - David and Max
Some will be togable but David thinks it will probably become a mod. Different animations for different races - David
Like rats run differently than rabbits. just more variety and realism. Rumors:
Upgrading from awesomium to chromium - Max and Anton
Awesomium makes http in ganes possible i think. Anyway awesomium isn't being developped anymore so the devs might switch to chromium. Voice acting - nevik
It's very unlikely but it's a maybe because the more voice acting the higher the cost.
Dismemberment
David answered a question about it in OGweekly and after that gyrth came with a breakable pots mod it's a maybe but since there are 20 people working on OG now it's more to the confirmed than maybe side..... But still a maybe.
These things have already been implemented:
flexible file hierarchy - David
this means you can have script loaded from multiple folders so modders don't have to modify the aschar.as anymore! (long story short: the game will be even more mod friendly!) Better graphics - Silverfish
Silverfish told me david has been working on new graphics.
Have you heard any rumors or know about confirmed content/features? Post them below and i'll add them.
Last edited by rodeje25 on Wed Dec 02, 2015 2:10 pm, edited 26 times in total.
Re: Rumors and confirmed stuff
Thanks for the info. What is the leg canon?
Re: Rumors and confirmed stuff
it's like you jump in the air and then press the left mouse button and if you are close to an enemy you'll kick him really hard.Streven7 wrote:Thanks for the info. What is the leg canon?
Re: Rumors and confirmed stuff
The jump kick.Streven7 wrote:Thanks for the info. What is the leg canon?
Activated by jumping at an opponent and holding attack. You need a bit of height for it to work.
It's a bit tricky to aim, but when you connect, the opponent is pretty much dead. There is right now no way to block it or dodge. The enemies run away from you when you jump in order to avoid it, but you are usually faster during a jump than they are on the ground. So if they can't get a head start, you'll get them eventually.
David has said that the rabbit catcher weapon might become a way to counter it. I hope there's going to be other ways to avoid. I also still hope that it gets replaced by a tackle, but that won't happen.
Re: Rumors and confirmed stuff
I love that move. I hope it isn't nerfed to complete uselessness.
Re: Rumors and confirmed stuff
the kick itself doesn't do a lot of damage but it's the force with wich your enemy then collide's into pretty much anything instanly kills him.Streven7 wrote:I love that move. I hope it isn't nerfed to complete uselessness.
Re: Rumors and confirmed stuff
I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.
Re: Rumors and confirmed stuff
i said likely that doesnt mean they will be in the next alphaAnton wrote:I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.
Re: Rumors and confirmed stuff
Just making sure to clarify that, because your first post makes it sound official that your "confirmed" items will be in the next alpha.rodeje25 wrote:i said likely that doesnt mean they will be in the next alphaAnton wrote:I'm not sure that the new menu will be in the next update, but it was a mockup of a potential new menu. We'll see it eventually. The same may be true for the Lugaru campaign. It may be mostly done, but it doesn't mean that it will be complete. For example, if fire hasn't been implemented, than we will be missing that. The levels have apparently been done for a while though.
Re: Rumors and confirmed stuff
hmmmm guess i'll be changing it then
Re: Rumors and confirmed stuff
Thanks for posting all of this, it's extremely well received
Re: Rumors and confirmed stuff
thnxs, i'm thinking of posting this on the steam forums as well but i doubt it will be as well received as here.Sehiro wrote:Thanks for posting all of this, it's extremely well received
Re: Rumors and confirmed stuff
Bump because it's been updated (it will be updated after every OGweekly)
Re: Rumors and confirmed stuff
Fantastic!rodeje25 wrote:Bump because it's been updated (it will be updated after every OGweekly)
Thank you very much
Re: Rumors and confirmed stuff
No problemSehiro wrote:Fantastic!rodeje25 wrote:Bump because it's been updated (it will be updated after every OGweekly)
Thank you very much