New internal testing build out

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Silverfish
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New internal testing build out

Post by Silverfish » Tue Nov 03, 2015 5:55 pm

Max has been learning how to release builds to Steam. Today he successfully released a Linux and Windows build to the internal testing branch on Steam. Feel free to check that out, especially if you're interested in the new mod path stuff which will be introduced in this coming alpha.

He'll be getting a Mac build up on there as soon as he can, probably tomorrow. He doesn't have a Mac computer yet (but he will soon), so he'll need to get some help from Micah for compiling the build for Mac for now.

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RagdollZombie
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Re: New internal testing build out

Post by RagdollZombie » Tue Nov 03, 2015 9:11 pm

Cool, I'll check it out.

Edit: I get this on every map I try to load:
levelloaderror.png

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akazi
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Re: New internal testing build out

Post by akazi » Wed Nov 04, 2015 1:55 am

RagdollZombie wrote:Cool, I'll check it out.

Edit: I get this on every map I try to load:
levelloaderror.png
This will be looked at tomorrow.

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Blackavar
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Re: New internal testing build out

Post by Blackavar » Wed Nov 04, 2015 2:32 am

I get that same issue, though I thought it was meaningless since I tried it on one of the Lugaru campaign levels, thinking they just weren't in the game. But now that I see another having that issue, does that mean you CAN play the Lugaru campaign as it is right now? If so, I'm super hyped about that

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Silverfish
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Re: New internal testing build out

Post by Silverfish » Wed Nov 04, 2015 1:53 pm

It seems to work for me now on the latest internal testing. Does it work for you people as well?

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samjb1992
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Re: New internal testing build out

Post by samjb1992 » Wed Nov 04, 2015 2:28 pm

silverfish, if max wants a cheaper option for run mac, i recommend a program called parallel desktop 11, it is very powerful I use it to run windows 7 and 8 on my mac and play games such as arma 3 and skyrim with no problem. they advertise that you can use it to run mac on windows as well and it run around $70

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Silverfish
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Re: New internal testing build out

Post by Silverfish » Wed Nov 04, 2015 2:29 pm

We need dedicated Mac hardware for the automated build process anyway. It has been ordered and will hopefully arrive in time for finishing the automated build process next week! :)

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rodeje25
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Re: New internal testing build out

Post by rodeje25 » Sat Nov 07, 2015 11:51 am

I does not approve this new update! It kills ny framerate! Eveb the sinple shadows can't do anythinf about it....

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Silverfish
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Re: New internal testing build out

Post by Silverfish » Mon Nov 09, 2015 2:38 pm

Rodeje, even when you are playing?

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rodeje25
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Re: New internal testing build out

Post by rodeje25 » Mon Nov 09, 2015 5:17 pm

Silverfish wrote:Rodeje, even when you are playing?
Everytime it updates i play a bit and test new stuff out. But this low fps really isn't fun.

Haapavuo
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Re: New internal testing build out

Post by Haapavuo » Sun Nov 15, 2015 5:18 pm

I get this error when loading the Stucco Courtyard Arena map:
Error screenie
Error screenie
2015-11-16_00-14-40.png (11.39 KiB) Viewed 2114 times
Other maps seem to be working fine with a good FPS (at least 60).

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EPR89
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Re: New internal testing build out

Post by EPR89 » Mon Nov 16, 2015 7:15 pm

Haapavuo wrote:I get this error when loading the Stucco Courtyard Arena map:
2015-11-16_00-14-40.png
Other maps seem to be working fine with a good FPS (at least 60).
Go to Data/Textures/Terrain/desert_teeth.
Copy the desert_teeth_hm.png_stucco_courtyard_arena_weights.png_converted.dds file in there.
Rename the copy to desert_teeth_hm.png_stucco_courtyard_arena_weights.png. (should give you are warning about changing the file type; accept)

Done.

For some reason the game only creates the converted version of that file during installation.

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