Unofficial Overgrowth a216 build

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Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
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Unofficial Overgrowth a216 build

Post by Silverfish » Sun Jan 31, 2016 4:13 am

The latest Overgrowth a216 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.


(watch in hd)

Changelog:
- Waterfall arena level is prettier
- New arena menu work in progress
- Decals limit significantly increased
- NPCs no longer try to pick up unreachable weapons
- NPCs are less likely to get stuck running into walls
- Decals now have anisotropic filtering
- New dialogue scenes can be created in the editor
- Nav mesh can now be rendered on in the world
- The game now looks for mods in the write directory's Mods folder
- Bug fixes and stability improvements

If you find any bugs, please email a full description along with your system specs to [email protected].

To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:

Windows: Download
Mac OS X: Download
Linux: Download

Just want the changes from the last alpha to a216? http://cdn.wolfire.com/alpha/diffs/overgrowth-a216.zip
[+] Checksums
Windows builds:
MD5 = eb86c98804850bac2cb4ad0ded081a3d
SHA1 = cce615e2dbc537e98a5dba145a75de263e0fd2bc

Mac builds:
MD5 = 6cb4d7c1052c925ae23689a141da8bd0
SHA1 = 34f7cb8a421c785f99d6d2448546a5b03d39e342

Linux builds:
MD5 = 969bbcdbd9545a32bb94317ad73d550a
SHA1 = 7ee0c4fc4b712466719cbd6b2b35a5849e99981b

Diff file:
MD5 = e47c9777b4ce0fc4d45f696c38e66b91
SHA1 = 816ae5525d7216dbea61518e690594652916d097
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vallejo18
Posts: 122
Joined: Tue Oct 11, 2011 11:31 am
Location: Peaches and Buttercups

Re: Unofficial Overgrowth a216 build

Post by vallejo18 » Wed Feb 03, 2016 5:20 pm

UPDATED ZIPS PLEASE!! I CRAVE IT, I NEEEEEEDDDD ITTTT!

zachsparrow
Posts: 20
Joined: Wed Dec 21, 2011 5:13 pm

Re: Unofficial Overgrowth a216 build

Post by zachsparrow » Fri Feb 05, 2016 6:07 pm

I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.

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Surak
Posts: 349
Joined: Sun Sep 20, 2009 3:27 pm
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Re: Unofficial Overgrowth a216 build

Post by Surak » Sat Feb 06, 2016 6:46 am

zachsparrow wrote:I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.
You don't have to buy it a second time, your Steam key is on your humblebundle page: https://www.humblebundle.com/resender

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samjb1992
Posts: 607
Joined: Thu Jan 26, 2012 10:05 am

Re: Unofficial Overgrowth a216 build

Post by samjb1992 » Sat Feb 06, 2016 6:33 pm

since this update on steam I get a lot shader errors from the envobject.frag and envobject.vert files which turns all environment objects invisible. So all things like rocks and trees all are invisible but I still can run on them and such. I am on mac os x 10.11.3

examples:

ERRORS IN envobject.frag #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1005: 'unsigned': reserved word
error 0:1005: 'unsigned': syntax error: syntax error

ERRORS in envobject.frag #DETAILMAP4 #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1007: 'unsigned': reserved word
error 0:1007: 'unsigned': syntax error: syntax error


ERRORS in envobject.frag #TANGENT #DEPTH_ONLY #NO_INSTANCE_ID
error 0:1006: 'unsigned': reserved word
error 0:1006: 'unsigned': syntax error: syntax error
Last edited by samjb1992 on Sun Feb 07, 2016 4:13 pm, edited 1 time in total.

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
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Re: Unofficial Overgrowth a216 build

Post by Jeff » Sat Feb 06, 2016 7:20 pm

The DRM-free version is live now! Sorry for the delay (server issues).

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samjb1992
Posts: 607
Joined: Thu Jan 26, 2012 10:05 am

Re: Unofficial Overgrowth a216 build

Post by samjb1992 » Sat Feb 06, 2016 8:57 pm

mac DRM free version says "can't find Kill_selected in hash" and then quits
Last edited by samjb1992 on Sun Feb 07, 2016 4:14 pm, edited 1 time in total.

zachsparrow
Posts: 20
Joined: Wed Dec 21, 2011 5:13 pm

Re: Unofficial Overgrowth a216 build

Post by zachsparrow » Sun Feb 07, 2016 2:40 am

Surak wrote:
zachsparrow wrote:I'm legitimately tempted to buy Overgrowth a second time on Steam to get these updates quicker. Overgrowth is my vice.
You don't have to buy it a second time, your Steam key is on your humblebundle page: https://www.humblebundle.com/resender
Thanks a ton.

TacticCase
Posts: 4
Joined: Fri Jan 09, 2015 8:12 pm

Re: Unofficial Overgrowth a216 build

Post by TacticCase » Mon Feb 08, 2016 7:49 pm

I'm having trouble. When I run the game it is perfect, I try and join any of the maps, and this error pops up:

Error in "level.as"

Compiling void HandleConnection()
ERR: ogmp_level.as (278, 27) NO matching signatures to
'CreateObject(string)'
Candidates are:
int CreateObject(const string&in path, bool)

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Peruraptor
Posts: 214
Joined: Mon Aug 12, 2013 10:30 pm

Re: Unofficial Overgrowth a216 build

Post by Peruraptor » Wed Feb 10, 2016 2:19 pm

I've noticed that the Blood No longer shines or has Congealing properties. Will this be reimplemented when the game is more optimized?

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