"Hey, Over Here!" function to call enemies to your position

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bennyp
Posts: 142
Joined: Sun Jun 10, 2012 3:13 pm

"Hey, Over Here!" function to call enemies to your position

Post by bennyp » Sun Jan 31, 2016 5:28 am

I usually end up out of bounds on arena maps. a button to catcall the enemies, and direct their attention to my position would be helpful. Would also lead to some cool coop gameplay dynamics.

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: "Hey, Over Here!" function to call enemies to your posit

Post by EPR89 » Sun Jan 31, 2016 6:04 am

There was a mod for that that only changed a handful of lines in the aschar.as file. So that one should be pretty easy to port.

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Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: "Hey, Over Here!" function to call enemies to your posit

Post by Gyrth » Sun Jan 31, 2016 1:28 pm

Something like

Code: Select all

if(this_mo.GetInputDown("somekey"){
   array<int> ids = GetCharatersInSpere(this_mo.position, 5.0f);
    for(all the ids){
       MovementObject@ char = ReadCharacterID(currentID);
       char.Execute("nav_target = vec3("+this_mo.position.x+", 
       "+this_mo.position.y+",         
       "+this_mo.position.z+");" + "goal = _navigate;");
   }
}

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TheAverageBatman
Posts: 5
Joined: Sat Nov 09, 2013 7:34 pm

Re: "Hey, Over Here!" function to call enemies to your posit

Post by TheAverageBatman » Mon Apr 11, 2016 11:25 am

That would be really interesting, PLEASE add this :D

Connorses
Posts: 8
Joined: Fri Sep 26, 2014 1:45 pm

Re: "Hey, Over Here!" function to call enemies to your posit

Post by Connorses » Sun May 01, 2016 1:36 pm

I could see a more fleshed out "shout" function being interesting if you wanted to attract someone's attention in story mode, perhaps to distract them or lure them into your position.

Alnaut
Posts: 4
Joined: Mon May 19, 2014 9:31 pm

Re: "Hey, Over Here!" function to call enemies to your posit

Post by Alnaut » Mon May 02, 2016 5:08 pm

Yeah, something like the whistling in splinter cell would be cool

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MetalMilitia623
Posts: 34
Joined: Mon Jun 29, 2015 3:03 pm
Location: Clarence, NY

Re: "Hey, Over Here!" function to call enemies to your posit

Post by MetalMilitia623 » Tue May 17, 2016 12:24 pm

Alnaut wrote:Yeah, something like the whistling in splinter cell would be cool
And the coin tossing from hitman or the bolt tossing from S.T.A.L.K.E.R..

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