"Hey, Over Here!" function to call enemies to your position
"Hey, Over Here!" function to call enemies to your position
I usually end up out of bounds on arena maps. a button to catcall the enemies, and direct their attention to my position would be helpful. Would also lead to some cool coop gameplay dynamics.
Re: "Hey, Over Here!" function to call enemies to your posit
There was a mod for that that only changed a handful of lines in the aschar.as file. So that one should be pretty easy to port.
Re: "Hey, Over Here!" function to call enemies to your posit
Something like
Code: Select all
if(this_mo.GetInputDown("somekey"){
array<int> ids = GetCharatersInSpere(this_mo.position, 5.0f);
for(all the ids){
MovementObject@ char = ReadCharacterID(currentID);
char.Execute("nav_target = vec3("+this_mo.position.x+",
"+this_mo.position.y+",
"+this_mo.position.z+");" + "goal = _navigate;");
}
}
-
- Posts: 5
- Joined: Sat Nov 09, 2013 7:34 pm
Re: "Hey, Over Here!" function to call enemies to your posit
That would be really interesting, PLEASE add this
Re: "Hey, Over Here!" function to call enemies to your posit
I could see a more fleshed out "shout" function being interesting if you wanted to attract someone's attention in story mode, perhaps to distract them or lure them into your position.
Re: "Hey, Over Here!" function to call enemies to your posit
Yeah, something like the whistling in splinter cell would be cool
-
- Posts: 34
- Joined: Mon Jun 29, 2015 3:03 pm
- Location: Clarence, NY
Re: "Hey, Over Here!" function to call enemies to your posit
And the coin tossing from hitman or the bolt tossing from S.T.A.L.K.E.R..Alnaut wrote:Yeah, something like the whistling in splinter cell would be cool