Unofficial Overgrowth a219 build

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Silverfish
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Unofficial Overgrowth a219 build

Post by Silverfish » Fri Mar 11, 2016 8:25 am

The latest Overgrowth a219 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.


(watch in hd)

Changelog:
- Global illumination using light probes
- Jump nodes for AI
- Point lights
- Added master volume and music volume sliders to settings
- Bug fixes and stability improvements

If you find any bugs, please email a full description along with your system specs to [email protected].

To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:

Windows: Download
Mac OS X: Download
Linux: Download

Just want the changes from the last alpha to a219? http://cdn.wolfire.com/alpha/diffs/overgrowth-a219.zip
[+] Checksums
Windows builds:
MD5 = 7db42d4f3a9b82dd752944d643f3d79c
SHA1 = 4094b22a51890775b481decf1e39e3e779ae4265

Mac builds:
MD5 = 0122119cbaaa7e6b7fae82d55fcd2326
SHA1 = 4b6b21c1c5a3e319735ca7977df1d0e6700f82a9

Linux builds:
MD5 = 8e17d1416211b1fb6999d8c939b7e9ff
SHA1 = ddecc0c115a0ac4364bc91040f3ec16d066d628b

Diff file:
MD5 = 7ff067fc34f154f7196271418ec55e4e
SHA1 = 984a08a0ca6271c67732c39ec559295c916f9607
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halzoid
Posts: 440
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Location: Somewhere within the Universe... Might take a while to find me though.

Mobile Lanterns And Other Lights!

Post by halzoid » Fri Mar 11, 2016 11:18 am

The creative freedom this game now offers is insane!

First thing i thought about when seeing the point lights was a candle and how well they'll now work. But then I wondered whether or not these dynamic lights could be attached to the player (yes, they can!) *note, must be in a group to attatch.*

so here's a lantern that can be worn on the players hip, i didnt have much time so it's a little too bright :lol:
[+] Pics
OvergrowthScreenshot00034.jpg
OvergrowthScreenshot00035.jpg
OvergrowthScreenshot00036.jpg
OvergrowthScreenshot00037.jpg
This stuff would look really good on a night based map, where the player can barely see things unless they are within range of the lantern

atomtengeralattjaro
Posts: 131
Joined: Mon Oct 08, 2012 3:05 pm

Re: Unofficial Overgrowth a219 build

Post by atomtengeralattjaro » Fri Mar 11, 2016 11:52 am

Awesome update!! :D

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Constance
Overgrowth Modder Deluxe
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Re: Unofficial Overgrowth a219 build

Post by Constance » Fri Mar 11, 2016 3:10 pm

AAAAAAAAAOMIGODDYNAMICLIGHTSYAY

Now I swear to god if David hooks up visibilty with shadows and dynamic lights, I'm gonna shit my pants, chug vodka and devour like, a million Moon Pie's.

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Cabazorro
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Re: Unofficial Overgrowth a219 build

Post by Cabazorro » Fri Mar 11, 2016 9:14 pm

This update is truly awesome. Good work guys.

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Peruraptor
Posts: 214
Joined: Mon Aug 12, 2013 10:30 pm

Re: Unofficial Overgrowth a219 build

Post by Peruraptor » Sun Mar 13, 2016 4:10 pm

Awesome to see AI can finally Jump. Should make platforming makes a lot of fun. Can't wait for the jump points to be fully automated.

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Peruraptor
Posts: 214
Joined: Mon Aug 12, 2013 10:30 pm

Re: Unofficial Overgrowth a219 build

Post by Peruraptor » Sun Mar 13, 2016 10:32 pm

After testing out the Jump nodes on the Scrubby Hills, I've noticed that the enemies will still fall to their death pursuing you if you haven't completed the jump to the next platform, and if there are multiple enemies chasing you they will cluster around the jump point without jumping. Perhaps there should be more leeway added to the jump positions and to fix this.

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Thomason1005
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Location: GerMany

Re: Mobile Lanterns And Other Lights!

Post by Thomason1005 » Fri Mar 25, 2016 8:48 am

halzoid wrote: so here's a lantern that can be worn on the players hip, i didnt have much time so it's a little too bright :lol:
this is a nice idea

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