Unofficial Overgrowth a219 build
-
- Posts: 1451
- Joined: Sun Oct 26, 2008 8:24 pm
- Location: Sweden
- Contact:
Unofficial Overgrowth a219 build
The latest Overgrowth a219 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.
(watch in hd)
Changelog:
- Global illumination using light probes
- Jump nodes for AI
- Point lights
- Added master volume and music volume sliders to settings
- Bug fixes and stability improvements
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a219? http://cdn.wolfire.com/alpha/diffs/overgrowth-a219.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- Global illumination using light probes
- Jump nodes for AI
- Point lights
- Added master volume and music volume sliders to settings
- Bug fixes and stability improvements
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a219? http://cdn.wolfire.com/alpha/diffs/overgrowth-a219.zip
Subscribe to the dev blog!
-
- Posts: 440
- Joined: Fri Oct 18, 2013 5:48 pm
- Location: Somewhere within the Universe... Might take a while to find me though.
Mobile Lanterns And Other Lights!
The creative freedom this game now offers is insane!
First thing i thought about when seeing the point lights was a candle and how well they'll now work. But then I wondered whether or not these dynamic lights could be attached to the player (yes, they can!) *note, must be in a group to attatch.*
so here's a lantern that can be worn on the players hip, i didnt have much time so it's a little too bright
This stuff would look really good on a night based map, where the player can barely see things unless they are within range of the lantern
First thing i thought about when seeing the point lights was a candle and how well they'll now work. But then I wondered whether or not these dynamic lights could be attached to the player (yes, they can!) *note, must be in a group to attatch.*
so here's a lantern that can be worn on the players hip, i didnt have much time so it's a little too bright
This stuff would look really good on a night based map, where the player can barely see things unless they are within range of the lantern
-
- Posts: 131
- Joined: Mon Oct 08, 2012 3:05 pm
Re: Unofficial Overgrowth a219 build
Awesome update!!
Re: Unofficial Overgrowth a219 build
AAAAAAAAAOMIGODDYNAMICLIGHTSYAY
Now I swear to god if David hooks up visibilty with shadows and dynamic lights, I'm gonna shit my pants, chug vodka and devour like, a million Moon Pie's.
Now I swear to god if David hooks up visibilty with shadows and dynamic lights, I'm gonna shit my pants, chug vodka and devour like, a million Moon Pie's.
Re: Unofficial Overgrowth a219 build
This update is truly awesome. Good work guys.
-
- Posts: 214
- Joined: Mon Aug 12, 2013 10:30 pm
Re: Unofficial Overgrowth a219 build
Awesome to see AI can finally Jump. Should make platforming makes a lot of fun. Can't wait for the jump points to be fully automated.
-
- Posts: 214
- Joined: Mon Aug 12, 2013 10:30 pm
Re: Unofficial Overgrowth a219 build
After testing out the Jump nodes on the Scrubby Hills, I've noticed that the enemies will still fall to their death pursuing you if you haven't completed the jump to the next platform, and if there are multiple enemies chasing you they will cluster around the jump point without jumping. Perhaps there should be more leeway added to the jump positions and to fix this.
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: Mobile Lanterns And Other Lights!
this is a nice ideahalzoid wrote: so here's a lantern that can be worn on the players hip, i didnt have much time so it's a little too bright