Unofficial Overgrowth a226 build

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Silverfish
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Unofficial Overgrowth a226 build

Post by Silverfish » Wed Aug 17, 2016 3:57 pm

The latest Overgrowth a226 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.

Watch the alpha video

Changelog:

Arena mode
- All arena levels updated with kill hotspots and invisible walls where needed
- Removed pauses between fights in arena mode
- The stats displayed at the end of each arena round is gone for now and will be back in the next version
- The arena mode with the story and map is removed, read more about this decision in [this blog post](http://blog.wolfire.com/2016/06/Overgro ... -game-plan)

Graphics
- Prettier water in waterfall arena
- Prettier rendering for characters and the environment
- Reflection probes can now be added to levels for more accurate reflections.
- There are now three graphics presets to choose from
- Light probes can be turned on and off in the graphics settings
- Prettier fire
- Added light flash for metal sparks and eye lightning (F in editor mode)
- Low detail shadows use a less noisy shadow filtering method

Other
- There is now a tutorial accessible from the main menu
- If you start a level from anywhere but the editor menu, you now can't use debug keys or enter editor mode
- Pressing escape now pauses the game
- Versus mode is now available from main menu
- Terrain and nav mesh cache files are now included in the game for much improved initial load times
- Editor now shows the name of the selected object
- The credits button on the main menu works now
- Camera safe zones in dialogue editor fixed
- Placeholder music from Lugaru in main menu
- Removed some broken test levels
- Added --disable-rendering startup flag
- Mods can now specify if the game needs to be restarted for the game to function (see example usage in the example mod that is shipped with the game)
- Loads of bug fixes

If you find any bugs, please email a full description along with your system specs to [email protected].

To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:

Windows: Download
Mac OS X: Download
Linux: Download

Just want the changes from the last alpha to a226? http://cdn.wolfire.com/alpha/diffs/overgrowth-a226.zip
[+] Checksums
Windows builds:
MD5 = d5068461c71c7c86f6a1591173f49e58
SHA1 = 2881fa504467e676ec131bed7ca65eaf6071a94e

Mac builds:
MD5 = 6cd50748b020e3fb1ea049b6217d1e23
SHA1 = 0dd11602d13059a64c5d6d2d9cefe16ed4959edb

Linux builds:
MD5 = c1f1662560cc47247f3eaa340c78a5bb
SHA1 = 8c936bf8ee3e43ee8c212398c6d4103ba9764238

Diff file:
MD5 = 8361b991deac62d2463de43adddf4579
SHA1 = a79e0d4e10dcaa7bf9033f5e109b3e7578719372
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zixx999
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Re: Unofficial Overgrowth a226 build

Post by zixx999 » Wed Aug 17, 2016 5:40 pm

Is the slow motion button not supposed to be a part of the main game? Because that is my favorite feature and I was really sad when it wasn't in the arena mode and I had to go into editor mode. I hope slow motion is just a debug tool. It 's just so fun to use :!:

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Silverfish
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Re: Unofficial Overgrowth a226 build

Post by Silverfish » Thu Aug 18, 2016 10:49 am

Yeah, being able to manually activate slow motion is not part of the main game.

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Peruraptor
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Re: Unofficial Overgrowth a226 build

Post by Peruraptor » Fri Aug 19, 2016 2:54 am

This seems to be more stable than the last couple of builds. I'm not getting the exit glitches I was previously, disco fury seems to be gone (though that might be because I turned of some of the graphics options in previous builds before giving up and scurrying back to a213 and a200), and it seems to run a little better with a couple of lag points. It still makes my computer hotter than the fires of a thousand suns whenever I play, but even Lugaru's started doing that so I think it's just old.

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Autious
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Re: Unofficial Overgrowth a226 build

Post by Autious » Fri Aug 19, 2016 6:22 am

Perupator, when was the last time you opened up the computer and blew it clean with compressed air?

I personally do it as a yearly thing on all my machines, as it's about that time things are getting really clogged.

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Autious
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Re: Unofficial Overgrowth a226 build

Post by Autious » Fri Aug 19, 2016 6:25 am

And yes, i believe it is more stable!

It has been our focus to clean it up and not release until it reached a certain quality, rather than the old "release on a date, no matter the state" method we were trying out.

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Peruraptor
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Re: Unofficial Overgrowth a226 build

Post by Peruraptor » Fri Aug 19, 2016 8:16 pm

I did clean out my computer about a week ago after it had gotten really bad. It runs better but it still has overheating problems with more graphics intensive games.

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EPR89
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Re: Unofficial Overgrowth a226 build

Post by EPR89 » Sun Aug 28, 2016 8:29 am

Little nit pick about the tutorial. That kick in Turner's move set is not a spin kick, it's a roundhouse kick.

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Peruraptor
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Re: Unofficial Overgrowth a226 build

Post by Peruraptor » Tue Aug 30, 2016 2:16 pm

While a lot of stuff from the previous alpha's was fixed, I noticed that the staff weapon won't load, and the new lighting system seems to give all of the characters bright outlines no matter the lighting.

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ScarXL
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Re: Unofficial Overgrowth a226 build

Post by ScarXL » Tue Aug 30, 2016 6:40 pm

Disco mode is gone, new lightning is awful, FPS is even worse.

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akazi
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Re: Unofficial Overgrowth a226 build

Post by akazi » Thu Sep 01, 2016 4:18 am

ScarXL wrote:Disco mode is gone, new lightning is awful, FPS is even worse.
what is disco mode, whats wrong with the lighting?

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Constance
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Re: Unofficial Overgrowth a226 build

Post by Constance » Thu Sep 01, 2016 4:52 am

At first I thought you meant disco as some kind of bug, but now I'm wondering if it were considered an 'unintentional feature', like the F key glitchery.

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Autious
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Re: Unofficial Overgrowth a226 build

Post by Autious » Thu Sep 01, 2016 5:12 am

I was under the impression we had managed to improve the performance in a226. Can anyone else verify that the performance appears to be worse?

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Peruraptor
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Re: Unofficial Overgrowth a226 build

Post by Peruraptor » Fri Sep 02, 2016 9:22 pm

akazi wrote:
ScarXL wrote:Disco mode is gone, new lightning is awful, FPS is even worse.
what is disco mode, whats wrong with the lighting?
It was a graphics Glitch that showed up in a223 on certain systems due to the new lighting, causing everything to repeatedly flash bright technicolor highlights. The rapidly changing colors made the game rather unpleasant to look at/play.

Robsel
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Re: Unofficial Overgrowth a226 build

Post by Robsel » Sat Oct 08, 2016 9:06 am

Quick question: is it just me whose slow-mo doesn't slow sound anymore?

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