advanced testing error
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
advanced testing error
getting this on every level
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Error
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Could not find file: Data/Animations/dialogue_poses.txt
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OK Abbrechen
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really like the campaign though
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Error
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Could not find file: Data/Animations/dialogue_poses.txt
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OK Abbrechen
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really like the campaign though
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: advanced testing error
game crashing after the dialogue on stone hall ( i think next level load)
BUT THE CAMPAIGN LOOKS ANAZING!!!
you really pushed the engine to put some awesome pictures on the screen. i really like the look of the desert levels
although there is a lot of level loads. i mean you let me load a level just to have 3 lines of dialogue: oh he isnt here next loading screen!
BUT THE CAMPAIGN LOOKS ANAZING!!!
you really pushed the engine to put some awesome pictures on the screen. i really like the look of the desert levels
although there is a lot of level loads. i mean you let me load a level just to have 3 lines of dialogue: oh he isnt here next loading screen!
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: advanced testing error
when fighting the king, the dude ontop of the stone doesnt notice me
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: advanced testing error
i played the lugaru campaign all the way through, somehow in the main menu the progression is stuck on level 13 (higher ones are greyed out)
Re: advanced testing error
It sounds like the campain is quite good.
May I ask, how do I access the Lugaru campain in the game?
I have installed the advance_testing in steam, yet I can't see any option to play the capmain in the menu.
Edit: Nevermind, I found the campain in the internal_testing version.
May I ask, how do I access the Lugaru campain in the game?
I have installed the advance_testing in steam, yet I can't see any option to play the capmain in the menu.
Edit: Nevermind, I found the campain in the internal_testing version.
Re: advanced testing error
Thanks for the comments, this is all work in progress, lots of stuff needs tweaking & adjustment, some levels may get replaced entirely.
I added the dialogue_poses.txt file to the release manifest, should appear on internal_testing in a few hours.
Some feedback on what levels you think look the best/worst would be helpful.
I added the dialogue_poses.txt file to the release manifest, should appear on internal_testing in a few hours.
Some feedback on what levels you think look the best/worst would be helpful.
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: lugaru campaign things & stuff
ok so i made a list:
01&02, these levels feel really alive with the characters & the bird. also the red blocks are nice.
especially on the first level it took me some time to find out where i had to go, you could add a dialogue hint to find your child at the top maybe
03: this small hill which is seen in the dialogue behind the guy with the backpack has a really awkward & apparent polygon peak.
04 looks awesome because of the awesome sky & lighting, the yellow areas create a nice red bloom. there is no blood though
on 05 the rabbits are really dark, this occurs on more levels though
06 07 08 09 10 the desert levels look really nice, awesome lighting. i like these levels the most
on 06 the heightmap in the direction the rabbits are walking looks a bit awkward though. the mountain in the distance is a bit too round i think, the trees are cool though
11: could use some ambient occlusion / light probes. the fort look quite flat. also im not a fan of the brick texture. it looks photographed
13 could use some height fog / fog emitters or something. that would make it really awesome
14: is hard as fuck, becuase hes so fast & i cant block. i made it though, it makes you feel quite an achievement when beating him. but this level cries for a button to skip all dialogue lines at once
15 & 16 & 17 look dated, maybe because of the low contrast, the rocky areas should be darker, i think these levels look worst atm. also the wolf model could use some more fur planes. there are only some few on his back, it makes the model look old. especially wolfes should have more fur depth
18 & 19 looks nice, im not a fan of the stone wall texture though
20 is a bit boring looking but decent
21: very hard again. but they dont seem to follow if you jump off the "fight area". also it is really awkward to jump back up. turner just doesnt want to grab the ledge. he touches the wall halfway up and then is too far away? also the rabbits are really dark again. if you run fast enough to the right in the beginning they wont notice you. thats how i beat it
22: dark characters again, the cave behind the spawn point looks actually cool, id like to walk out of it in the beginning of the level. id like a way to not kill the children, i mean they are kids, right?
23: a reward / achievement to beat him without weapon? that would be nice
24:looks a bit boring again, needs light probes
also the auto camera likes to lock to dead bodies which can become annoying
i noticed if you choke someone & another enemy want to kill you he can kill you through his chocked ally & kill you instead. so you cant use them as a shield. would be funny though
when playing through in one go:
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OpenGL error
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On line 3183 of engine.cpp:
Nicht genügend Arbeitsspeicher (=not enough ram, i have 8gb)
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OK Abbrechen
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some levels spam soundtrack.cpp: 496: did not find song "lugaru_ambient_grass" into the console
01&02, these levels feel really alive with the characters & the bird. also the red blocks are nice.
especially on the first level it took me some time to find out where i had to go, you could add a dialogue hint to find your child at the top maybe
03: this small hill which is seen in the dialogue behind the guy with the backpack has a really awkward & apparent polygon peak.
04 looks awesome because of the awesome sky & lighting, the yellow areas create a nice red bloom. there is no blood though
on 05 the rabbits are really dark, this occurs on more levels though
06 07 08 09 10 the desert levels look really nice, awesome lighting. i like these levels the most
on 06 the heightmap in the direction the rabbits are walking looks a bit awkward though. the mountain in the distance is a bit too round i think, the trees are cool though
11: could use some ambient occlusion / light probes. the fort look quite flat. also im not a fan of the brick texture. it looks photographed
13 could use some height fog / fog emitters or something. that would make it really awesome
14: is hard as fuck, becuase hes so fast & i cant block. i made it though, it makes you feel quite an achievement when beating him. but this level cries for a button to skip all dialogue lines at once
15 & 16 & 17 look dated, maybe because of the low contrast, the rocky areas should be darker, i think these levels look worst atm. also the wolf model could use some more fur planes. there are only some few on his back, it makes the model look old. especially wolfes should have more fur depth
18 & 19 looks nice, im not a fan of the stone wall texture though
20 is a bit boring looking but decent
21: very hard again. but they dont seem to follow if you jump off the "fight area". also it is really awkward to jump back up. turner just doesnt want to grab the ledge. he touches the wall halfway up and then is too far away? also the rabbits are really dark again. if you run fast enough to the right in the beginning they wont notice you. thats how i beat it
22: dark characters again, the cave behind the spawn point looks actually cool, id like to walk out of it in the beginning of the level. id like a way to not kill the children, i mean they are kids, right?
23: a reward / achievement to beat him without weapon? that would be nice
24:looks a bit boring again, needs light probes
also the auto camera likes to lock to dead bodies which can become annoying
i noticed if you choke someone & another enemy want to kill you he can kill you through his chocked ally & kill you instead. so you cant use them as a shield. would be funny though
when playing through in one go:
---------------------------
OpenGL error
---------------------------
On line 3183 of engine.cpp:
Nicht genügend Arbeitsspeicher (=not enough ram, i have 8gb)
---------------------------
OK Abbrechen
---------------------------
some levels spam soundtrack.cpp: 496: did not find song "lugaru_ambient_grass" into the console
Re: advanced testing error
sorry for the late response and thanks for the feedback, will take note of this.